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  1. #1

    Default Vegetation Bug.

    After downloading and installing the pack you brought to the community where you could get the wonderful vegetation that achieved in other mods, this is particularly is the Rome Total Realism Anabasis, I've noticed the following.
    In general everything is perfect, even not for the palm trees in semi-desert climatology scenarios with both sandy and rocky.For example:
    A:
    if we open a custom battle in such scenarios, the oasis (which are "plans" inside the file descr_settlement_plan.txt and directs us to descr_settlement_plan folder, files clump_of_palm_trees_A, clump_of_palm_trees_B, oasis.txt and oasis_with_tree.txt where they are described)
    palms are shown in a lower quality and even some have errors in the texture)
    B:
    if we open the same battle on the same stage but with a predefined location inside of the city, palm trees are still bad, with the same errors, but out of there, in the different oasis palms trees that comes out are perfect.

    As I wanted to correct this and both the oasis and the palm trees in cities use the same item, previously defined in the different groups (tree_A, tree_B etc) within the descr_settlement_plan txt., I started to create new items from more colorful palm trees and more quality of Surrectum modifying descr_item.txt and generating a new descr_item.db.
    even so, and I dunno why, the palms are going wrong, and now within the city the are shown even worse, I think it's because of the animation that they have. I will show you the code of this item within the descr_item.txt:
    Spoiler Alert, click show to read: 
    type tree_A_palm
    lod
    max_distance 100.0
    model_rigid anim_tree_A_palm_high.cas (esta,supongo es la animacion)
    lod
    max_distance 4000.0
    model_rigid palm_3v2.cas (este es uno de los modelos que he usado)

    of this code, the *. cas of the animation does not appear anywhere, unpacking everything, so:
    1 .- I deleted...... result: error in texture alpha channels.
    2 .- put as an animation the same .cas palms used ... worked out well but the starting errors in some textures ...
    By the way, outside of the cities, oasis palms trees were perfect even with the dates and all, I am convinced that the animation has the solution, butI do not find it anywhere.

    I have long seen it, and in some way trying to fix everything, I've found you have the same problem in the oasis, perhaps you may know this error, how could it be fixed?

    Many thanks to RSII team and everybody that could help me

  2. #2

    Default Re: Vegetation Bug.

    All this will change with RS2.2 - all settlement trees and those in things like the oases are now using the RS2 vegetation


    Under patronage of Spirit of Rob; Patron of Century X, Pacco, Cherryfunk, Leif Erikson.

  3. #3
    paradamed's Avatar Praepositus
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    Jun 2006
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    Brasília, Brasil
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    5,806

    Default Re: Vegetation Bug.

    Cool!

  4. #4

    Default Re: Vegetation Bug.

    Ok so let´s wait to the next release, let´s hope it.
    Many thanks.

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