I am thinking of changing the Heretic and Witch models (NOT their attributes or abilities). Mostly, because the Heretic is a Christian-derived hermit or something, and its awkward having them appear in Islamic or Pagan lands.
I want to give the Heretic a model to look like a scholar, and spawn mostly in the northern/Christian locales.
The Witch will get a new model as either a Islamic mystic or vaguely shamanistic priest/witchdoctor, and will spawn mostly in Islamic or pagan lands. Their effects on ill-health for characters is not an issue for me.
I searched all through the forums, and have found many interesting threads about "new agents" and "heretics/witches recruitable" or "scripted", but nothing about what file I can go into to alter a percentage or otherwise influence where. Even if its just altering the conditions under which they spawn might be useful.
Otherwise, I can just set up a basic script of my own and have them pop up under moe varied circumstances and associated with various buildings and events. Might I would like to avoid, if at all possible, the random appearance of a "Sufi Mystic" in Scotland, and a "Heretical Scholar" in Baghdad; even if such things wouldn't be beyond the realm of historical occurrence.
Thank you in advance,
TQ





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