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Thread: TATW Unofficial patch 4.0

  1. #481

    Default Re: Preview: Extra custom settlements (update 01/21/12) Esgaroth

    dont worry about ships leo thats more Dol Amroth or Pelargir's AO :p

  2. #482

    Default Re: Preview: Extra custom settlements (update 01/21/12) Esgaroth

    Quote Originally Posted by Mau5Warrior View Post
    How have you not played Osgiliath yet
    Its an amazing city to attack or defend
    Osgiliath is really really laggy for me in comparison to the other settlements like Minas Tirith and Edoras...i think its the water

  3. #483
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    Default Re: Preview: Extra custom settlements (update 01/21/12) Esgaroth

    Very nice indeed

    Just a question, whether or not Esgaroth is included into Third Age, would you plan on tweaking it based upon the version in The Hobbit? I'll imagine it'll look similar - it's always going to be a city on water built with wooden buildings, but it'll be nice to see it anyway.

  4. #484

    Default Re: Preview: Extra custom settlements (update 01/21/12) Esgaroth

    Quote Originally Posted by leo.civil.uefs View Post
    The picture you sent was my main inspiration and yes, the small guard house was included but then removed due to gameplay complications.
    What complications ?
    Sorry for my bad English ; I'm Belgian.

  5. #485
    Dutch-Balrog's Avatar Domesticus
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    Default Re: Preview: Extra custom settlements (update 01/21/12) Esgaroth

    Things like AI pathfinding issues i think.

  6. #486

    Default Re: Preview: Extra custom settlements (update 01/21/12) Esgaroth

    Are you intested in make a custom map for Pelargir?
    Spoiler Alert, click show to read: 



    http://wiki.lindefirion.net/Pelargir
    Last edited by Benox; January 11, 2012 at 04:33 PM.
    Those who fear the darkness have never seen what the light can do...

  7. #487
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    Default Re: Preview: Extra custom settlements (update 01/21/12) Esgaroth

    Quote Originally Posted by Benox View Post
    Are you intested in make a custom map for Pelargir?
    Spoiler Alert, click show to read: 

    Is that official in any way? I've never seen that before, but it looks very unnatural...

    And yes I know, this is in a world with dragons and elves and mythical powers, but when you start having perfectly triangular shaped islands in a perfect triangular group, it just starts to look wrong.

    Not to mention the AI would absolutely love that....

  8. #488
    Dutch-Balrog's Avatar Domesticus
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    Default Re: Preview: Extra custom settlements (update 01/21/12) Esgaroth

    That would be a great challange for leo i think, pls do it and make us happy You are very good at this now.

  9. #489

    Default Re: Preview: Extra custom settlements (update 01/21/12) Esgaroth

    Whoa, Esgarot is a Huge step forward ... !!!
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    Si votre cannon tire, nos rochers n'en seront pas epouvantés

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  10. #490

    Default Re: Preview: Extra custom settlements (update 01/21/12) Esgaroth

    Where is the city center?

  11. #491
    Mau5Warrior's Avatar Foederatus
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    Default Re: Preview: Extra custom settlements (update 01/21/12) Esgaroth

    Quote Originally Posted by Nastrael View Post
    Osgiliath is really really laggy for me in comparison to the other settlements like Minas Tirith and Edoras...i think its the water
    Mine has no lag what so ever and my system isn't exactly amazing. Have you got the patch installed which changes the water back to normal ?
    Follower of the one and only..... Joel Zimmerman

  12. #492
    StSofiaWiseguy's Avatar Libertus
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    Default Re: Preview: Extra custom settlements (update 01/21/12) Esgaroth

    Lake-town! WHOA!!

  13. #493
    Enarec's Avatar Senator
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    Default Re: Preview: Extra custom settlements (update 01/21/12) Esgaroth

    Esgaroth looks marvelous! Hope these will be implemented in the next release, the more custom settlements the better!

  14. #494
    KnightsTemplar's Avatar Campidoctor
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    Default Re: Preview: Extra custom settlements (update 01/21/12) Esgaroth

    Quote Originally Posted by Bobz View Post
    Is that official in any way? I've never seen that before, but it looks very unnatural...

    And yes I know, this is in a world with dragons and elves and mythical powers, but when you start having perfectly triangular shaped islands in a perfect triangular group, it just starts to look wrong.

    Not to mention the AI would absolutely love that....
    As far as one's observation goes, you can spot it's not natural
    It was an estuary of Anduin- and then the Numenorean had some serious fun with cutting apart the landscape....
    The 'left' is the main flow, and the middle island is cut from the 'right' island with canal all over the place.
    I saw a similar painting of Pelargir with the triangular 'island' in the middle.

    The makers could always shrink down the city and make it better.
    Aure entuluva!

  15. #495
    Black_Nebula's Avatar Tiro
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    Default Re: Preview: Extra custom settlements (update 01/21/12) Esgaroth

    Lake town is awsome looking, nice work
    "I find your lack of faith...disturbing" -DV

  16. #496

    Default Re: Preview: Extra custom settlements (update 01/21/12) Esgaroth

    Hi! Esgaroth it' amazaing.

    I would like to see Tharbad and Grate (Old) Bridge:

    Spoiler Alert, click show to read: 

  17. #497
    Skald's Avatar Decanus
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    Default Re: Preview: Extra custom settlements (update 01/21/12) Esgaroth

    Leo, Esgaroth is marvelous!
    Very well done, i like your work!

  18. #498

    Default Re: Preview: Extra custom settlements (update 01/21/12) Esgaroth

    Quote Originally Posted by Bobz View Post
    Is that official in any way? I've never seen that before, but it looks very unnatural...

    And yes I know, this is in a world with dragons and elves and mythical powers, but when you start having perfectly triangular shaped islands in a perfect triangular group, it just starts to look wrong.
    It is borderline feasible, Pelargir is on an estuary, so the land is likely made from sand, which can be cultivated rather easily in comparison to other areas, and thus could be shaped according to how the architects want it (see dubai as a real-life example), though this is admittedly Middle earth, and even the Numenoreans were not as technologically advanced as us.

  19. #499

    Default Re: Preview: Extra custom settlements (update 01/21/12) Esgaroth

    This work is simply astounding, can't wait to try i out!

  20. #500
    lolIsuck's Avatar WE HAVE NO CAKE!
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    Default Re: Preview: Extra custom settlements (update 01/21/12) Esgaroth

    Quote Originally Posted by Keyser_Soze View Post
    even the Numenoreans were not as technologically advanced as us.
    They were able to build indestructable walls-_-
    Don't ask me how though, how does one form a wall of undestroyable rock
    Seems kinda hard to get the straight walls we see if you can't break parts of it.

    Also, the Pelargir-structure doesn't seem that hard to make, humanity has created much more astounding things in a way more primitive state then the Numenoreans

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