Page 3 of 248 FirstFirst 123456789101112132853103 ... LastLast
Results 41 to 60 of 4953

Thread: TATW Unofficial patch 4.0

  1. #41
    leo.civil.uefs's Avatar É nóis que vôa bruxão!
    Join Date
    Sep 2010
    Location
    Brazil
    Posts
    3,135

    Default Re: Preview: Weathertop, Dunharrow and Crith Ungol

    And oh, I must say, spending time to make very well detailed textures for Mordor settlements is frustating. You cannot see any sh...t at night, and Mordor is always dark.

  2. #42
    paradamed's Avatar Praepositus
    Join Date
    Jun 2006
    Location
    Brasília, Brasil
    Posts
    5,806

    Default Re: Preview: Weathertop, Dunharrow and Crith Ungol

    I loved the preview but I have some constructice criticism. I agree with some of the suggestions like putting a few more trees in durnharrow. I think Cirith Ungol looks great but I notice in one of the shots that the terrain in the right side of the pic is smoother than on the left side which is kind of "blocky". It would be cool if it would be on a higher more imponent terrain as well similar to what KK did to Dol Guldur but with some mountains in the background and the dark climate of Mordor. I can imagine very interesting battles occuring in Cirith Ungol. I bet we will have to kill every single orc to conquer the city cause of the smaller spaces than in usual settlements. I like the idea to have some smaller settlements. I would also suggest to put some orc tents outside of Cirith Ungol. Weathertop looks fantastic. I hope you can fix the stretched textures in some of the places. I agree with you and I think the amount of detail in the textures is very good specially for Cirirth Ungol considering the dark environment of Mordor.

  3. #43

    Default Re: Preview: Weathertop, Dunharrow and Crith Ungol

    Nice Work
    I KNOW MY NAME IS supposed TO BE MISPELLED
    Please leave your name if you give me rep, so I can rep you back thanks



  4. #44
    Araval's Avatar Protector Domesticus
    Join Date
    Nov 2010
    Location
    Tartu, Estonia
    Posts
    4,753

    Default Re: Preview: Weathertop, Dunharrow and Crith Ungol

    What are you doin next?
    I hope you will also make Amon Sul rebuilt version.
    Spoiler Alert, click show to read: 


  5. #45
    lolIsuck's Avatar WE HAVE NO CAKE!
    Patrician Citizen Moderator Emeritus

    Join Date
    Dec 2010
    Location
    Heerlen, Limburg
    Posts
    13,693

    Default Re: Preview: Weathertop, Dunharrow and Crith Ungol

    OMG BFME2 ROTWK is so epic. That mission really sucked, the enemy was so OP

  6. #46
    leo.civil.uefs's Avatar É nóis que vôa bruxão!
    Join Date
    Sep 2010
    Location
    Brazil
    Posts
    3,135

    Default Re: Preview: Weathertop, Dunharrow and Crith Ungol

    I tought about a rebuilt version but would not make sense at all. Anti-lore.
    It is a ruin place. No one want it anymore since the first age when there was a palanthir there.

  7. #47
    Mhaedros's Avatar Brave Heart Tegan
    Content Emeritus

    Join Date
    Feb 2011
    Location
    Finland
    Posts
    8,764
    Blog Entries
    2

    Default Re: Preview: Weathertop, Dunharrow and Crith Ungol

    Since the start of the Third age when the palantir was there u mean
    Under the patronage of Finlander. Once patron to someone, no longer.
    Content's well good, innit.


  8. #48
    Araval's Avatar Protector Domesticus
    Join Date
    Nov 2010
    Location
    Tartu, Estonia
    Posts
    4,753

    Default Re: Preview: Weathertop, Dunharrow and Crith Ungol

    It would be a very useful option for the player to restore it after they have restored Arnor to improve the defences of the eastern borders.

  9. #49

    Default Re: Preview: Weathertop, Dunharrow and Crith Ungol

    I tought about a rebuilt version but would not make sense at all. Anti-lore.
    Eldarion or his progeny coul rebuild it... And a game like T.A.T.W. is made to change the History !


    Awesome work !!!
    Sorry for my bad English ; I'm Belgian.

  10. #50
    baz44331's Avatar Ordinarius
    Join Date
    Feb 2009
    Location
    Ireland
    Posts
    787

    Default Re: Preview: Weathertop, Dunharrow and Crith Ungol

    Epic! what a great job dude. well done.

  11. #51

    Default Re: Preview: Weathertop, Dunharrow and Crith Ungol

    Quote Originally Posted by leo.civil.uefs View Post
    Quote Originally Posted by Devils_Advocate
    Originally Posted by
    The same goes for Dunharrow it looks quite uninteresting, although I must admit it is not a location made for this engine/gameplay.
    Exactly. As I said before, "Running from the idea that every settlement in this mod should be something huge", Dunharrow is made with concepts from the books and the movies, there is nothing more to be added, I cannot add nothing more without running from lore and turning it in a weird thing. Yes its, simple, exactly like it should be. Its just a cool place with some strategical feature.
    Well there can be added some statues like BfmE (http://img18.imageshack.us/img18/6128/47795263.jpg) if you should want to make it less empty without turning Dunharrow into some weird settlement. I don't say you should make that, only it can be done.

    Besides that, the Púkel-men at the Stair of the Hold would be nice a nice addition! Maybe the statues at the stair are intented as the Púkel-men. But then, they are supposed to be small, dwarf like height!

  12. #52

    Default Re: Preview: Weathertop, Dunharrow and Crith Ungol

    Nice wooooork. Damn, TATW 3.0 will be a total nerdgasm! Can't wait!

  13. #53
    lolIsuck's Avatar WE HAVE NO CAKE!
    Patrician Citizen Moderator Emeritus

    Join Date
    Dec 2010
    Location
    Heerlen, Limburg
    Posts
    13,693

    Default Re: Preview: Weathertop, Dunharrow and Crith Ungol

    Why is everybody refering to BFME?

  14. #54
    Dutch-Balrog's Avatar Domesticus
    Join Date
    Jun 2010
    Location
    Amsterdam
    Posts
    2,188

    Default Re: Preview: Weathertop, Dunharrow and Crith Ungol

    Quote Originally Posted by lolIsuck View Post
    Why is everybody refering to BFME?
    Omdat ze nog steeds niet door hebben dat het een kut spel is!

    Because they liked that game!

  15. #55
    lolIsuck's Avatar WE HAVE NO CAKE!
    Patrician Citizen Moderator Emeritus

    Join Date
    Dec 2010
    Location
    Heerlen, Limburg
    Posts
    13,693

    Default Re: Preview: Weathertop, Dunharrow and Crith Ungol

    I liked it too, but just for lulz
    Beating the witch king with Galadriel's tornado(hehehe MBA)

  16. #56

    Default Re: Preview: Weathertop, Dunharrow and Crith Ungol

    Quote Originally Posted by leo.civil.uefs View Post
    NO MORE REPUTATION PLEASE, Im receiving reputation since 2010 even without releasing anything until now.
    Take the rep. People aren't repping you because your stuff might be included in TATW. They're repping you because they're impressed with your efforts and your results. Those stand on their own even without being included in the mod.

  17. #57

    Default Re: Preview: Weathertop, Dunharrow and Crith Ungol

    my god englishmen in cirith ungol.... but really these are awesome, these new settlements will make me return to this mod from Stainless Steel.

  18. #58
    maxi90's Avatar Campidoctor
    Join Date
    Sep 2008
    Location
    Buenos Aires, Argentina
    Posts
    1,645

    Default Re: Preview: Weathertop, Dunharrow and Crith Ungol

    wathertop is amazing. the other two are great, too, but wathertop simply takes the cake

  19. #59
    Darth_Revan's Avatar Primicerius
    Join Date
    Oct 2007
    Location
    Pittsburgh, PA
    Posts
    3,456

    Default Re: Preview: Weathertop, Dunharrow and Crith Ungol

    nice job

  20. #60

    Default Re: Preview: Weathertop, Dunharrow and Crith Ungol

    Quote Originally Posted by Dutch-Balrog View Post
    Omdat ze nog steeds niet door hebben dat het een kut spel is!

    Because they liked that game!
    Dude, that aint nice! Talking in Dutch + pretending you say in Dutch the same as in English, while you actually say something very different!

    Shame upon thee !
    --
    But let's be back on topic now.

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •