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Thread: Historical Rome Total War 1.0 (HRTW) [WIP]

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  1. #1

    Default Re: Historical Rome Total War 1.0 (HRTW) [WIP]

    Actually "loaded with knowledge" has a positive meaning in Bulgarian. Means smart, educated person. Didn't mean it as an offence. I apologies, didn't meant for it to be an offense.

  2. #2

    Default Re: Historical Rome Total War 1.0 (HRTW) [WIP]

    Quote Originally Posted by hameleona View Post
    Actually "loaded with knowledge" has a positive meaning in Bulgarian. Means smart, educated person. Didn't mean it as an offence. I apologies, didn't meant for it to be an offense.
    OOOH, I see. I'm sorry. I misunderstood because in Albanian is used in a sarcastic form usually (but not always).

  3. #3

    Default Re: Historical Rome Total War 1.0 (HRTW) [WIP]

    Ok, then, since we have settled that, here it comes the second question! :d
    I never imagined half naked gauls, the way CA made them. When i edit their units, should i give them clothes? Or armor? How often was armor used by the celtic tribes in gaul?

  4. #4

    Default Re: Historical Rome Total War 1.0 (HRTW) [WIP]

    Quote Originally Posted by hameleona View Post
    Ok, then, since we have settled that, here it comes the second question! :d
    I never imagined half naked gauls, the way CA made them. When i edit their units, should i give them clothes? Or armor? How often was armor used by the celtic tribes in gaul?
    Some did fight half-naked, so we leave a couple of units the way they are. Most Gauls fought using leather armour, and sometimes a light mail shirt. The nobility on the other hand used heavy chain-mail form the shoulder to their feet and helmets. Usually above the chain-mail they wore a shirt to keep their body temperature constant.

    So light infantry should have leather armour, so you give them normal clothes, heavy non-noble infantry should have a light mail shirt, so you give them a light mail shirt and normal pants, noble infantry should have full armour with a shirt on top of it. They should also ahve a helmet unlike other troops. You should use the same concept for cavalry.

    Also, do you need help with the shields and weapons? If so just ask.

  5. #5

    Default Re: Historical Rome Total War 1.0 (HRTW) [WIP]

    Well, for 1.0 i'm keeping the vanilla ones (i'll only add a new oval shield). But i cant find a unit with leather armor in RTW... Witch makes adding it somewhat complicated. I suppose you didn't mean leather armor in the hoplite leather armor? Or am i wrong?

  6. #6

    Default Re: Historical Rome Total War 1.0 (HRTW) [WIP]

    Quote Originally Posted by hameleona View Post
    Well, for 1.0 i'm keeping the vanilla ones (i'll only add a new oval shield). But i cant find a unit with leather armor in RTW... Witch makes adding it somewhat complicated. I suppose you didn't mean leather armor in the hoplite leather armor? Or am i wrong?
    Nope, i don't mean the hoplite one. I mean a shirt like the forester warband or the barbarian mercenaries have. In the game it is treated as leather armour. or another type of shirt if you like.

  7. #7

    Default Re: Historical Rome Total War 1.0 (HRTW) [WIP]

    Yeah, i've saw that when rolling trough the textures. So... behold, my gallic spearmen.

  8. #8

    Default Re: Historical Rome Total War 1.0 (HRTW) [WIP]

    Are you going to balance out the slinger/skirmisher/archer balance that favored archers in vanilla? It's really weird how they have archer units with higher attack than javelin throwing skirmisher units.

    Iberia should definitely get an upgrade from vanilla , they had good heavy cav that fought with Hannibal and historically good light infantry that could fight pitch battles and skirmish. Along with flaming javelins but you probably couldn't code them into the game.

    Anyhow good luck, I'd really like to see a good mod not deviating too far from vanilla.

  9. #9

    Default Re: Historical Rome Total War 1.0 (HRTW) [WIP]

    we will look into it.. we will be focusing on those aspects later after we make units, but iberia will look different

  10. #10

    Default Re: Historical Rome Total War 1.0 (HRTW) [WIP]

    What I would like to suggest is to make battles realistic. Make melee battles faster (in vanilla they fight very unrealistically slow), prevent the ability of legionaries to throw spears while in melee, fix wedge formation (it doesn't work well in large/huge unit size), and a lot more. Oh and also make arrows very lethal against unarmoured units (peasants can sometimes survive arrows shot from 30 meters in vanilla).

    Looking forward to this mod!
    Sorry for my English.
    I just want archers to be realistic. It's very annoying to see people who are immortal against arrows. Full Image


  11. #11

    Default Re: Historical Rome Total War 1.0 (HRTW) [WIP]

    Thank you for your input! We are trying to make it as best we can!

  12. #12

    Default Re: Historical Rome Total War 1.0 (HRTW) [WIP]

    At last a reply...I thought it's dead.

    BTW, let me share my experiences with other mods:

    Firstly, RS II. Battles are unrealistically long, specially cavalry melee battles. It takes ages. Sometimes when a general unit has no more bodyguards and you attack him with 40+ cavalries, he'll survive for a minute. What I want in RS II is that they disabled pila throwing while in melee.

    Next, RTR. Almost the same with RS II. Just a little more vanilla-ish.

    Lastly, XGM. Great IMO. Battles take a little longer than vanilla but are not very long. It's realistic IMO. Vanilla-ish environment that doesn't make it confusing.
    My only problem with it is that they didn't fix Wedge Formation (wedge formation doesn't work well in large/huge unit size).

    Here is how Wedge works at its best usage in normal unit size:


    Sorry for my English.
    Last edited by RonaldAniban; January 22, 2012 at 10:23 AM.
    I just want archers to be realistic. It's very annoying to see people who are immortal against arrows. Full Image


  13. #13

    Default Re: Historical Rome Total War 1.0 (HRTW) [WIP]

    We are very much alive, just working on a different forum. That's interesting, so you are saying you want longer battles, but not extremely long battles? And what exactly do you want for the wedge formation?

  14. #14

    Default Re: Historical Rome Total War 1.0 (HRTW) [WIP]

    Quote Originally Posted by ahowl11 View Post
    We are very much alive, just working on a different forum. That's interesting, so you are saying you want longer battles, but not extremely long battles?
    Exactly. XGM did that, but I have some few problems with XGM.

    Quote Originally Posted by ahowl11 View Post
    And what exactly do you want for the wedge formation?
    To make it work like in the vid, even in large/huge unit size. Maybe it has something to do with the weight of the horses that decides if they could not penetrate or not.

    And AFAIK, historically, wedge formations are sometimes used to break through infantry lines to murder/pursue the enemy's general, just like what Alexander did. In RTW you can seldom do that, because when you command them to run (not attack) pass through a unit, they may get stuck or otherwise they may pass through without doing any casualties to the units they stomp over.

    The trick that was made in the vid is to get pass through multiple units by being in Wedge and attacking the units behind them. It doesn't work well in Large/Huge unit size because the charging range is too short for the cavalries to do the charging animation (which inflicts casualties unlike running) before they engage with the units that block their target.

    So I am hoping that this mod could fix that, so that I can do some Alexander moves XD

    Sorry for my English.

    Edit: I got an idea. Maybe the solution is to just increase their charging range (the range before units start doing the charging animation when commanded to attack) so that Wedge could still work well in large/huge unit size?
    Last edited by RonaldAniban; January 23, 2012 at 03:45 AM.
    I just want archers to be realistic. It's very annoying to see people who are immortal against arrows. Full Image


  15. #15
    lolIsuck's Avatar WE HAVE NO CAKE!
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    Default Re: Historical Rome Total War 1.0 (HRTW) [WIP]

    Adding mass to the mount would give you a more powerfull charge

    You shouldn't apologize for your English all the time, it is very good.

  16. #16

    Default Re: Historical Rome Total War 1.0 (HRTW) [WIP]

    Quote Originally Posted by lolIsuck View Post
    You shouldn't apologize for your English all the time, it is very good.
    Hahaha Thank you. Actually I always read what I type for like 3 times before clicking "Submit Reply" and if I'm not sure if everything is right I will apologize to be sure
    (I think there's something wrong with the grammar now ).

    BTW, how's the progress of this mod?
    I just want archers to be realistic. It's very annoying to see people who are immortal against arrows. Full Image


  17. #17

    Default Re: Historical Rome Total War 1.0 (HRTW) [WIP]

    We will try some things out. And no worries with the english. The mod is going well, we are working on the Romans right now

  18. #18

    Default Re: Historical Rome Total War 1.0 (HRTW) [WIP]

    That's great! Oh and I have more things to point out. I think that melee units (legionaries for example) shouldn't be able to throw spears while in melee. RS II did it.

    Oh and I also think that it would be realistic if the animations in melee are faster (RTR did it) so that battles would be more "lively" unlike in vanilla where people stare at their enemies for like 5 seconds before attacking.
    I just want archers to be realistic. It's very annoying to see people who are immortal against arrows. Full Image


  19. #19

    Default Re: Historical Rome Total War 1.0 (HRTW) [WIP]

    We will look into it

  20. #20
    Primo's Avatar Protector Domesticus
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    Default Re: Historical Rome Total War 1.0 (HRTW) [WIP]

    Hello!

    Finally I am back. Thanks for those touching messages you send me.

    I had a terrible car crash, and even after having recovered (which isnīt that long ago) I had simply too much other things to do. I had to learn everything we made in school the whole time in a few days, and it was quite hard. So, I am very sorry for my sudden, unexplained disappereance.

    I hope everything with the mod is okay, and that you made progress. Maybe I will even start modding again.

    Nightmare Moon

    Ps: I noticed that my english got worse due to my absence in this forum and that I didnīt really spoke it.

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