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Thread: Infracta Modding: 1648, Aventuria, 1237 and more

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  1. #1

    Default Infracta Modding: 1648, Aventuria, 1237 and more

    Hi ladies and gents,
    maybe you´ve heard about our mods, 1237- The fist of god, or 1648- Thirty years of war, or Aventuria TW.

    I will use this thread to pronounce and tell something about our mods.
    after Release of 1648 we will close the 1648 Thread to concentrate your questions to Infracta Mods here.
    http://www.twcenter.net/forums/showthread.php?t=315422

    Who is Infracta?

    We are a group of german modder, mostly modding TW Games.


    About english translation,
    we have some nice User who try to translate our mods into english.

    Our Mods:

    1) 1648 - Thirty Years of War
    The wars in middle europe 1618-1648

    The link to 1648 Forum at our board
    http://www.infracta.de/wbb/forum/ind...ard&boardID=72

    2) 1648 - The Two Towers
    The war between HRE and Ottoman Empire at Balkans. Timeframe 1618-1648.

    http://www.infracta.de/wbb/forum/ind...ard&boardID=73

    3) Aventuria TW
    The portation of Pen and Paper RPG "The Dark Eye", in german published as "Das Schwarze Auge", a known PC RPG of this Fantasy-Universe is "Drakensang".

    http://www.infracta.de/wbb/forum/ind...ard&boardID=74

    4) 1237 - The Fist of God

    A new Deal with the "Teutonic Kingdoms Campaign", more factions, a brand new map, bigger, better..
    http://www.infracta.de/wbb/forum/ind...rd&boardID=103

    5) Herr Heinrich

    Timeframe 10 century, Herr Heinrich means
    Henry I the Fowler, father of Otto the great.
    This mod use a similar area of 1648, middle europe.

    http://www.infracta.de/wbb/forum/ind...ad&threadID=24

    6) Novus Mundus, a ahistoric scenario. Pagan Romans of 4 century a.d. fled to America. Than until 1492.. a new history of america is written.


    Also we do (smaller)Mods at other games, Civilization 4: Colonization for example. Or fixed installations, like Call of Warhammer, a great and genious mod, but the original installation was hmm scarring for german user. So our Member gigantus did a new easier installation.
    http://www.twcenter.net/forums/showthread.php?t=472832
    Last edited by Monguntiacum; December 23, 2011 at 06:08 AM.

  2. #2

    Default Re: Infracta Modding: 1648, Aventuria, 1237 and more

    I know, DP, but for better view. Here some pics.

    1) 1648: 30 Years


    2) 1648: Two Towers (early development screen)


    3) Aventuria


    4) 1237

  3. #3
    paradamed's Avatar Praepositus
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    Default Re: Infracta Modding: 1648, Aventuria, 1237 and more

    Nice projects. Is the same team working on all of these projects?

  4. #4
    lolIsuck's Avatar WE HAVE NO CAKE!
    Patrician Citizen Moderator Emeritus

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    Default Re: Infracta Modding: 1648, Aventuria, 1237 and more

    really nice looking mods.
    Aventuria is just all factions on one big pile and have fun?

  5. #5

    Default Re: Infracta Modding: 1648, Aventuria, 1237 and more

    @paradamed, yes same team. But we exist since 2008... 1648: 30 Years is nearly complete, Aventuria in v.0.3 is released and we´re working at v.0.4
    1237 is finished and released, 1648 2Towers, Herr Heinrich and NM are already existing in early versions with playable map, factions.
    And we´re a big team. And we have gigantus ;-)

    @lollsuck, i don´t really understand your question. Aventuria is based on a fantasy universe like Warhammer, Lord of the Rings, D&D, ...
    Here a link to wiki of "DSA"
    http://www.wiki-aventurica.de/

  6. #6
    lolIsuck's Avatar WE HAVE NO CAKE!
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    Default Re: Infracta Modding: 1648, Aventuria, 1237 and more

    ah ok, it looked like you just put all factions together on a pretty small map for some fun campaign

  7. #7
    Northman75's Avatar Tiro
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    Default Re: Infracta Modding: 1648, Aventuria, 1237 and more

    I have already looked at 1237 - The fist of God, and it looks really great. I tried only a few rounds with different nations to take a look at the unit-roster. But there are only vanilla-units (and vanilla-units which only got a new name to fit the faction). So are there any plans to give the factions proper unit-rosters, maybe after 1648 is finished? It would be sad, when such a good looking mod comes along with those ugly vanilla-units.

  8. #8

    Default Re: Infracta Modding: 1648, Aventuria, 1237 and more

    Maybe. If we can get more Members who can handle models and skins. The decision of using Vanilla Units in 1237 was a result of our low capacity at those members.

  9. #9
    Northman75's Avatar Tiro
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    Default Re: Infracta Modding: 1648, Aventuria, 1237 and more

    Quote Originally Posted by Monguntiacum View Post
    Maybe. If we can get more Members who can handle models and skins. The decision of using Vanilla Units in 1237 was a result of our low capacity at those members.
    Maybe it would be an option to use units from other mods. There are some mods out there, which units would perfectly fit in and where its no problem to use it or to get permission, for example the Rusichi-units. Its more problematic to find some for the different german factions, but sure easy for factions like Lithuania, the russian and scandinavian factions and Poland, just to mention some. But apart from this your mod is a great step in the right direction to make the baltic campaign to what it should be, so a huge compliment to the Infracta-Team for the great work, keep it up guys!!!

  10. #10

    Default Re: Infracta Modding: 1648, Aventuria, 1237 and more

    Now, we released 1648: Thirty Years of War.

    And we show the Preview of our great new Project: Novus Mundus:
    http://www.infracta.de/wbb/forum/ind...&threadID=1176
    in one sentence: romans go america

    Also we start a poll about what project should be the next core modproject of INFRACTA?

    http://www.infracta.de/wbb/forum/ind...=1159&pageNo=1

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