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Thread: TATW Unofficial patch 4.0

  1. #101

    Default Re: Preview: Weathertop, Dunharrow, Crith Ungol and Dwarven Fort (update 11/15/11)

    The Dwarven fort really looks nice.
    Especially when one considers how few time you put into your projekts.
    Two questions though:
    Will it be possible to shoot over the walls with artillery?
    And can you place crossbowmen over the gates to directly shoot at attacking enemies?

    Would be perfect if this was possible...

  2. #102
    Emperor of Hell's Avatar SPA-NED 1-5
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    Default Re: Preview: Weathertop, Dunharrow, Crith Ungol and Dwarven Fort (update 11/15/11)

    I think it would be a good idea to place those settlements in the passes of the misty mountains and such places

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  3. #103
    leo.civil.uefs's Avatar É nóis que vôa bruxăo!
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    Default Re: Preview: Weathertop, Dunharrow, Crith Ungol and Dwarven Fort (update 11/15/11)

    Quote Originally Posted by Bungo Baggins View Post
    Will it be possible to shoot over the walls with artillery?
    Yes, bows and catapult and all.

    Quote Originally Posted by Bungo Baggins View Post
    And can you place crossbowmen over the gates to directly shoot at attacking enemies?
    No. I could have done that but due to the overall mechanic of the entire thing, would make no sense. The fort has only 4 walls, the AI take them down too quickly, your firing dwarfs would not last 10 seconds.

  4. #104

    Default Re: Preview: Weathertop, Dunharrow, Crith Ungol and Dwarven Fort (update 11/15/11)

    Nice one Leo


  5. #105
    paradamed's Avatar Praepositus
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    Default Re: Preview: Weathertop, Dunharrow, Crith Ungol and Dwarven Fort (update 11/15/11)

    The fort looks great! But pls fix the stretched textures in the other settlements. They are really an eye sore that break the realism of the structure.

  6. #106
    maxi90's Avatar Campidoctor
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    Default Re: Preview: Weathertop, Dunharrow, Crith Ungol and Dwarven Fort (update 11/15/11)

    really nice, although i would recomend removing the catapult on the fort. i think in would seriously overpower it.

  7. #107

    Default Re: Preview: Weathertop, Dunharrow, Crith Ungol and Dwarven Fort (update 11/15/11)

    Very good Leo. Perfect work.

    Just you need to improve hills and mountains. they are TOOO sharp.

    And I don't like the weapon table at dwarf fort since it is only skinning, not a model.

  8. #108

    Default Re: Preview: Weathertop, Dunharrow, Crith Ungol and Dwarven Fort (update 11/15/11)

    Very nice addition with the Dwarf fort Leo. It would be pretty cool to see a few of these added in 3.0, in a few strategic locations.

  9. #109
    Everto's Avatar Campidoctor
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    Default Re: Preview: Weathertop, Dunharrow, Crith Ungol and Dwarven Fort (update 11/15/11)

    I love the fort...I think it should most def be added into 3.0

  10. #110

    Default Re: Preview: Weathertop, Dunharrow, Crith Ungol and Dwarven Fort (update 11/15/11)

    Hey nice settlements

    Just some suggestions about the dwarven fort:

    - Maby it should get more the look of a fortified merchant outpost. I think this would be more concerning lore since the dwarves don't leave their mountain cities to live somewhere else but to buy food and other ressources in the surrounding area
    - Maby you could add a saw mill, a granary and one or two stone houses

  11. #111

    Default Re: Preview: Weathertop, Dunharrow, Crith Ungol and Dwarven Fort (update 11/15/11)

    The dwarwen fort is really beautiful and very "dwarwen", stocky if you know what I mean. The texture is excellent, but the ridge on which it is is a bit too "geometric" in shape of its cliffs, though. Great job!
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  12. #112

    Default Re: Preview: Weathertop, Dunharrow, Crith Ungol and Dwarven Fort (update 11/15/11)

    What are those wooden constructions on the walls?
    Thanks beforehand (optional addition )
    With best regards,

    Förster44

  13. #113

    Default Re: Preview: Weathertop, Dunharrow and Crith Ungol

    Quote Originally Posted by Dutch-Balrog View Post
    Omdat ze nog steeds niet door hebben dat het een kut spel is!

    Because they liked that game!

    kutspel indeed, vanaf ik TATW ontdekt had heb ik deze direct in de vuilbak gepiert

    Anyway, nice settlements, awesome job there!
    Indeed there should be a lot more forts in the game, resembling ruins and fortresses to guard places like a mountainpass etc.

  14. #114

    Default Re: Preview: Weathertop, Dunharrow, Crith Ungol and Dwarven Fort (update 11/15/11)

    Weathertop and Dunharrow are very nice but Cirith Ungol will be better in the mountains of Mordor

  15. #115
    leo.civil.uefs's Avatar É nóis que vôa bruxăo!
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    Default Re: Preview: Weathertop, Dunharrow, Crith Ungol and Dwarven Fort (update 11/15/11)

    Quote Originally Posted by Förster44 View Post
    What are those wooden constructions on the walls?
    Just some bauble I stole from vanilla M2TW setlements. Like a crane or something like this, just to fill the enviroment.

    Quote Originally Posted by Isildor View Post
    - Maby it should get more the look of a fortified merchant outpost. I think this would be more concerning lore since the dwarves don't leave their mountain cities to live somewhere else but to buy food and other ressources in the surrounding area
    - Maby you could add a saw mill, a granary and one or two stone houses
    I did it with intention of making a MILITARY FORT. With military function. And the simplicity of it really matches my limited skill to craft those things.

    Now looking at the dwarf fort I really feel pain in my heart about the previous settlements textures, once now I know how to make no stretched textures.
    Anyway, in weathertop, there are not that stretched tought you can see different rock sizes due to improper UV mapping but not stretched giving discrepancy between axis x and y.

    In Cirith Ungol, yes you can see serious stretching, but as I said one million times, YOU WILL NOT EVEN SEE THE ROCKS ON THE WALLS in the darkness of mordor. So makes no much difference at all.

    The textures are now beyond my hands. It cannot be changed since I already "closed" the settlements. All I can promise is that I will keep crafting forts and you will see no more stretching in textures from now.

    Suggestions for new forts are welcome.
    Last edited by leo.civil.uefs; November 16, 2011 at 10:08 AM.

  16. #116

    Default Re: Preview: Weathertop, Dunharrow, Crith Ungol and Dwarven Fort (update 11/15/11)

    Quote Originally Posted by leo.civil.uefs View Post
    Just some bauble I stole from vanilla M2TW setlements. Like a crane or something like this, just to fill the enviroment.



    I did it with intention of making a MILITARY FORT. With military function. And the simplicity of it really matches my limited skill to craft those things.

    Now looking at the dwarf fort I really feel pain in my heart about the previous settlements textures, once now I know how to make no stretched textures.
    Anyway, in weathertop, there are not that stretched tought you can see different rock sizes due to improper UV mapping but not stretched giving discrepancy between axis x and y.

    In Cirith Ungol, yes you can see serious stretching, but as I said one million times, YOU WILL NOT EVEN SEE THE ROCKS ON THE WALLS in the darkness of mordor. So makes no much difference at all.

    The textures are now beyond my hands. It cannot be changed since I already "closed" the settlements. All I can promise is that I will keep crafting forts and you will see no more stretching in textures from now.

    Suggestions for new forts are welcome.
    Look amazing mate! Get some rep out the bag for you!

  17. #117
    Araval's Avatar Protector Domesticus
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    Default Re: Preview: Weathertop, Dunharrow, Crith Ungol and Dwarven Fort (update 11/15/11)

    Nice work leo!
    Quote Originally Posted by leo.civil.uefs View Post
    Suggestions for new forts are welcome.
    Could you make Sarn Ford?
    It was a ranger outpost for guarding the Shire.

  18. #118
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    Default Re: Preview: Weathertop, Dunharrow, Crith Ungol and Dwarven Fort (update 11/15/11)

    I really Love the Dwarven Fort!
    But I would suggest to add one or two buildings to it maybe a small Garrison and a small Blacksmith.
    Also the Hill wich the fort is ontop looks kind of strange.
    Jesus was nailed at the cross, Thor has got a hammer. Any questions?


  19. #119
    smoesville's Avatar Vicarius
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    Default Re: Preview: Weathertop, Dunharrow, Crith Ungol and Dwarven Fort (update 11/15/11)

    Would you consider doing a more orcish version of the dwarven fort? As in one that has been used / captured by orcs and corrupted and wrecked? It would be perfect as the little forts in the misty mountains near moria.
    Were there but a tree in this godforsaken place i would have hanged myself.

  20. #120

    Default Re: Preview: Weathertop, Dunharrow, Crith Ungol and Dwarven Fort (update 11/15/11)

    Well done Leo!

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