I am thinking of trying out a mod (Broken Crescent 2.3 if that matters) and changing all units except the ships to general's units. I have a few questions related to the effects of doing that.
1. Does a unit get any change in morale just from being a general's unit (just being a bodyguard but not the commanding general's bodyguard)?
2. How does the game determine the hitpoints of a general, and is there any difference between family members and other generals (assuming traits, ancillaries and all other things are equal)?
3. Is there any kind of limit on how many generals that can exist in a campaign simultaneously or how many units in the EDU that can be generals units?
4. Can generals that are not in command gain traits from battles?
I am expecting the following changes to gameplay in general:
- Regenerating units will benefit the ai which cannot retrain units
- Casualties will be more or less chaotic and sometimes unbalanced since entire units will be wiped out even if just a few soldiers fall, if the general falls
- The economy will be harder to manage since the units can not be disbanded
- Not being able to retrain units will make it harder to defend remote settlements against regular attacks
5. Are these assumptions correct? Have I overlooked some important change I can expect?





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