oOo
Rome 2 refugee ...
oOo
Yeah lol
You're right
Last edited by baz44331; November 23, 2011 at 06:56 AM.
Very nice leo, looks you've been hard at work! These forts look like a lot of fun l-) I get the same lines in screenies if I change my battle res and forget to adjust tga_width in the .cfg to match~~for 16:9 tga_aspect = 1.7777, 16:10 1.6666 (I think)
What would be nice are some video previews of your forts in action!
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Viewing and editing MTW2 textures with MWthumb and DXTbmp
I like the Dwarf fort, looks very nice
The hill it's on looks a bit too artificial however.
Thanks. Im finishing Carn Dum right now, actually it was finised 3 days ago but I decided to change the overall concept.
Its my best settlement until now, by far better than the previous ones in therms of textures and overall concept, also complexity.
Ill post a preview today or tomorrow.
And yes, I will change the strange sharp edges of the dwarf fort hill, its quite simple to do so.
Last edited by leo.civil.uefs; November 25, 2011 at 12:23 PM.
Spoiler Alert, click show to read:Si votre cannon tire, nos rochers n'en seront pas epouvantés
Waldesian fighter to French officer demanding surrender,
Battle of Balziglia, 24th of may, 1690
I think he is working in GENERIC GONDOR, since he just finished its generic buildings (see osgiliath), but who knows.
I also Hope Devils_Advocate has not left making custom settlements, he said something about caras g beeing his last for 3.0 but who knows...
But he sadly is damn busy right atm
They both said that was their last settlement for 3.0.I think he is working in GENERIC GONDOR, since he just finished its generic buildings (see osgiliath), but who knows.
I also Hope Devils_Advocate has not left making custom settlements, he said something about caras g beeing his last for 3.0 but who knows...
I guess some fixing and changes here and there and overall collecting all the datas and putting it together to one version and stuff which also takes quite some time, plus bug fixing and everything is what they are currently doing
Short review:
Weathertop: Good enough. Doesn't looks as numenorian as KK's gondorian buildings, but its still nice. Could use some more vertexes, because the rocks look too blocky. And perhaps different textures.
Dunharrow: Can't say much about this one other than it needs more vertexes.
Cirith Ungol: I like it, a lot. Could be a little bit bigger (I have trouble imagining a full stack there), but it is well designed and looks crudely, yet elegant. But again, it should be placed in mountain range
Dwarven fort: Disliked. Looks as if it was taken straight from Warhammer, which is kind of anti-climatic. Generally, the design is overdone. You should have gone with much smaller, more traditional fort design, with some dwarven ornaments.
Overall positive, keep up the good work
Nevertheless I think we'll be surprised when the full preview is out ...
EDIT: Yes, Cirith Ungol is a bit small for a ful stack but as the original fort is small I don't think that's a problem for the human player (he must adapt to actual terrain conditions). But how will the AI handle it?
Last edited by Rora Lion; November 25, 2011 at 02:47 PM.
Spoiler Alert, click show to read:Si votre cannon tire, nos rochers n'en seront pas epouvantés
Waldesian fighter to French officer demanding surrender,
Battle of Balziglia, 24th of may, 1690
like the AI handles everything
Spoiler Alert, click show to read:Si votre cannon tire, nos rochers n'en seront pas epouvantés
Waldesian fighter to French officer demanding surrender,
Battle of Balziglia, 24th of may, 1690
Yeah. Right