Thanks for all your work Leo! Enjoy your campaign!
Good going CA, you really must be proud of your hard work.....
Spoiler Alert, click show to read:
Can you just let it there with only with 2 river crossings on both sides and after some time to make the big Decision and let us vote what to do about Cair Andros
Or maybe a couple of bridges will work, just like in Osgiliath, at least it will fix the retreating AI.
Just find a way for the AI to run away without being traped.
Best thing would be to find a way to make the AI to attack you when the army sizes are the same size.
Good going CA, you really must be proud of your hard work.....
Spoiler Alert, click show to read:
http://tolkiengateway.net/wiki/Cair_Andros there were no bridges in Cair Andros. 2 river crossings would be great for reinforcements to come help the defender from the other site of the river.Another my idea is to make the island flat outsite the fortress and with field in the middle sector of the island.And for the southern cape of the island compact trees forming a little forrest. Nothing else about the fortress - only some cosmetic changes to be in order to the changes to the new terrain.Cant think nothing more.Thats from me
Optional ? Please do it, because i would fell so sad without the ship island . I love it depite bugs...I have no intentions of creating a new Cair Andros. So I will replace it with a vanilla castle for the next release.
Sorry for my bad English ; I'm Belgian.
Can I use this together with Uncle Imrahil+Dwarven+Aragorn Family Trees minimod?
BTW: Download link doesn't work.
Last edited by Red Viper; April 28, 2013 at 11:20 AM.
Kingdom of Lindon preview video out
DCI: Last Alliance - WIP Second Age mod | DCI: Tôl Acharn - mighty Dúnedain Counter Invasions |
Additional Mercenary Minimod - more mercs; for TATW and DCI | Family Tree minimods - lore improvements | Remade Event Pictures - enhance cultures trough images |
Favorite TATW compilation: Withwnars Submod Collection
Patron of Mank, Kiliį Alė, FireFreak111, MIKEGOLF & Arachir Galudirithon, Earl of Memory
Thanks to makanyane, now there will be no more ambient buildings in TATW. (that buildings that randomly shows in battlemaps).
So no more monasteries or farms in mordor or stonehenges in harad etc.
That was, in my opinion, one of the worst immersion breakers, and now we got rid of it.
It will be included in my next pack.
Awsome! Yeah i hated those things.
This is great!
Well' the real deal-breaker were the palm trees in Mordor ) Leo, could you explain why making custom settlements is so much harder than what you've already done?
I meant generic settlements! Awww silly me.
Its not about beeing difficult. Its not dificult. It just takes A BRUTAL AMOUNT OF WORK AND TIME.
TATW is a mod, that means we must take the more as possible from vanilla.
If we have medieval cities that could be reskined and then used as generic gondor cities, then it will be.
There are other priorities now. And I am only one man.
Hi!
Awesome work. Question.
Do you plan to make Thandruils halls?
Let's first wait for the second Hobbit film for inspiration.
PARADAMED's PROJECTS FOR THIRD AGE TOTAL WAR! CLICK HERE
The more units for the fiefdoms submod //\\ The Marka barded horses submod//\\The wolf, the eagle and the crebain submod