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Thread: The Sekigahara Campaign - General Discussion

  1. #1001
    Akaie's Avatar Sangi Ukon'e no Chūjō
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    Default Re: The Sekigahara Campaign - General Discussion

    v0.9b is up. For the next week only, I'm offering you a 90% discount!

    http://www.twcenter.net/forums/showthread.php?t=518435

    The S2 Onin War Mod | Boshin: Total Domains
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  2. #1002
    DeMolay's Avatar Senator
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    Default Re: The Sekigahara Campaign - General Discussion

    Quote Originally Posted by Akaie View Post
    v0.9b is up. For the next week only, I'm offering you a 90% discount!

    http://www.twcenter.net/forums/showthread.php?t=518435
    Thank you !

  3. #1003

    Default Re: The Sekigahara Campaign - General Discussion

    Awesome! Will check it out when I get home.

  4. #1004
    Akaie's Avatar Sangi Ukon'e no Chūjō
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    Default Re: The Sekigahara Campaign - General Discussion

    All factions playable gameplan! Unfortunately, I need to create a fifth faction pack to have all clans playable*, so I've thrown together a plan that allows for that fifth pack to work well with MP campaigns. As you'll notice, the fifth pack brings together factions that are already available in distinct packs in addition to the remaining unplayables. Since there was plenty of space in the fifth pack, I decided to throw the Date and Shima in the fourth pack to give MPer's someone to work with the Mogami and Ujiie in a loyalist-friendly manner.

    Third Pack:
    Hori, Etchu-Maeda, Yamauchi, Asano, Kono, Iyo-Kato, Mori, Ankokuji, Kikkawa, Murakami, Chosokabe

    Fourth Pack:
    Date, Mogami, Honjo, Oda, Kanamori, Kyogoku, Ujiie, Shima, Kinoshita, Sugihara, Bessho

    Fifth Pack:
    Toyotomi, Kasuya, Bessho, Ukita, Akashi, Shimazu, Hongo, Uesugi, Naoe, Ishida, Otani

    *The touchy one is the Go-Bugyo. They really only work the way I want them by using the chosokabe tutorial menu to have them retain the 'ashikaga' faction ID.

    The S2 Onin War Mod | Boshin: Total Domains
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  5. #1005

    Default Re: The Sekigahara Campaign - General Discussion

    Lookes real awesome! Want to be the oda and restore their power like in my recent shinano sanada campaign. For somereason the oda built forces real fast and became a super power so it was pretty cool to see them thrive for once.

  6. #1006

    Default Re: The Sekigahara Campaign - Future Features

    Quote Originally Posted by Erwin Rommel View Post
    I see that you have discovered the secret jutsu of searching japanese names by their kanji in the google images instead of romanji to yield more japanese sources.
    Nah, he's just fed up of all his searches coming back to this forum

    The black guard look good, maybe v 1.0 will be released in time to finally beat Darthmod this year

  7. #1007

    Default Re: The Sekigahara Campaign - Future Features

    First seki needs to beat trom. Seki has about 9000 downloads compared to trom's 30000.

    Darth has 130000, but I think with the new units and a little erwin propaganda, we can get another 120000 downloads in a flash.

  8. #1008
    Crazyeyesreaper's Avatar Primicerius
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    Default Re: The Sekigahara Campaign - Future Features

    meh Darth only has the hits he does cause hes released mods across various Total War Games aka name recongnition nothing more
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  9. #1009
    Akaie's Avatar Sangi Ukon'e no Chūjō
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    Default Re: The Sekigahara Campaign - General Discussion

    General discussion for general discussion, please .

    I'm not really worried about beating anyone out. Seki is distinct from anything ever created for Shogun 2; that draws its own merits .

    The S2 Onin War Mod | Boshin: Total Domains
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  10. #1010
    Erwin Rommel's Avatar EYE-PATCH FETISH
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    Default Re: The Sekigahara Campaign - General Discussion

    I dont care about the other mods or whats popular.

    I care only about making it so recognized that people have to confuse clans from seki with clans from vanilla.

    "Sanada what? I never heard of that..."

    "Oh lol. Sorry. My bad, I meant I was playing this Sekigahara mod and I was playing Sanada then this problem cropped up..."

    (then we can begin phase 2 of the operation. Making a Sengoku Basara mod. )

    (Its clickable by the way....An S2 overhaul mod.)

    Seriously. Click it. Its the only overhaul mod that's overhauling enough to bring out NEW clans
    Masaie. Retainer of Akaie|AntonIII






  11. #1011
    Kambe's Avatar Biarchus
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    Default Re: The Sekigahara Campaign - Bugs and Technical Help

    Quote Originally Posted by Akaie View Post
    Way of design. Since the Daikyu bow is represented by a longer range, the Hankyu is represented by a shorter one .
    So what is the benefit of using Hankyu? Btw having awesome time with 0.9b.


    Don't preorder games!

  12. #1012
    Kambe's Avatar Biarchus
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    Default Re: The Sekigahara Campaign - General Discussion

    I really enjoy this mod but don't think AI can handle the changes to the build tree.


    Don't preorder games!

  13. #1013
    Akaie's Avatar Sangi Ukon'e no Chūjō
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    Default Re: The Sekigahara Campaign - General Discussion

    Quote Originally Posted by Kambe View Post
    So what is the benefit of using Hankyu? Btw having awesome time with 0.9b.
    Tactical variety. The Hankyu is more powerful than the Daikyu, but the Daikyu has better range .

    Quote Originally Posted by Kambe View Post
    I really enjoy this mod but don't think AI can handle the changes to the build tree.
    How so?

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  14. #1014
    AngryTitusPullo's Avatar Comes Limitis
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    Default Re: The Sekigahara Campaign - General Discussion

    Quote Originally Posted by Akaie View Post
    General discussion for general discussion, please .

    I'm not really worried about beating anyone out. Seki is distinct from anything ever created for Shogun 2; that draws its own merits .
    If you add Tokugawa samurai units wearing lorica segmentata I'm sure the downloads will increase 100s fold.


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  15. #1015
    Akaie's Avatar Sangi Ukon'e no Chūjō
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    Default Re: The Sekigahara Campaign - General Discussion

    You and your bloody romans. Get in the game, Lesta .

    The S2 Onin War Mod | Boshin: Total Domains
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  16. #1016

    Default Re: The Sekigahara Campaign - General Discussion

    The starting year is 1591, right? But I can't seem to find the end year... Do tell!

  17. #1017

    Default Re: The Sekigahara Campaign - General Discussion

    Short 1600, long 1615, domination 1700

  18. #1018
    Alucard666's Avatar Civis
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    Default Re: The Sekigahara Campaign - General Discussion

    I would like to ask a question, how long are the turns per year? 4 or 2 turns per season or the regular 1 per season?

  19. #1019
    Erwin Rommel's Avatar EYE-PATCH FETISH
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    Default Re: The Sekigahara Campaign - General Discussion

    4 turns per year or 1 turn per season. Dont worry, long campaign ends at 1700.

    (Its clickable by the way....An S2 overhaul mod.)

    Seriously. Click it. Its the only overhaul mod that's overhauling enough to bring out NEW clans
    Masaie. Retainer of Akaie|AntonIII






  20. #1020
    General Maximus's Avatar Vicarius Provinciae
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    Default Re: The Sekigahara Campaign - General Discussion

    So, I am playing only FoTS, not the base game. Will this work on it?
    सार्वभौम सम्राट चत्रवर्ती - भारतवर्ष
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