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  1. #1

    Default Rebel named characters

    Isn't it possible to create named characters for the slave faction and give them an 'immobile' trait, ala EB?...otherwise half the cities you encounter in this game have the garrison gone and a peasant unit on guard. What's the challenge in that?

  2. #2
    AJStoner's Avatar Lord of Entropy
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    Default Re: Rebel named characters

    I have them leave forts on me but generally they seem to stay put in cities. You just need to make a trait with a large negative movement bonus and assign it to all generals of the slave faction to immobilize them. The trouble with doing it that way is that a lot of rebel generals will be generated in the field and you likely don't want them locked into place. You could, of course, manually give this trait to those generals that begin the game in cities via the descr_strat file.

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  3. #3

    Default Re: Rebel named characters

    You need to buff slave faction's CAI, and after that they will chase you down lol.
    Try any custom AI available throughout the M2TW section.

  4. #4

    Icon1 Re: Rebel named characters

    lgsptlnd: Try this:
    Spoiler Alert, click show to read: 
    Code:
    ;------------------------------------------
    Trait Locked
        Characters family
        Hidden
    
        Level Lockeda
            Description Lockeda_desc
            EffectsDescription Lockeda_effects_desc
            Threshold  1 
    
        Level Lockedb
            Description Lockedb_desc
            EffectsDescription Lockedb_effects_desc
            Threshold  2 
    
            Effect MovementPoints -200 
    
        Level Lockedc
            Description Lockedc_desc
            EffectsDescription Lockedc_effects_desc
            Threshold  3
    Code:
    ;------------------------------------------
    Trigger locked_slave_general_a
        WhenToTest CharacterTurnStart
    
        Condition IsGeneral
              and CharFactionType slave
    	  and Trait Locked = 0
    
        Affects Locked  2  Chance  100 
    
    ;------------------------------------------
    Trigger locked_slave_general_b
        WhenToTest CharacterTurnEnd
    
        Condition IsGeneral
              and CharFactionType slave
    	  and Trait Locked = 2
    	  and not EndedInSettlement
    
        Affects Locked  1  Chance  100 
    
    ;------------------------------------------
    Trigger locked_slave_general_c
        WhenToTest CharacterTurnEnd
    
        Condition IsGeneral
              and CharFactionType slave
    	  and Trait Locked = 3
    	  and EndedInSettlement
    
        Affects Locked  -1  Chance  100

  5. #5

    Default Re: Rebel named characters

    If he is looking for a challenge then imo it's better to boost Slave's CAI then making it immobile.

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