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Thread: How to make own mod folder???

  1. #1
    TomatoesYay's Avatar Libertus
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    Default How to make own mod folder???

    I've used Bare_Geomod before but according to a lot of modders they've never used it, but then, if they did not use it what did they use? Did they create their own .exe's? If so is there a tutorial on this?

  2. #2
    Moon's Avatar Centenarius
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    Default Re: How to make own mod folder???

    This link at the .Org goes over the basics

    HowTo: Set up MTW2 for modding

  3. #3
    TomatoesYay's Avatar Libertus
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    Default Re: How to make own mod folder???

    Thank you very much!

  4. #4

    Default Re: How to make own mod folder???

    Quote Originally Posted by TomatoesYay View Post
    I've used Bare_Geomod before but according to a lot of modders they've never used it, but then, if they did not use it what did they use?
    Bare_Geomod is quite new, so a lot of mods that has been in development for years did bot have that resource when they started. so some of us cleaned out one of the kingdoms expansion campaigns and used that.
    but in your case i think you be better of using Bare_Geomod, it is easier and safer, in particular if you plan to use Geomod to set up your campaign.
    Hr. Alf han hugg til han var mod, Han sto i femten Ridderes Blod; Så tog han alle de Kogger ni Og sejlede dermed til Norge fri. Og der kom tidende til Rostock ind, Der blegned saa mangen Rosenkind. Der græd Enker og der græd Børn, Dem hadde gjort fattig den skadelige Ørn.
    Anders Sørensen Vedel

  5. #5
    ♔atthias♔'s Avatar dutch speaking
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    Default Re: How to make own mod folder???

    moved this to the correct location
    Rise of Mordor 3D Modelers Wanted
    Total War - Rise of Mordor
    Are you a 3D Environment and Character artist, or a Character Animator?

    If yes, then the Rise of Mordor team linked above is looking for you!
    Massive Overhaul Submod Units!
    D you want some units back in MOS 1.7? Install this mod http://www.twcenter.net/forums/showt...n-1-1-RELEASED
    It adds back units who were deleted from the campaign in MOS 1.7, namely the Winged Swordsmen, the Citadel Guard Archers and the Gondor Dismounted Bodyguard.

    Under the proud patronage of
    Frunk of the house of Siblesz

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