Thread: TATW Unofficial patch 4.0

  1. #4661
    leo.civil.uefs's Avatar É nóis que vôa bruxão!
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    Default Re: Alternative patch 2019 (READ THE DAMN FAQ PLEASE)

    Quote Originally Posted by Khevsur View Post


    Gudnabad vs Silvan Elves - custom battle
    Yes there is a bug. The fix for it will be included in the next release.

    I love this guy.

  2. #4662
    Khevsur's Avatar Senator
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    Default Re: Alternative patch 2019 (READ THE DAMN FAQ PLEASE)

    I love your mod

  3. #4663
    leo.civil.uefs's Avatar É nóis que vôa bruxão!
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    Default Re: Alternative patch 2019 (READ THE DAMN FAQ PLEASE)

    Quote Originally Posted by leo.civil.uefs View Post
    Found a bug. Game will crash when loading a battle with gundabad bodyguard unit.

    HOTFIX:

    Download this file and place it inside

    Medieval II Total War\mods\Third_Age_3\data\unit_models\_generals_and_captains\generals
    by the way

  4. #4664
    Khevsur's Avatar Senator
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    Default Re: Alternative patch 2019 (READ THE DAMN FAQ PLEASE)


  5. #4665

    Default Re: Alternative patch 2019 (READ THE DAMN FAQ PLEASE)

    Leo, I never actually played vanilla TATW, only played DAC and this alternative patch. Due to that, is it possible to change Gondor to Arnor Kingdom or that is only possible with the Free People of Eriador?

  6. #4666

    Default Re: Alternative patch 2019 (READ THE DAMN FAQ PLEASE)

    Hey, your submod is great, but I got a little problem:
    Yor text files come without corresponding bin files. But I play on steam and the steam version doesn't generate bin files, so that I have text issues. For example: "{SMT_RELIGION_RECRUITMENT_REQUIREMENT}" instead of "Culture Requirement:"
    Could you please upload the bin files for your submod?
    Thank you very much.

  7. #4667
    leo.civil.uefs's Avatar É nóis que vôa bruxão!
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    Default Re: Alternative patch 2019 (READ THE DAMN FAQ PLEASE)

    Quote Originally Posted by Lusitanio View Post
    Leo, I never actually played vanilla TATW, only played DAC and this alternative patch. Due to that, is it possible to change Gondor to Arnor Kingdom or that is only possible with the Free People of Eriador?
    My submod does noot include any changes to that scripts so it works like vanilla TATW.
    If you want to chage something like this by yourself, ask in the tech support or workshop forums, people will help you there.

    Quote Originally Posted by TW-fanboy View Post
    Hey, your submod is great, but I got a little problem:
    Yor text files come without corresponding bin files. But I play on steam and the steam version doesn't generate bin files, so that I have text issues. For example: "{SMT_RELIGION_RECRUITMENT_REQUIREMENT}" instead of "Culture Requirement:"
    Could you please upload the bin files for your submod?
    Thank you very much.
    Thank you for warning me about this. I will include the bin files in the next release, wich will be available soon.

  8. #4668
    leo.civil.uefs's Avatar É nóis que vôa bruxão!
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    Default Re: Alternative patch 2019 (READ THE DAMN FAQ PLEASE)

    Following my policy of not extending the campaign map but, intead, filling it with stuff, I've been working in a new custom tile. Results are what you can see, the water torrent looks very natural and everything works fine. Its basically a bridge crossing, and it will be set in a very strategical place in the orocarni mountains, also available in custom battles.

    I like the idea of focusing in custom tiles like that, it adds a lot of immersion and gameplay dynamics, and it doesnt even scratch the lore.


  9. #4669
    Ngugi's Avatar TATW & Albion Local Mod
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    Default Re: Alternative patch 2019 (READ THE DAMN FAQ PLEASE)

    Impressive!

    Kingdom of Lindon preview video out





    DCI: Last Alliance
    - WIP Second Age mod | DCI: Tôl Acharn - mighty Dúnedain Counter Invasions |
    Additional Mercenary Minimod - more mercs; for TATW and DCI | Family Tree minimods - lore improvements | Remade Event Pictures - enhance cultures trough images |
    Favorite TATW compilation: Withwnars Submod Collection
    Patron of Mank, Kiliç Alì, FireFreak111, MIKEGOLF & Arachir Galudirithon, Earl of Memory

  10. #4670
    Araval's Avatar Protector Domesticus
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    Default Re: Alternative patch 2019 (READ THE DAMN FAQ PLEASE)

    Why not!

    An idea what you could try to make. In the Hobbit Tolkien mentions the great gardens of Dorwinion, so what you could try make is a custom tile filled with fruit plantations, flowers and vineyards etc. and put the tiles around Dorwinion.

  11. #4671
    leo.civil.uefs's Avatar É nóis que vôa bruxão!
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    Default Re: Alternative patch 2019 (READ THE DAMN FAQ PLEASE)

    Quote Originally Posted by Araval View Post
    Why not!

    An idea what you could try to make. In the Hobbit Tolkien mentions the great gardens of Dorwinion, so what you could try make is a custom tile filled with fruit plantations, flowers and vineyards etc. and put the tiles around Dorwinion.
    These great gardens are not that apealling to me because of 2 reasons:
    1 - they dont compose a strategical possition and using it as a background for battles does not seem much plausible. Its more like a lore/rpg like feature.

    2- Every custom tile I make is part of my "rebel in cool places" script, wich will spawn rebel armies in these locations so to ensure battles will happen there from time to time. If we did not have this script, one could finish entire campaigns without fighting a single battle in these places (or even knwoing they are working features included in the game!). The point is that these tiles are located in passages, like bridges, Moria Halls etc, so the player/AI is forced to use these routes sooner or later, and it sound quite natural/realistical that rebels assault and controls these places.

    So I would like to receve more suggestions like this from the lore masters, but lets keep the focus in places like I described above. For example, the two northern passes in the misty mountains, they are narrow and compose a perfect location to implement a custom tile (or even a custom fort) with rebel being spawn there from time to time.

    What kind of tile could we place there? Maybe a dwarven fort? Is that lore accurate? I once read someone who said about the existance of dwarven forts in the misty mountains in the lore.

  12. #4672

    Default Re: Alternative patch 2019 (READ THE DAMN FAQ PLEASE)

    Very impressive!

  13. #4673
    leo.civil.uefs's Avatar É nóis que vôa bruxão!
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    Default Re: Alternative patch 2019 (READ THE DAMN FAQ PLEASE)

    This is the kind of inspiration Im looking for to create new custom tiles.
    No lore offense and yet immersive/strategical locatioins.




    Basically, any natural landscape with cool feature like narrow passages, cracks in the ground, bridges, rivers, waterfalls are welcome.

    In custom tiles we can have buildings or any other 3d model, as well as effects like waterfalls and smoke.

    Feel free to suggest anything you want.

  14. #4674

    Default Re: Alternative patch 2019 (READ THE DAMN FAQ PLEASE)

    How about the Dead Marshes where troops are going to be slogging through it up to their waists in unpleasantness.

  15. #4675
    nadalio's Avatar Civis
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    Default Re: Alternative patch 2019 (READ THE DAMN FAQ PLEASE)

    Quote Originally Posted by leo.civil.uefs View Post
    This is the kind of inspiration Im looking for to create new custom tiles.
    No lore offense and yet immersive/strategical locatioins.




    Basically, any natural landscape with cool feature like narrow passages, cracks in the ground, bridges, rivers, waterfalls are welcome.

    In custom tiles we can have buildings or any other 3d model, as well as effects like waterfalls and smoke.

    Feel free to suggest anything you want.
    What about something like a mumakil grave yard valley in the south:


    Or dragon wastes in the North East corner? With snow and bones of dragons:


    Or other things like desert fort ruins or a temple of melkor ruins:




    This could be a custom fort in the desert:
    Last edited by nadalio; June 30, 2019 at 06:43 PM.

  16. #4676
    leo.civil.uefs's Avatar É nóis que vôa bruxão!
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    Default Re: Alternative patch 2019 (READ THE DAMN FAQ PLEASE)

    these are all good suggestions, guys.

    thanks.
    Im currently testing what will work and what will not as a custom tile, but I wont give you any spoiler because I cant guarantee anything before it is ready to release.

  17. #4677

    Default Re: Alternative patch 2019 (READ THE DAMN FAQ PLEASE)

    I like that last one, I already have in mind a few places that desert custom fort can go.

    Another possibility would be to make a tile that had Bilbo's trolls turned to stone.
    Last edited by MIKE GOLF; July 01, 2019 at 02:37 AM.

  18. #4678
    nadalio's Avatar Civis
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    Default Re: Alternative patch 2019 (READ THE DAMN FAQ PLEASE)

    Quote Originally Posted by leo.civil.uefs View Post
    these are all good suggestions, guys.

    thanks.
    Im currently testing what will work and what will not as a custom tile, but I wont give you any spoiler because I cant guarantee anything before it is ready to release.

    Maybe there is no need to reveal them all, the custom tiles could be triggered by scripted rebel ambushes
    So, it could be a game to find these locations on the map and we have another reason to explore every place of middle Earth and it's lore..
    What do you think Leo?

  19. #4679
    leo.civil.uefs's Avatar É nóis que vôa bruxão!
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    Default Re: Alternative patch 2019 (READ THE DAMN FAQ PLEASE)

    Quote Originally Posted by nadalio View Post
    Maybe there is no need to reveal them all, the custom tiles could be triggered by scripted rebel ambushes
    So, it could be a game to find these locations on the map and we have another reason to explore every place of middle Earth and it's lore..
    What do you think Leo?
    hehe good idea, I wont reveal where they will be placed.

  20. #4680

    Default Re: Alternative patch 2019 (READ THE DAMN FAQ PLEASE)

    That a Desperados misson fort hehe .

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