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November 03, 2011, 09:14 PM
#1
Primicerius
Scripts for spies and diplomatic actions.
I want to make a script that can allow you to influence AI relationships and stances between the player and themselves. Kind of a scripted add on to what your spies and diplomats should do, so it would cost money to make it happen and have some random chance of success or failure. Maybe a high level diplomatic building and a certain amount in your treasury for it to kick in? Germanicu5 does something similar with the Traveling Merchants mini-mod. I have been thinking up how to go about it, but I can't decide what should cause the script to kick in every once is awhile. Any ideas?
Anyway, is there a list of commands that work in the script? I can't find one for the life of me. Or does anyone know of a specific command I should use? I am looking to make this script as complex as possible so wild ideas are OK too.
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November 04, 2011, 12:29 AM
#2
Re: Scripts for spies and diplomatic actions.
For script commands download the docudemons. For your script idea above you can use a timer to make it come up at a regular set period, perhaps with other conditions (like available funds) thrown in as well. Check out section one of THIS tutorial for setting up event timers.
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