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    Icon3 Pack File Manager 2.4.1 - Compatability Features added

    *Mods, please take care to not do anything to change the id of this thread (494248) by merging it into another or whatever; you'd break the PFM's autoupdate which relies on this.



    This Thread is obsolete; the new version 3.x supports Rome 2 but also still Shogun 2.
    Please use that one and direct all support queries to the thread in the Rome II workshop.


    Update 20.10.12: Pack File Manager 2.4.1


    Bugfix release.
    - Fixes the destination folder dialog popping up for every file when no MyMod set


    Here are some Tutorial threads for some of the features:
    MyMods feature
    Compatability features


    The old schema.xml file is obsolete. Also, all new schema definitions will not be usable by old versions.
    Please update your PFM if you're interested in receiving further table definitions update.



    I rehosted download location to Sourceforge to save TWC the bandwidth, and we can upload it together with the installer in one place.
    There is a new autoupdate feature which will automatically update your PFM after it found a new version.
    It will only kick starting next version of course; it worked fine for the test runs I did, if there is any trouble, let me know.


    Feel free to post bugs and request features. I'm pretty sure I can include any function you can think of (especially concerning the DB tables).
    If anyone provides me with structures for new file types, I'll be happy to integrate them.

    A list of possible features that could be implemented are available here.


    Change log:
    Previous Versions
    Version 2.4, Update 16.10.12
    Features:
    - Added "Minimize DB Files" feature (support for inter-mod compatability)
    - Added "Rename Files" feature (support for inter-mod compatability)
    - Improved Autoupdate version lookup performance
    - Added Game icons, showing depending on what game is being modded
    Bug Fixes:
    - Fixed Directory Dialog setting the prompt instead of the path field
    - Fixed rename of files not being reflected in the tree view
    - Fixed CSV/TSV export writing all data into a single line


    Version 2.3.4, Update 13.10.12
    Added features:
    - Added editor for hiding multiple columns
    - Added Copy/Paste to LOC editor
    - Integrated Esf editor contains "Move Array Node" from EditSF 1.0.7
    - Setting icon depending on edited game
    Bugs:
    - Corrected dialog box behavior on browse


    Version 2.3.3, Update 07.10.12
    Fixed Bugs:
    - Fixed TSV import ignoring the first line
    - Fixed failed TSV import quitting PFM
    - Fixed doubleclick pack problem with reading configuration files


    Version 2.3.2, Update 19.09.12
    - Added pfm.exe, a simple command-line packer/unpacker
    - Row numbers now starting at 1
    Bugs:
    - Doubleclick pack to open fixed
    - Corrected references when loading all game files
    - Corrected tsv export extension if none set
    - Corrected tsv import
    - Refreshing tree view upon DB schema update
    - Corrected DB schema always updating


    Version 2.3.1, Update 07.09.12
    - Rearranged Menus: MyMods Menu now in File menu; Game Menu now in main menu
    - Changed Set Game behavior: now asks if current mod's game should be adjusted
    - Added currently modded game to window title
    - Added Open Directory features; Game: game, data, encyclopedia directories; User: user, scripts, replay directories; MyMod: data directory
    - Added Load All Game Files feature


    Version 2.3, Update 03.09.12
    New features:
    - Added buildings model editor
    - Added row number to header column
    - Improved DecodeTool
    Bugs:
    - Added file path to invalid PFH header error message
    - Error-proofed GUID table lookup for tables with wrong GUID


    Version 2.2, Update 12.08.12
    Features:
    - Allows switching between games (ETW, NTW, S2TW)
    - Resolves references also from current game packs (should always be able to fill Combobox cells now)
    - Allows for several db table definitions with same table/version
    - Added Open DecodeTool for any file
    - Added Duplicate/Delete functionality of EditSF 1.0.6
    Bugs:
    - Fixed "Install MyMod" which copied file without .pack extension
    - Fixed Tuple editing (ESF editor)
    - Fixed String editing for pre-ABCF files (ESF editor)
    - TSV export now removes trailing whitespaces (space or newline)
    - Improved handling of moved Steam installations (will query game directory when not found)
    - Fixed bug with importing files with space in name


    Versions 2.1.x

    Version 2.1.5, Update 15.05.12
    Major feature release.
    - added MyMod pack file management feature
    - added "All all to TSV" feature
    - added integrated ESF Editor
    - added paste into multiple fields in DB editor
    - added paste across multiple PFM instances
    - changed shader file header handling (game wouldn't load with the old one)
    - added groupformation.bin editing (starting 2.1.2)
    - Fixed bug where paste left out empty cells


    Version 2.1.4, Update 12.05.12
    - Fixed copy/paste with header column selected (fixes copy/paste between different packs)
    - Fixed add locations when adding files or importing tsvs with active MyMod
    - Added option for default TSV export extension
    - Prevent adding the "- version XX" indication to DB files on rename


    Version 2.1.3, Update 06.05.12
    - Fixed the obnoxious GridData error message box
    - Added install/uninstall feature to MyMods
    - Added "Open CA pack" feature
    - Fixed doubleclicking of pack files when using MyMods
    - Fixed some menu items becoming incorrectly disabled
    - Using improved TSV export for LOC files
    - Added LOC files to "Export all to TSV"
    - Added LOC files to "Import TSV file"
    - Fixed TSV import/export to use MyMod paths


    Version 2.1.2, Update 27.04.12
    - Fixing negative integers again
    - Added first support for groupformations.bin


    Version 2.1.1, Update 23.04.12
    - Fixing Add File for non-MyMod managed packs
    - Fixing modification indication for added files
    - Adding save query for modified packs on New File



    Versions 2.0.x

    Version 2.0.6, Update 13.04.12

    - Add "add to all in column" feature (allowing adding to and renumbering all fields in a number column)
    - Re-enable user-defined description for columns
    - Remember last import/export location
    - Showing of DecodeTool now optional when selecting unknown table
    - Allow setting DB types from DecodeTool
    - Mark empty files in PFM tree
    - Add reference editing to DB Editor
    - Allow saving of empty pack entries
    - Make all user settings persistent between sessions
    - Forces update when schema.xml does not exist at all
    - Common rewritten to unified interface


    Version 2.0.5, Update 30.03.12
    - enabled replacing several packs with a patch file (fixes patch 16)
    - repaired Ctrl-O shortcut for opening pack file


    Version 2.0.4, Update 29.03.12
    - Fixes exception with empty DB files (FotS patch 15)


    Version 2.0.3, Update 09.03.12

    - integer columns now interpreted as signed numbers (allow values < 0 as some tables had)
    - added shader pack file support
    - added missing Pack Types in menu (BootX, Shader1, Shader2)
    - removed "Base Packed Files Where" dialog if Shogun 2 was not installed
    - fixed "CA packs read only" issue
    - fixed "Rename directory" context menu action
    - fixed "Add folder"
    - changed "Add folder" to not abort when a file already exists (still only adds non-existing ones though)
    - fixed file type in TSV import and export dialogs
    - added "CSV" extension to TSV import/export dialogs
    - fixed DB reference feature in DB editor
    - fixed crash when selecting Pack Type with no pack file opened
    - fixed descending db column sorting


    Version 2.0.2, Update 19.02.12
    - exception on save pack fixed
    - TSV import/export improved
    - text files can now be edited with the integrated text editor
    - copy/paste of text between table cells and from other text clipboard sources (LM)
    - files can now be extracted by drag/drop to explorer (LM)


    Version 2.0.1, Update 15.02.12
    - added "add empty directory" feature
    - added "add files from TSV" feature
    - fixed row deletion not registering as change
    - fixed TSV import in DB editor


    Version 2.0, Update 14.02.12
    - uses schema.xml instead of DBFileTypes
    - supports all db files since etw except two or three
    - add files/directory from anywhere on the file system
    - now supports boot.pack file
    - larger column width in DB editor
    - rearranged menus
    - opening several images with same name fixed
    - corrected total file count and progress bar when loading pack file



    Versions 1.7.x

    Version 1.7.10, Update 05.02.12
    - added decode tool (standalone and opens on unknown db files)
    - fixed window title bug when doubleclicking pack file


    Version 1.7.9, Update 24.01.12
    - fixed bug with db tables containing a conditional string as first entry


    Version 1.7.8, Update 15.01.12
    - fixed Add Row to add row after the currently selected row and add row to empty tables
    - fixed image viewer
    (for documentation purposes: both FreeImageNET.dll (compiled) and FreeImage.dll (in "Files") are required, the latter needs to be manuallycopied to the output folder)


    Version 1.7.7, Update 10.12.11
    - added support for newer (i.e., Shogun 2) unit_variant files
    - added automatic opening of text editor for file types ".tai", ".xml.rigging", ".placement", ".hlsl"
    - added "open as text" feature for any file (context menu)
    - corrected display of unsupported db files in tree view
    - improved performance of display of supported db files


    Version 1.7.6, Update 05.12.11
    - fixed setting of pack type


    Version 1.7.5, Update 19.11.11
    - now opens all ETW, NTW and TWS2 db files for which DBTypes are available
    - fixed bug that prevented opening PFH2 pack files


    Version 1.7.4, Update 15.11.11
    - added copy/paste for range of cells
    - added ctrl-c/ctrl-v keyboard shortcut for copy/paste
    - much smoother hiding and revealing of db columns
    - caught several errors crashing the PFM
    - started adding support for older PFH files (NTW/ETW)


    Version 1.7.3, Update 13.11.11
    - added in-tool editing of table column description
    - added possibility to hide columns in table
    - added references between tables, making only valid values available in editor
    - added check for new software version (no automatic download )

    Video Introduction of the 1.7 features:
    Feature Introduction Video





    Version 1.7.2, Update 12.11.11
    - Fixed bug that wouldn't let you save PFH3 tables (patch 9/10)
    - Tree view now displays table entries for files with an outdated version with yellow background
    - Added automatic update for outdated table versions

    The automatic update fills new integer fields with 0s and string fields with empty strings.


    Version 1.7.1, Update 11.11.11
    - Fixed a bug that prevented using the DB with the highest version index (unit_stats_land)
    - Tree view now displays table entries for files without the proper version file in red
    - includes table description for most db tables now, only missing names_royalty and stats_clan.


    Version 1.7.0, Update 11.11.11
    As already announced, I started working on the Pack File Manager to get it up to date.
    This now includes the additional data files provided by davidlallen.

    Other changes:
    - PFM will now read all files in the DBFileTypes folder named "DBFileTypes_[num]"
    - provides update option to check for newer distribution of DBFileTypes

    This should mean that it will be easier to add new updates to the DB descriptions and will not require a new version of the PFM itself.

    There is no need to manually download the attachment.


    How to compile PFM In case I go missing:
    Sources available at Sourceforge.

    To compile this, you'll need a c# compiler; you can get Visual C# Express 2010 for free from Microsoft (it's what I use).
    There is an ".sln" ("Solution") file you can open which will contain three projects: Common, Library and PackFileManager.
    If you right-click PackFileManager, there is a "build" option. Compiled stuff will be put into the bin/Release folder.



    Note: If you only want to change the type of your pack file:
    I added a little tool so you can change it after saving.
    You'll have to call it from the command line, like this:
    Code:
    setPackType.exe <packtype> [packfiles]
    Valid <packtype>s are (b)oot, (r)elease, (p)atch, (m)od, mo(v)ie.

    Make sure the files in the parameter list are packfiles; you'll probably break other files.

    Note 2:
    Again, you don't need to manually download the attachments here, the PFM has an automatic update feature to download and install them.
    Last edited by daniu; September 29, 2013 at 04:54 AM. Reason: added schema_26.zip
    Tools: PFM 4.1 - EditSF 1.2.0
    (Download PFM - Download EditSF)
    Warscape Modding Guide
    Join the PFM User Group on Steam to receive PackFileManager update notifications.

    Respecto Patronum

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