Disappointing…I have tested chariots against one of the best cavalry around- Thessalonians, and it was massacre with no singe chariot lost. Of course in real life any cavalry would annihilate slow maneuverable chariots running around them. And again footmen are getting up to fight after being hit by wheal blades or thrown in the air 3m. A totally opposite effect of chariots, and it was old problem in vanilla RTW but it is not solved. I guess that is hard coded that footmen would get up and horse can not when being hit and that is why we have that effect. But it can be solved with huge antichariot bonus given to cavalry. Why it is not done, any explanation?




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