Is it possible to give a character the plague through traits?
Is it possible to give a character the plague through traits?
HOUSE OF HADER
Interesting question. I think it might be possible because the plague is linked to an event. You would have to add it through a script though because there is no trigger for events when coding in EDCT.
Not sure thoughI'm more familiar with RTW anyways..
Yeah, I have not found a way to get the effects of the plague w/o scripting it to a city .
HOUSE OF HADER
You could use a trait to generate a plague event at the characters location if they're in a settlement but that's about it.
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How would that look?
HOUSE OF HADER
Thanks
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So would I hv to write one for each settlement or could I make it plague any city that a general with that trait enters with one script?
And thanks alot...+rep when I get to my computer![]()
HOUSE OF HADER
you would need one for each settlement. Due to the script requiring a position to start the plague... This will unfortunately cause a lot of turn lag because you will be monitoring a character and his traits and every settlement that he could enter. With all my testing, monitoring any character through script causes the most lag. Where as scripts that dont monitor characters can be over 100,000 lines of script and cause no turn lag at all...
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