Even with toggle_fow a lot of detail is hidden - buildings, units, generals etc. are replaced by question marks.
I need to see everything for mod testing, is there any way I can achieve that?
Even with toggle_fow a lot of detail is hidden - buildings, units, generals etc. are replaced by question marks.
I need to see everything for mod testing, is there any way I can achieve that?
Medieval 2 mod builder with first ever Random Scenario Generator.
All my code is available in etwng repository.
at the top of your campaign_script add this....
this will allow you to see every detail of every region...; Campaign script
;
script
console_command toggle_fow
console_command toggle_perfect_spy
restrict_strat_radar false
i must add that after saving the game and restarting nothing seems to show up in the region details...basically it works up till you save and quit your game...
Last edited by valvegas1; November 02, 2011 at 09:54 PM.
This is what i used when testing how the AI was recruiting\building.
console_command toggle_perfect_spy
monitor_event GameReloaded TrueCondition
campaign_wait 10
console_command toggle_perfect_spy
end_monitor
If you quit out of the game completely then that's a yes.![]()