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Thread: TATW Unofficial patch 4.0

  1. #261

    Default Re: Preview: Leo's custom settlements + Carn Dûm (update 11/25/11)

    Quote Originally Posted by leo.civil.uefs View Post
    Its possible to add fire slots for any uilding with the tool. However, there is another engine limitations that makes good-sense not to try this, basically if you have towers, you must have walls near to it with men.
    Hmmm... that shouldn't be too much of an issue though right? It does make sense! I quite like the fact that you must have men near the towers in order to have them "garrisoned"...
    Besides I thought I saw a couple of slots in your Carn Dum gate already? Unless those are just for show?

    Awesome work btw!
    -HK

    THE CAKE IS A LIE!

  2. #262
    Everto's Avatar Campidoctor
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    Default Re: Preview: Leo's custom settlements + Carn Dûm (update 11/25/11)

    I feel that a more practical look for Dun-harrow would be this...seeing as the current switchbacks will be really hard to maneuver in game...
    Last edited by Everto; November 29, 2011 at 08:16 PM.

  3. #263

    Default Re: Preview: Leo's custom settlements + Carn Dûm (update 11/25/11)

    It's Dunharrow ; and I prefer leo's road.

    EDIT : I had an idea : you should make a rebuilded version of Amon Sûl).
    Last edited by Thorïn II Oakenshield; November 29, 2011 at 04:08 PM.
    Sorry for my bad English ; I'm Belgian.

  4. #264
    leo.civil.uefs's Avatar É nóis que vôa bruxão!
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    Default Re: Preview: Leo's custom settlements + Carn Dûm (update 11/25/11)

    Quote Originally Posted by Everto View Post
    ...seeing as the current switchbacks will be really hard to maneuver in game...
    Not right about where did you got this information... the road was tested by me loads of times.
    The AI can handle it both attacking and defending.

    If you mean hard to maneouver by the player, well I did it to be a challange in therms of gameplay, not just a cool looking place.

  5. #265
    paradamed's Avatar Praepositus
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    Default Re: Preview: Leo's custom settlements + Carn Dûm (update 11/25/11)

    Hi Leo, did you manage to place the settlements in the appropriate terrain? If so could you post some new screenshots pls?

  6. #266
    leo.civil.uefs's Avatar É nóis que vôa bruxão!
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    Default Re: Preview: Leo's custom settlements + Carn Dûm (update 11/25/11)

    I sent all them to KK. Its all up to him now. If he get pleased, he will use like he want. If not, Im going to be punished.






    Im giving myself some break with this. It serious, I was playing BF3 and found myself standing in front a cracked wall observing the textures of the 3d models... worst than this, some days ago I was driving my car near to my house and saw a wall made with rocks and remembered of some textures I used in my settlements. Im not kidding...

    Better pass some time with my girlfriend...

  7. #267
    Dwarven Berserker's Avatar Campidoctor
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    Default Re: Preview: Leo's custom settlements + Carn Dûm (update 11/25/11)

    Take a well deserved break, Leo And enjoy it Hopefully King Kong likes your settlements enough to put them in 3.0
    Spoiler Alert, click show to read: 
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    this signature is completely pointless. have a nice day

  8. #268
    Baron Samedi's Avatar Citizen
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    Default Re: Preview: Leo's custom settlements + Carn Dûm (update 11/25/11)

    Leo, you might wanna act tough and , but I can clearly see through that. Once you go modding, there is no way back my brother. You already have chosen the path of the dark side. And the following equation holds into infinity:

    modding > gf/wife/whatever strikes your fancy.

    Real life has proven that over and over and over and over....................

    Anyways don't be disappointed if not all of the settlements make it into 3.0, feedback in this thread has proven already there is enough demand from the community for it, so just release a submod in that scenario.

    Cheers,

    Baron
    Under the patronage of MasterBigAb

  9. #269

    Default Re: Preview: Leo's custom settlements + Carn Dûm (update 11/25/11)

    Spoiler Alert, click show to read: 
    Last edited by MasterBigAb; December 04, 2011 at 08:21 AM. Reason: Spoiler added

  10. #270
    Dutch-Balrog's Avatar Domesticus
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    Default Re: Preview: Leo's custom settlements + Carn Dûm (update 11/25/11)

    LOTRO is not TATW. And i personally dont even like the LOTRO version of Carn Dûm.

  11. #271
    paradamed's Avatar Praepositus
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    Default Re: Preview: Leo's custom settlements + Carn Dûm (update 11/25/11)

    Quote Originally Posted by leo.civil.uefs View Post
    I sent all them to KK. Its all up to him now. If he get pleased, he will use like he want. If not, Im going to be punished.






    Im giving myself some break with this. It serious, I was playing BF3 and found myself standing in front a cracked wall observing the textures of the 3d models... worst than this, some days ago I was driving my car near to my house and saw a wall made with rocks and remembered of some textures I used in my settlements. Im not kidding...

    Better pass some time with my girlfriend...
    lol . You engineers are some weird dudes, hehehehe. Just kidding

  12. #272

    Default Re: Preview: Leo's custom settlements + Carn Dûm (update 11/25/11)

    they look sweet! any chance these will be in 3.0?

  13. #273
    sebsebseb1234's Avatar Tiro
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    Default Re: Preview: Leo's custom settlements + Carn Dûm (update 11/25/11)

    Quote Originally Posted by BunnyPoopCereal View Post
    they look sweet! any chance these will be in 3.0?
    yes! King Kong will decide
    Jesus was nailed at the cross, Thor has got a hammer. Any questions?


  14. #274

    Default Re: Preview: Leo's custom settlements + Carn Dûm (update 11/25/11)

    Quote Originally Posted by arn knigth of the temple View Post
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    What are those creatures?

  15. #275
    Emperor of Hell's Avatar SPA-NED 1-5
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    Default Re: Preview: Leo's custom settlements + Carn Dûm (update 11/25/11)

    Shall I put cirith ungol as fort in the appropriate terrain? I could easily do it for you and make some pics if you want (you can pm me)

  16. #276
    leo.civil.uefs's Avatar É nóis que vôa bruxão!
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    Default Re: Preview: Leo's custom settlements + Carn Dûm (update 11/25/11)

    Herm... thanks for the proposal but I will wait for KK's answer about all them.

    Weathertop will be in 3.0, with improvements made by the proper KK.

    As for the otehr ones, I will pobably release them all as a sub mod but this will be only after 3.0 release.

  17. #277
    Emperor of Hell's Avatar SPA-NED 1-5
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    Default Re: Preview: Leo's custom settlements + Carn Dûm (update 11/25/11)

    OK, I'll definitely download it then. Are you still working on custom settlements BTW?

  18. #278

    Default Re: Preview: Leo's custom settlements + Carn Dûm (update 11/25/11)

    WOW!

    R
    oOo

    Rome 2 refugee ...

    oOo

  19. #279
    leo.civil.uefs's Avatar É nóis que vôa bruxão!
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    Default Re: Preview: Leo's custom settlements + Carn Dûm (update 11/25/11)

    Nope.
    After 3.0 release I will take KK's models/textures and concepts and just mount new settlements to fit, for example, all mountain ones (using KK's moria standart).
    But this is for next year. I think we all deserve some playing for now.

  20. #280
    Mhaedros's Avatar Brave Heart Tegan
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    Default Re: Preview: Leo's custom settlements + Carn Dûm (update 11/25/11)

    But this is for next year. I think we all deserve some playing for now.
    Dont you dare talk like that mr!
    Under the patronage of Finlander. Once patron to someone, no longer.
    Content's well good, innit.


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