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  1. #1

    Default [Suggestion] an idea ?

    es selamun Aleyküm, Broken Crescent Team
    i have an idea about every faction's soldier cost
    i made a submod like 1 years ago. but i didnt share on TWC. i post in www.Turktotalwar.com


    please look at sample armored swordsmen;

    type Armored Swordsmen
    dictionary Armored_Swordsmen ; Armoured Swordsmen, f
    category infantry
    class heavy
    voice_type Heavy
    banner faction main_infantry
    banner holy crusade
    soldier Armored_Swordsmen, 80, 0, 1.2
    officer Armored_Swordsmen_ug1
    officer northern_captain_early_flag
    officer northern_captain_early_flag

    attributes sea_faring, hide_forest, hardy, can_withdraw, free_upkeep_unit
    move_speed_mod 0.92
    formation 1.2, 0, 2.4, 2.4, 4, square
    stat_health 1, 1
    stat_pri 11, 4, no, 0, 0, melee, melee_blade, piercing, sword, 15, 1
    stat_pri_attr no
    stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 0, 1
    stat_sec_attr no
    stat_pri_armour 12, 5, 5, metal
    stat_sec_armour 0, 0, flesh
    stat_heat 7
    stat_ground -1, -3, 1, -1
    stat_mental 16, normal, trained
    stat_charge_dist 6
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 5, 4193, 41, 90, 70, 895, 4, 150
    armour_ug_levels 16, 21, 23, 26
    armour_ug_models Armored_Swordsmen, Armored_Swordsmen_ug1, Armored_Swordsmen_ug1, Armored_Swordsmen_ug1
    ownership england, slave
    era 1 england
    era 2 england
    recruit_priority_offset 35


    and Portoguese Knights;



    type Portuguese Knights
    dictionary Portuguese_Knights ; Portuguese Knights, f
    category cavalry
    class heavy
    voice_type Heavy
    banner faction main_cavalry
    banner holy crusade_cavalry
    soldier Portuguese_Knights, 48, 0, 1
    officer Portuguese_Knights
    officer northern_captain_early_flag
    mount barded horse
    mount_effect elephant -4, camel -4
    attributes sea_faring, hide_forest, can_withdraw, can_formed_charge, knight, free_upkeep_unit
    move_speed_mod 0.95
    formation 1.5, 4.4, 2, 6, 2, square, wedge
    stat_health 1, 3
    stat_pri 10, 14, no, 0, 0, melee, melee_blade, piercing, spear, 75, 1
    stat_pri_attr no
    stat_sec 11, 8, no, 0, 0, melee, melee_blade, piercing, sword, 30, 1
    stat_sec_attr no
    stat_pri_armour 16, 5, 5, metal
    stat_sec_armour 0, 0, flesh
    stat_heat 8
    stat_ground -1, -1, -4, -2
    stat_mental 16, normal, trained
    stat_charge_dist 45
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 6, 11177, 188, 120, 95, 1175, 4, 170
    armour_ug_levels 16, 21, 23, 26
    armour_ug_models Portuguese_Knights, Portuguese_Knights_ug1, Portuguese_Knights_ug1, Portuguese_Knights_ug1
    ownership portugal
    era 1 portugal
    era 2 portugal
    recruit_priority_offset 50


    and Steppe Kazaks;



    type Steppe Kazaks
    dictionary cum_polovec_cav_a_sw ; Kazaks
    category cavalry
    class skirmish
    voice_type Light
    accent Mongolian
    banner faction main_cavalry
    banner holy crusade_cavalry
    soldier cum_polovec_cav_a_sw_ug0, 32, 0, 1
    officer cum_druz_han_cav_a_sp_ug0
    officer eastern_captain_early_flag
    mount fast pony
    mount_effect elephant -4, camel -4
    attributes sea_faring, hide_forest, can_withdraw, horse_archers, cantabrian_circle, mercenary_unit, start_skirmishing
    move_speed_mod 1.07
    formation 2, 4.4, 3, 6, 3, horde
    stat_health 1, 2
    stat_pri 12, 5, quality_cav_composite_arrow, 150, 45, missile, missile_mechanical, piercing, none, 0, 1
    stat_pri_attr area
    stat_sec 5, 5, no, 0, 0, melee, melee_blade, piercing, sword, 30, 1 ; light sword
    stat_sec_attr no
    stat_pri_armour 0, 5, 0, flesh
    stat_sec_armour 0, 0, flesh
    stat_heat 0
    stat_ground 0, -1, -2, 1
    stat_mental 12, normal, trained
    stat_charge_dist 20
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 505, 505, 90, 70, 855, 4, 90
    armour_ug_levels 0, 1
    armour_ug_models cum_polovec_cav_a_sw_ug0, cum_polovec_cav_a_sw_ug0
    ownership slave
    recruit_priority_offset 10

    i put there a feature " move speed "
    which armies equipped heavy armor then they are slower movement speed against fresh armies. so their charge bonuses are worse and defensive skill factor too. which armies non-equipped armor or light armor they have hard damage ( not too much. only 1 or 2 damage better if the unit is uniq), better defensive skill factor and charge bonus too.

    i love your Broken Crescent 2.3 unit formations. armies are standing more distance with each other.

    and

    and i change soldiers build time. if the soldier equipping heavy armor and training good, then they are building several turns.
    sample: portuguese knights can build 6 turns but town spears like 1 turn

    and i did somethings more;

    the merchanery armies are free... like this " stat_cost 1, 505, 505, 90, 70, 855, 4, 90 " Steppe Kazaks
    you can get them with their 1 laps salary and their upkeep are too much, morale is poorly. factional armies are low upkeep cost but buying price is expensive.

    do you think that? : price can be approximately the 150x armor, helmet, steel weapon and shield like pay of upkeep?
    i think no! if the Khan is giving equipment to soldiers. if they have equips then they are merchanary. if they are factional soldiers then their upkeep very cheap. the upkeep will be only enough to meet their vital needs.
    and horseman, knight like that type cavalry units can be high upkeep like 3x agains infantry.
    i know if you make this wage system then you need change somethings of Broken Crescent economy tree

    and

    the Turks never using merchanary in their army!
    all Turks born soldier. only guardians can get wage. all of another Turkish armies are free fighters for their country! soldiers are free when Mete Han invent the decimal system and build organized first army of the Turks. and Turkish state is calling everyone boy to the army when they are 20 years old in the twenty-first century. the "state" is holy for the Tuks so they are guarding their state.

    so we can fight for Turan, we can fight for Islam, we can fight for Hakan...

    i am not saying make all of suggestions. İnşallah that will could help to you

    i dont know good english. sorry for bad language
    Last edited by m_1512; December 02, 2011 at 08:43 AM. Reason: Prefix added.

  2. #2

    Default Re: an idea ?

    Turks used mercenary, Turks got wage, we deeply researched statue of the Seljuks of these times don't worry.

  3. #3

    Default Re: an idea ?

    Gulams arent merchanary. they are slave. you can bought them and use for soldier
    Another armies wont wage
    only Ottomans gift money at the Janissary troops

  4. #4
    Harith's Avatar Campidoctor
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    Default Re: an idea ?

    Quote Originally Posted by Segrek View Post
    Gulams arent merchanary. they are slave. you can bought them and use for soldier
    Another armies wont wage
    only Ottomans gift money at the Janissary troops

    u see.. we have a good number of Turkish players in this forum who are dedicated to research... so I trust their judgement and research as I am sure they want their factions to be as accurate and well presented as possible.

    But thanks for the info, I'm sure they can consider it

  5. #5

    Default Re: an idea ?

    I'm not talking about Ghulams, as I said we did enough research don't worry.

  6. #6

    Default Re: an idea ?

    Problem with Turkish players being primarily responsible for Turkish historical matters is that we continually bump up against modern and nationalistic interpretations and impressions of actual history.

  7. #7
    Harith's Avatar Campidoctor
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    Default Re: an idea ?

    Quote Originally Posted by Vanguard13 View Post
    Problem with Turkish players being primarily responsible for Turkish historical matters is that we continually bump up against modern and nationalistic interpretations and impressions of actual history.
    I'm only makin an assumption by the look... and as we all know (hopefully)... no one wants to look bad in history....... for example.. my idea of Richard the so called "lionheart" is a drunk knight who massacred the Levant and allowed his soldiers to blaspheme and rape.... even though many books and sites disagree...

    history is written by the winners... therefore, if Alexander decided to be remembered as noble.... he will be... cuz he was a winner

  8. #8

    Default Re: an idea ?

    Quote Originally Posted by Harith View Post
    I'm only makin an assumption by the look... and as we all know (hopefully)... no one wants to look bad in history....... for example.. my idea of Richard the so called "lionheart" is a drunk knight who massacred the Levant and allowed his soldiers to blaspheme and rape.... even though many books and sites disagree...

    history is written by the winners... therefore, if Alexander decided to be remembered as noble.... he will be... cuz he was a winner
    True, its written by the winners .... or more so nowadays, whoever has the best and most tightly organized Wikipedia junta . In that sense, history has been flipped on its head - whereas the victors in power before had the sole privilege of writing history; Today its those who succeed at promulgating their view of history (i.e truth) through new media that will themselves carve out their path to power.

    Richard the Lionheart is known to me as the Butcher of Acre. To friends of the legendary Robinhood, he may have been something more of a redistributionist at home but ... Much as Clinton is the Butcher of Somalia, Haiti, and Serbia ... Bush the Butcher of Baghdad and Afghanistan and the 4th Amendment ... Obama the Villain over Libya and the man who started WWIII etc. ....

  9. #9
    metsikhovne's Avatar Semisalis
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    Default Re: an idea ?

    Quote Originally Posted by Harith View Post
    history is written by the winners...
    +1

  10. #10

    Default Re: an idea ?

    >Richard the so called "lionheart" is a drunk knight who massacred the Levant and allowed his soldiers to blaspheme and rape

    many of the big name leaders did terrible things... the awesome thing about the mongols is that they revelled in it.

    No illusions

  11. #11
    Harith's Avatar Campidoctor
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    Default Re: an idea ?

    Quote Originally Posted by nein View Post
    many of the big name leaders did terrible things... the awesome thing about the mongols is that they revelled in it.

    No illusions
    yea.. I'm not sayin hes the only hot shot.... definitely the mongols outdone him by far. Its just that they portray themselves as chivalrous heroes when they may have accomplished many things... yet they are not chivalrous heroes.

  12. #12

    Default Re: an idea ?

    yes everyone wanna see their history is good
    but im not talking about good history. saying what's true
    you can do what do you want it's a game. i wanna help if you making a mod on all of our living lands =)

    Turks didnt use merchanary. if you saw some read about it maybe only %1.
    Büyük Selçuklu Devleti and Memluks was using merchanary because their people are %60-65 Iranian, Persian and Arabic.

    AND

    Rumeli Selçukluları are using Büyük Selçuklu Devleti(great seljuks) flag and banner. but their people were not established into Büyük Selçuklu people. maybe %10. Süleyman Şah was nomad leader of who is moving to Anatolia
    Rumeli Selçukluları are Oğuz Turks and new comers from Central Asia. who is nomad and accept Islam, moved to Rumeli. Rumeli Turks called them. about invited the gain population to Rumeli

    i dont know good english. sorry for bad language

  13. #13
    Harith's Avatar Campidoctor
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    Default Re: an idea ?

    Quote Originally Posted by Segrek View Post
    Turks didnt use merchanary.
    even though the turks seemed to have many men... but I still think they did... maybe in internal conflicts.... like a revolt.. one general revolts on the other.. so he uses mercenaries since their loyalty is for the money and unlike the turk who will take side to the one he thinks the most righteous..
    Last edited by Harith; November 07, 2011 at 09:42 AM. Reason: spelling

  14. #14

    Default Re: an idea ?

    Then lets explain in Turkish

    Dostum adamlar paralı asker kullandı, hatta her türden her dinden , Frank(Haçlı kalıntıları) nı bile sık sık paralı asker olarak kiraladılar, hatta Babai isyanını bunlarla bastırdılar, merak etme ben de Türküm doğal olarak en doğru şekilde yansıtılmalarını istiyorum bu yüzden yeterince araştırma yaptık.

    Cevap vermek istersen Türkçe verme ya da özel mesajla ver, malum İngilizce forum.

  15. #15

    Default Re: an idea ?

    thank you for information. i understand.
    and i didnt talk only merchanary. i said somethings too. what do you thinking about all of them?

  16. #16
    Harith's Avatar Campidoctor
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    Default Re: an idea ?

    Quote Originally Posted by Segrek View Post
    thank you for information. i understand.
    and i didnt talk only merchanary. i said somethings too. what do you thinking about all of them?
    haha welcome.... umm... for the rest im fine with.. good job

    btw, since we are proposing ideas anyway, why not add the hashashins as a unit. For example, u recreate their historical fortresses and u enable anyone who conquers it to recruit them. this can only be done if u place a general in the fort for 2 turns until he acquires the trait master of hashsashins. His rate of success depends on his dread level. The more dreadful the better. However, if he fails to achieve it in 2 turns, he will die... because he failed to prove strong.

    Also, when the hashsashins' fortress was captured, the dev team can script an event where u, depending on your points, get offered to be grandmaster of hashashins and establish a main fort in one of the forts u already have as a headquarter and be able to recruit more hashashins as well as more experienced ones.

    Or, u can seize their main fortress in Persia and get the choice to either destroy the order or assimilate it to your faction. This way you can get offered guilds in your cities and only minor guilds. This only happens if u control a hashashin headquarter.

    as for the trait, it will give +2 authority +4 dread +2 command -5 piety -3 loyalty +4 security as well as a general fear bonus in all settlements (about 5%)

    just a rough idea... how about it??

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