es selamun Aleyküm, Broken Crescent Team
i have an idea about every faction's soldier cost
i made a submod like 1 years ago. but i didnt share on TWC. i post in www.Turktotalwar.com
please look at sample armored swordsmen;
type Armored Swordsmen
dictionary Armored_Swordsmen ; Armoured Swordsmen, f
category infantry
class heavy
voice_type Heavy
banner faction main_infantry
banner holy crusade
soldier Armored_Swordsmen, 80, 0, 1.2
officer Armored_Swordsmen_ug1
officer northern_captain_early_flag
officer northern_captain_early_flag
attributes sea_faring, hide_forest, hardy, can_withdraw, free_upkeep_unit
move_speed_mod 0.92
formation 1.2, 0, 2.4, 2.4, 4, square
stat_health 1, 1
stat_pri 11, 4, no, 0, 0, melee, melee_blade, piercing, sword, 15, 1
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 0, 1
stat_sec_attr no
stat_pri_armour 12, 5, 5, metal
stat_sec_armour 0, 0, flesh
stat_heat 7
stat_ground -1, -3, 1, -1
stat_mental 16, normal, trained
stat_charge_dist 6
stat_fire_delay 0
stat_food 60, 300
stat_cost 5, 4193, 41, 90, 70, 895, 4, 150
armour_ug_levels 16, 21, 23, 26
armour_ug_models Armored_Swordsmen, Armored_Swordsmen_ug1, Armored_Swordsmen_ug1, Armored_Swordsmen_ug1
ownership england, slave
era 1 england
era 2 england
recruit_priority_offset 35
and Portoguese Knights;
type Portuguese Knights
dictionary Portuguese_Knights ; Portuguese Knights, f
category cavalry
class heavy
voice_type Heavy
banner faction main_cavalry
banner holy crusade_cavalry
soldier Portuguese_Knights, 48, 0, 1
officer Portuguese_Knights
officer northern_captain_early_flag
mount barded horse
mount_effect elephant -4, camel -4
attributes sea_faring, hide_forest, can_withdraw, can_formed_charge, knight, free_upkeep_unit
move_speed_mod 0.95
formation 1.5, 4.4, 2, 6, 2, square, wedge
stat_health 1, 3
stat_pri 10, 14, no, 0, 0, melee, melee_blade, piercing, spear, 75, 1
stat_pri_attr no
stat_sec 11, 8, no, 0, 0, melee, melee_blade, piercing, sword, 30, 1
stat_sec_attr no
stat_pri_armour 16, 5, 5, metal
stat_sec_armour 0, 0, flesh
stat_heat 8
stat_ground -1, -1, -4, -2
stat_mental 16, normal, trained
stat_charge_dist 45
stat_fire_delay 0
stat_food 60, 300
stat_cost 6, 11177, 188, 120, 95, 1175, 4, 170
armour_ug_levels 16, 21, 23, 26
armour_ug_models Portuguese_Knights, Portuguese_Knights_ug1, Portuguese_Knights_ug1, Portuguese_Knights_ug1
ownership portugal
era 1 portugal
era 2 portugal
recruit_priority_offset 50
and Steppe Kazaks;
type Steppe Kazaks
dictionary cum_polovec_cav_a_sw ; Kazaks
category cavalry
class skirmish
voice_type Light
accent Mongolian
banner faction main_cavalry
banner holy crusade_cavalry
soldier cum_polovec_cav_a_sw_ug0, 32, 0, 1
officer cum_druz_han_cav_a_sp_ug0
officer eastern_captain_early_flag
mount fast pony
mount_effect elephant -4, camel -4
attributes sea_faring, hide_forest, can_withdraw, horse_archers, cantabrian_circle, mercenary_unit, start_skirmishing
move_speed_mod 1.07
formation 2, 4.4, 3, 6, 3, horde
stat_health 1, 2
stat_pri 12, 5, quality_cav_composite_arrow, 150, 45, missile, missile_mechanical, piercing, none, 0, 1
stat_pri_attr area
stat_sec 5, 5, no, 0, 0, melee, melee_blade, piercing, sword, 30, 1 ; light sword
stat_sec_attr no
stat_pri_armour 0, 5, 0, flesh
stat_sec_armour 0, 0, flesh
stat_heat 0
stat_ground 0, -1, -2, 1
stat_mental 12, normal, trained
stat_charge_dist 20
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 505, 505, 90, 70, 855, 4, 90
armour_ug_levels 0, 1
armour_ug_models cum_polovec_cav_a_sw_ug0, cum_polovec_cav_a_sw_ug0
ownership slave
recruit_priority_offset 10
i put there a feature " move speed "
which armies equipped heavy armor then they are slower movement speed against fresh armies. so their charge bonuses are worse and defensive skill factor too. which armies non-equipped armor or light armor they have hard damage ( not too much. only 1 or 2 damage better if the unit is uniq), better defensive skill factor and charge bonus too.
i love your Broken Crescent 2.3 unit formations. armies are standing more distance with each other.
and
and i change soldiers build time. if the soldier equipping heavy armor and training good, then they are building several turns.
sample: portuguese knights can build 6 turns but town spears like 1 turn
and i did somethings more;
the merchanery armies are free... like this " stat_cost 1, 505, 505, 90, 70, 855, 4, 90 " Steppe Kazaks
you can get them with their 1 laps salary and their upkeep are too much, morale is poorly. factional armies are low upkeep cost but buying price is expensive.
do you think that? : price can be approximately the 150x armor, helmet, steel weapon and shield like pay of upkeep?
i think no! if the Khan is giving equipment to soldiers. if they have equips then they are merchanary. if they are factional soldiers then their upkeep very cheap. the upkeep will be only enough to meet their vital needs.
and horseman, knight like that type cavalry units can be high upkeep like 3x agains infantry.
i know if you make this wage system then you need change somethings of Broken Crescent economy tree
and
the Turks never using merchanary in their army!
all Turks born soldier. only guardians can get wage. all of another Turkish armies are free fighters for their country! soldiers are free when Mete Han invent the decimal system and build organized first army of the Turks. and Turkish state is calling everyone boy to the army when they are 20 years old in the twenty-first century. the "state" is holy for the Tuks so they are guarding their state.
so we can fight for Turan, we can fight for Islam, we can fight for Hakan...
i am not saying make all of suggestions. İnşallah that will could help to you
i dont know good english. sorry for bad language




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