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Thread: Historical Rome Total War 1.0 (HRTW) [WIP]

  1. #141

    Default Re: Historical Rome Total War 1.0 (HRTW) [WIP]

    Quote Originally Posted by Spike View Post
    something from the ORG


    yes, you can bet who make them
    i see... nothing...

  2. #142
    Primo's Avatar Protector Domesticus
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    Default Re: Historical Rome Total War 1.0 (HRTW) [WIP]

    It seems like this thread isnīt that much frequented anymore.
    If you want an impression of the progress of HRTW, go to the forum on the org.

    These are the new faction symbols, posted and made by Asgaroth here.

    Quote Originally Posted by Asgaroth
    Here I will put faction symbols as I make them:

    ANTAGONID KINGDOM OF MACEDON



    THE PTOLEMAIC EMPIRE



    THE AETOLIAN LEAGUE



    THE ILLYRIAN TRIBES



    TRIBES OF GERMANIA



    THE NABATAEAN KINGDOM



    BRITON TRIBES



    SARMATIAN TRIBES




    TRIBES OF GAUL



    KINGDOM OF NORICUM



    ROMAN REPUBLIC



    THE KINGDOM OF BOSPORUS



    REPUBLIC OF CARTHAGE



    THE SELEUCID EMPIRE



    THE KINGDOM OF ATROPATENE



    THE KINGDOM OF ARMENIA



    THE KINGDOM OF PONTUS



    INDEPENDANT STATES



    THE ODRYSIAN KINGDOM



    THE IBERIAN TRIBES



    THE KINGDOM OF NUMIDIA


  3. #143

    Default Re: Historical Rome Total War 1.0 (HRTW) [WIP]

    CARTHAGE is almost ready in means of models. I'm testing, and implementing them now. The roster is set, the recruitment system is ready.

  4. #144
    debux's Avatar Senator
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    Default Re: Historical Rome Total War 1.0 (HRTW) [WIP]

    Woha, had no idea this moved over the the org... seems now I have a reason to have an account there
    Linky linky to my last.fm profile! Clicky clicky! If you like anything that ranges from breakbeat to downtempo/chillout, from house to drum & bass, you might find something new in between! (Artist suggestions are more than welcome )


  5. #145

    Default Re: Historical Rome Total War 1.0 (HRTW) [WIP]

    Great mod! Really looking forward to it!
    Last edited by Nik100; May 16, 2012 at 06:21 AM.

  6. #146

    Default Re: Historical Rome Total War 1.0 (HRTW) [WIP]

    Nice to here that guys. However me and hamelona are the only ones working on the mod.

    So we could use some help :

    1. We need to make the banners out of those symbols that Primo posted.
    2.We need a researcher to help us research the cities that we will put on the map.
    3.We need a person who can help us with implementing cities on the map.

    Thank you very much Primo for posting our symbols here and giving a good word on us !

  7. #147
    Spike's Avatar Primicerius
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    Default Re: Historical Rome Total War 1.0 (HRTW) [WIP]

    he's Luke Vader now, not Primo *while Nightmare Moon is definitely better t'cha*

    Annokerate Koriospera Yuinete Kuliansa


  8. #148

    Default Re: Historical Rome Total War 1.0 (HRTW) [WIP]

    he's Luke Vader now, not Primo *while Nightmare Moon is definitely better t'cha*
    I see,but he will remain Primo for me.

  9. #149
    lolIsuck's Avatar WE HAVE NO CAKE!
    Patrician Citizen took an arrow to the knee

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    Default Re: Historical Rome Total War 1.0 (HRTW) [WIP]

    Quote Originally Posted by Asgaroth View Post
    Nice to here that guys. However me and hamelona are the only ones working on the mod.

    So we could use some help :

    1. We need to make the banners out of those symbols that Primo posted.
    2.We need a researcher to help us research the cities that we will put on the map.
    3.We need a person who can help us with implementing cities on the map.

    Thank you very much Primo for posting our symbols here and giving a good word on us !
    I thought the cities were already researched, I got awfully long lists of ahowl. If you find no one contact me, I have some (a lot actually) time in a few weeks.

  10. #150

    Default Re: Historical Rome Total War 1.0 (HRTW) [WIP]

    I thought the cities were already researched, I got awfully long lists of ahowl. If you find no one contact me, I have some (a lot actually) time in a few weeks.
    No the team of HRTW fell apart.

    The only one remaining are hameleona and me and we had to start form the beginning.

    I don't want to take ahowl's work. That is his work and effort.

    If you want you can give me your ideas. But make sure that the cities existed and watch out for the city limit and the factions.

  11. #151
    lolIsuck's Avatar WE HAVE NO CAKE!
    Patrician Citizen took an arrow to the knee

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    Default Re: Historical Rome Total War 1.0 (HRTW) [WIP]

    Well, I am a mapper so I do know the limits.

  12. #152

    Default Re: Historical Rome Total War 1.0 (HRTW) [WIP]

    Well, I am a mapper so I do know the limits.
    Nice !

  13. #153

    Default Re: Historical Rome Total War 1.0 (HRTW) [WIP]

    You are welcome to use my research

  14. #154

    Default Re: Historical Rome Total War 1.0 (HRTW) [WIP]

    Here is the unit roaster for Carthage faction made by hameleona and me.

    Citizen militia


    Libyan Infantry


    Poeni Phalangites


    Poeni Swordsmen:


    Sacred Band of Baal


    Carthaginian Peltasts


    Carthaginian Slingers


    Poeni Archers


    Round-shield Cavalry


    Long-shield Cavalry


    General's Bodyguard (early)


    General's Bodyguard (late)


    African Elephants


    Indian Elephants


    Moorish Javelinmen


    Craetarii


    Scutarii


    Celtic Swordsmen


    Numidean Cavalry


    Samnite cavalry

  15. #155

    Default Re: Historical Rome Total War 1.0 (HRTW) [WIP]

    Are the sacred band phalangites? They should have the upper hand animation from EB and RS if they are not ( they weren't historically.)
    But otherwise, great work and a plus rep from me
    EDIT: my rep comment screwed up badly lol

  16. #156

    Default Re: Historical Rome Total War 1.0 (HRTW) [WIP]

    They are Phalangites. You can't have a phalangirte with an overhead animation,because it doesn't make any sense,because they can't lift the heavy sarissa over the head and fight like that.

    Thanks for the comment!

  17. #157

    Default Re: Historical Rome Total War 1.0 (HRTW) [WIP]

    I meant hoplites. HOPLITES. Sacred band weren't phalangites historically, I meant something more like this...

  18. #158

    Default Re: Historical Rome Total War 1.0 (HRTW) [WIP]

    I found that they were phalangites somewhere and also I planed changing the name of the mod because the mod is aming between historical part and gameplay and my thought are that the mod will never be 100 % acurrate.


    Also I want to say that it is likely that I was wrong about the phalangites.

    The overhead animation will be an extra feature of the mod,so people can choose to have it or don't while the game is installed.Originaly the units will be like in the vanilla with no overhead.
    Last edited by Asgaroth; June 01, 2012 at 12:56 PM.

  19. #159

    Default Re: Historical Rome Total War 1.0 (HRTW) [WIP]

    Awww, I prefer overhead or at least what rise of Persia does (phalanx that allows them to run for the hoplites) and the sacred band were hoplites, the Carthaginians didn't use phalangites till a lot later, if at all.

  20. #160

    Default Re: Historical Rome Total War 1.0 (HRTW) [WIP]

    Awww, I prefer overhead or at least what rise of Persia does (phalanx that allows them to run for the hoplites) and the sacred band were hoplites, the Carthaginians didn't use phalangites till a lot later, if at all.
    Ok. You will certainly have an option to choose.

    Carthaginians did used phalangites. And Sacred Band were hoplites and cavalrymen.

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