Results 1 to 5 of 5

Thread: Need some help with minor modding

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default Need some help with minor modding

    I tried Full EB on Alex.exe conversion and I liked it very much, just that it developed some nasty CTD after few years into the game, so I dropped it in favour of vanilla EB on Alex conversion. I modified it slightly - namely the first cohort with eagle etc.
    now I remembered an extremely nice feature which is from some submod I guess and I wanted to implement it.
    it is about that "your army captured enemy camp" message and respective addition of money and restriction of movement on that turn. could anyone help me out - what files contain a full implementation of that feature? and if I do it now, would it be savegame compatible?

    EDIT:
    alright, I found the mod... it says however that it is not save game compatible (besides, it is also designed for EB1.1)
    could anyone tell me why these files makes the mod not save game compatible:
    - ...EB\Data\ export_descr_character_traits.txt
    - ...EB\Data\ export_descr_VnVs_enums.txt
    - ...EB\Data\text\ export_VnVs.txt
    - ...EB\Data\script\show_me\EBBS_SCRIPT.TXT
    and - since this mod is an addition to a respective file, would it matter if I put the mod lines to EB1.2 files instead of the mentioned 1.1 files?
    Last edited by Giurza; October 28, 2011 at 04:18 PM.

  2. #2
    delra's Avatar Praepositus
    Join Date
    Jun 2007
    Location
    Warsaw, Poland
    Posts
    5,590

    Default Re: Need some help with minor modding

    Modding aside, CTDs typically are solved by installing hotfixes and not clicking to exit the battle too soon.

  3. #3

    Default Re: Need some help with minor modding

    dear colleague, I know that for quite some time... the CTD I spoke about was consistent and happened during AI turn, and yes, I know the technique for the AI turn CTD management, and I hope you know it too and you know how big a pain in the caboose it is....

  4. #4
    Campidoctor
    Join Date
    Jun 2006
    Location
    Southampton, UK
    Posts
    1,563

    Default Re: Need some help with minor modding

    Quote Originally Posted by Giurza View Post
    I tried Full EB on Alex.exe conversion and I liked it very much, just that it developed some nasty CTD after few years into the game, so I dropped it in favour of vanilla EB on Alex conversion. I modified it slightly - namely the first cohort with eagle etc.
    now I remembered an extremely nice feature which is from some submod I guess and I wanted to implement it.
    it is about that "your army captured enemy camp" message and respective addition of money and restriction of movement on that turn. could anyone help me out - what files contain a full implementation of that feature? and if I do it now, would it be savegame compatible?

    EDIT:
    alright, I found the mod... it says however that it is not save game compatible (besides, it is also designed for EB1.1)
    could anyone tell me why these files makes the mod not save game compatible:
    - ...EB\Data\ export_descr_character_traits.txt
    - ...EB\Data\ export_descr_VnVs_enums.txt
    - ...EB\Data\text\ export_VnVs.txt
    - ...EB\Data\script\show_me\EBBS_SCRIPT.TXT
    and - since this mod is an addition to a respective file, would it matter if I put the mod lines to EB1.2 files instead of the mentioned 1.1 files?
    Adding any new entries to export_descr_character_traits.txt & export_VnVs.txt: These files are the code and text for the traits in the game, AFAIK you can edit an entry (ie change the effect of a trait or change its text) with no problems, but if you delete or create new ones you will need to start a new game. Also these files need to be edited in a advanced text editor like notepad++ as basic text editors like notepad don't save them correctly

    export_descr_VnVs_enums.txt: I'm pretty sure this is an obsolete file and isn't used, not 100% though.

    EBBS_SCRIPT.TXT: Not strictly save game incompatible, although making any large changes to the file will probably mess up the in game script if you don't know what you are doing.


  5. #5

    Default Re: Need some help with minor modding

    Thanx bobbin!!! that's what I was looking for! thanx again!

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •