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Thread: Activate Script Manually Via the Console?

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  1. #1
    Decanus
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    Default Activate Script Manually Via the Console?

    Hiya,

    I'm playing the game in Alex.exe, and I'm having a hell of a time getting the script to properly activate; I can't access the proper advisor portrait after clicking on a town (it simply gives me advice about the town). Is there any way to manually activate the script via the console? I'd love to get the benefits of Alex.exe with this excellent mod.

    Thanks in advance.

  2. #2
    Decanus
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    Default Re: Activate Script Manually Via the Console?

    No?

  3. #3
    Maurits's Avatar ЯTR
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    Default Re: Activate Script Manually Via the Console?

    Sorry mate, I know next to nothing about the console and even less about scripting

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  4. #4
    AngryTitusPullo's Avatar Comes Limitis
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    Default Re: Activate Script Manually Via the Console?

    Quote Originally Posted by Nerouin View Post
    Hiya,

    I'm playing the game in Alex.exe, and I'm having a hell of a time getting the script to properly activate; I can't access the proper advisor portrait after clicking on a town (it simply gives me advice about the town). Is there any way to manually activate the script via the console? I'd love to get the benefits of Alex.exe with this excellent mod.

    Thanks in advance.
    The script might have been activated. The advisor pop up is too quick. Anyway you can check whether the script is already activated by running the console and use the up arrow button to see if the script is already running.


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  5. #5
    Decanus
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    Default Re: Activate Script Manually Via the Console?

    Quote Originally Posted by LestaT View Post
    The script might have been activated. The advisor pop up is too quick. Anyway you can check whether the script is already activated by running the console and use the up arrow button to see if the script is already running.
    It isn't. I have two-part years.

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