Results 1 to 12 of 12

Thread: De Bello Gallico, Of the Gallic War

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default De Bello Gallico, Of the Gallic War

    De Bello Gallico (DBG)
    De Bello Gallico is a mod based on Caesar's campaign in Gaul.
    Here is a wip map:





    Factions:
    Romani
    Arverni
    Aedui
    Sequani
    Helvetii
    Pictones
    Veneti
    Remi
    Parisii
    Nervii
    Atrebati
    Eburones
    Batavii
    Suebi
    Raeti
    Astures
    Trinovantes

    I'll use Variagmod units (Gauls and Germanics) and Ferres' romans.
    Here is the basic gallic unit roster (some factions will have unique troops):
    Brihentin ("Knights", heavy cavalry)
    Leuce Epos ("Light Cavalry")
    Neitos (elite heavy infantry)
    Teceitos (axemen)
    Enoci Curoas (mercenary swordsmen)
    Gulberi Curoas (veteran swordsmen)
    Solduros (elite swordsmen)
    Gaesatae (fanatics)
    Baguada ("guerilla fighters", light swordsmen)
    Uirodusios (javelinmen)
    Sotaroas (archers)
    Iaosatae (slingers)
    Gaelaiche (light spearmen)
    Gaeroas (gallic infantry, javelins and spear)
    Lugoae (militia spearmen)

    Each turn will represent a month.
    Last edited by Michaeled; November 02, 2011 at 10:58 AM.

  2. #2

    Default Re: De Bello Gallico, Of the Gallic War

    Nice to see someone else is interested in this topic. I'm not really very active anymore, so my little project is if not dead certainly very poorly

    As per your request, of course you can use my models all of the thing Ive released have be free for others to use (with a credit of course).

    I see that you have another project, and I don't know how serious you are (no offense meant) but you could learn from my mistakes. My biggest mistake was taking on too much: I wanted continuity in the models and being a modeller myself that meant making them. As much as it pains me to say so I would suggest that you didn't use my models, as I think there is a better option. Variagmod has excellent models which are free to use as long as you give a credit, they have a full roster of both gauls and germans (this would give you continuity). If you couple these with ferres repulican legions I think you will be almost there.

    Ive lost the map that I was working on (if I find it I'll pass it over), but you could always cut down a larger one, perhaps MM then its not too hard to add regions. I would also reduce the number of factions, at least at first.

    Even with all the models and a map its a lot of hard coding to get it all together, so good luck


  3. #3

    Default Re: De Bello Gallico, Of the Gallic War

    Quote Originally Posted by Hannibal Smith View Post
    Nice to see someone else is interested in this topic. I'm not really very active anymore, so my little project is if not dead certainly very poorly

    As per your request, of course you can use my models all of the thing Ive released have be free for others to use (with a credit of course).

    I see that you have another project, and I don't know how serious you are (no offense meant) but you could learn from my mistakes. My biggest mistake was taking on too much: I wanted continuity in the models and being a modeller myself that meant making them. As much as it pains me to say so I would suggest that you didn't use my models, as I think there is a better option. Variagmod has excellent models which are free to use as long as you give a credit, they have a full roster of both gauls and germans (this would give you continuity). If you couple these with ferres repulican legions I think you will be almost there.

    Ive lost the map that I was working on (if I find it I'll pass it over), but you could always cut down a larger one, perhaps MM then its not too hard to add regions. I would also reduce the number of factions, at least at first.

    Even with all the models and a map its a lot of hard coding to get it all together, so good luck
    Thank you very much for the advices.

  4. #4

    Default Re: De Bello Gallico, Of the Gallic War

    if you want to you could use a lot of the caesar in gaul wip things in the files that CA failed at

  5. #5
    Indefinitely Banned
    Join Date
    Mar 2011
    Posts
    2,882

    Default Re: De Bello Gallico, Of the Gallic War

    Quote Originally Posted by Caesar15 View Post
    if you want to you could use a lot of the caesar in gaul wip things in the files that CA failed at
    That wont work mostly it's just the leftovers

  6. #6

    Default Re: De Bello Gallico, Of the Gallic War

    The Romans will have some special units: the different legions of Caesar (Beta: every period; 1.0: available only in certain years).

  7. #7

    Default Re: De Bello Gallico, Of the Gallic War

    Yes, I have many legions

  8. #8

  9. #9
    Edorix's Avatar Civis
    Join Date
    Sep 2009
    Location
    Island of Britain
    Posts
    116

    Default Re: De Bello Gallico, Of the Gallic War

    Hello there

    Let me introduce myself. I am a professional Gaulish translator. I was hired to translate some song lyrics by Eluveitie, and I'm also helping with the Gaulish required for Europa Barbarorum II. I see many of your unit names were ported directly from EB1; EB2 Gaulish is going to be a much higher standard (even without me ).

    I also know a lot about Iron Age Britain, so I can help with historical advice for the British factions too.



    Anyway, I offer what services I can provide to help with this mod if you like.

    (First off, I'd like to say that the Iceni are a bad choice of second British faction - their kingdom is actually off the top of your map, for starters...)
    Last edited by Edorix; November 01, 2011 at 03:43 AM.
    ~ Edorix
    Ancient Briton


  10. #10

    Default Re: De Bello Gallico, Of the Gallic War

    Thank you very much.

  11. #11
    Edorix's Avatar Civis
    Join Date
    Sep 2009
    Location
    Island of Britain
    Posts
    116

    Default Re: De Bello Gallico, Of the Gallic War

    I'd like to suggest the following revision of the map of Britain, if you want it. I have tried to keep the provinces roughly the same size as those of Gaul, while bearing in mind their relevance to Caesar's campaigns and Gaul in general.



    All the provinces are in different colours. Regional capitals are marked by black spots and ports by navy-blue spots, both with their names. The red names in block caps are province-names. I will explain the choice of each - don't read it all if you don't want.

    Ictis - Mount Batten, near Plymouth, Cornwall. This was where, according to Pliny and Diodorus, people from the continent came to trade tin with the natives; there should probably be a special "tin route" trade building here which gives trade income bonuses, to reflect the importance of this tin trade.

    Belerion - a name attested in Diodorus, referring to one of the corners of Britain (the others being Orcas or the Orkneys, and Cantion or Kent). Resources in this province should include tin, and maybe fish.

    -

    Maisdonon - Maiden Castle. There can be no doubt this was a very important settlement, simply on the basis of its size, and unlike most the hillforts of most of the rest of the hillfort-zone, it remained occupied throughout the Late Iron Age right up till the Norman conquest. The name is reconstructed from the modern English name, "maiden", and assuming a few Brythonic-language sound-shifts before English arrived: it means "very big settlement".

    Moridunon - Hengistbury Head. This was an extremely important centre of trade during this period, up until Caesar's defeat of the Armorican tribes which crippled the Durotriges tribe's commercial supremacy and shifted the focus of trade to favour Caesar's allies the Trinovantes. The original name is lost; since it was a very important centre of maritime trade for much of the Late Iron Age, and that this is a very common place-name for ports in Roman Britain, I suggest "Moridunon", "sea-settlement", as a strong possibility. In-game, there should be a port here to start with.

    Magisa Durotrigon - "The Plains of the Durotriges". Fairly self-explanatory, this region roughly equates to that controlled by the important Durotriges tribe, who basically controlled trade between Britain and Gaul between c.150 - 56 BCE and got extremely rich off it; once their monopoly was taken away however by Caesar's conquest of their trade partners, they began to experience a long period of economic difficulty, reflected in the debasement of their coinage. The name "Durotriges" apparently means "land-dwellers", reflecting the importance of farming; they were exported grain in large quantities to Roman Gaul. I suggest that resources in this province should include grain and pottery.

    -

    Calleua - Silchester. There was an important urban centre here at this time. It later became the regional capital of the Atrebates canton under Roman administration, which is where the name comes from. There is no reason to suppose it is not the name of the original pre-Roman settlement. This settlement is unusual in that it can actually be called a city, however it still ought not to be very big yet at the time of this mod, they had only started building it.

    Casnis Ardurnon - Portsmouth. Not yet a very major port, because Hengistbury Head just the other side of Southampton Water is getting all the trade. It is still the biggest in this province however. The name is wrong, but it doesn't appear in-game, so hey.

    Magisa Belgion - The Plains of the Belgae. This is the area which was invaded by the Belgic tribes. You could make it in the possession of the Atrebates at the campaign start. Resources should include iron and textiles.

    -

    Uerlamion - the name of the important oppidum at St Albans. The place where Cassiuellaunos probably made his last stand. It means "Place of the High Hand (ie Raised Fist?)".

    Dubris - Dover. No port here at game start, but will become important by the campaign's end.

    Cantion - Kent. Name well-attested. I have made the province a little bigger than Cantion actually was, otherwise there would be too many provinces, and it would be too easy to get a foothold in Britain. Resources should include iron, textiles and timber.

    -

    Camulodunon - Colchester. Most important settlement in Britain, capital of the Trinouantes.

    Othona - a random port-town picked off my map of Roman Britain. Should not be a port here yet at the game start.

    Magisa Trinouanton - The Plains of the Trinouantes. Corresponds pretty exactly to the territory they controlled.

    -

    Uirocunion - "Place of the Werewolf/ves". This was a real place, the Wrekin hillfort near Wroxeter. Not many people lived here any more by this period. I put it right up in the corner to make it hard to get to, while still being able to represent both Wales and the Midlands in a single province. You could make it a sort of easter-egg city, if you know what I mean; kind of like Themiskyra in Hyperborea in RTW vanilla, the Amazon city. It's pretty much outside the game-area, you can make it a bit less historical and a bit more fun. For example, it could be full of a berzerker-type unit called Uirocunes, "Werewolves". Just an idea.

    Maridunon - Carmarthen. The name of the Roman port-town, but there was a hillfort nearby. There should be no port here at the game-start; it might even be better to leave it off completely and not give this province a port.

    Magisa uxsela - "The high plains", the Uplands. This area did not have many important centres, and the people were pastoralists, moving between the valleys and the plains depending on the season. Strabo said that these tribes do not even know how to make cheese, and they seem to have been looked down on by the "more civilised" tribes of Kent, because Caesar thought that they wore skins, do not grow corn, and live on milk and meat. The geography of the area means it has a lower population density, justifying its grouping into a single province.

    -

    I hope all that's of some use to you.

    For factions, I would like to suggest the following:

    - Cantiaci
    (- Atrebates)
    - Durotriges

    The Cantiaci are not really a single tribe: the name just means "inhabitants of Kent". According to Caesar, there were five tribes in this area: the Cassi, Segontiaci, Bibroci, Ancalites and Cenimagni. These tribes often squabbled with each other, but they were able to unite under a single leader, Cassiuellaunos, in 54 BCE, to repel Caesar. I think this is the most important British faction to include, because it is they who historically did the actual fighting with Caesar.

    The Atrebates are a Belgic tribe who settled in Britain. The Belgae began invading Britain c.150 BCE, bringing a violent end to the fairly peaceful Middle Iron Age and catalysing the emergence of larger states ruled by kings in the place of smaller tribes, a groups of clans and villages centred on a hillfort and apparently quite egalitarian. We do not know exactly when the Atrebates in particular invaded, but their king Commios was able to flee to Britain and set himself up there after he was defeated in Gaul by Caesar, and they are the most widely-known Belgic tribe in Britain, so they are the logical choice. This way we get another tribe in Britain without taking up another faction slot.

    The Durotriges would be my choice for a second British faction. They were probably the most important tribe in Britain thanks to their trade. Although they are never mentioned as fighting Caesar directly, they were the most important trade-partners of the Aremorican tribes. They probably would have been involved in some of the battles between Caesar and the Aremoricans to protect their commercial interests. And so, indirectly, they probably had a major impact on Caesar simply because they were an important power thanks to their trade. As such, I really think they should be included in-game.

    You will notice that I have missed out the Trinouantes, even though they were Caesar's allies, and he says they were the most important tribe in Britain, and they were his big excuse for invading Britain in the first place. I do have a reason for this: despite all Caesar says, they don't actually seem to do anything during his invasion. They don't fight alongside him, they don't open another front against Cassiuellaunos; they had already been defeated as a tribe, their king was dead and their leader Mandubracios had fled. I think they should have a nice big army at the start and plenty more spawning around their territory, but they should be rebel, rather than having to make a whole new faction for them. Mandubracios could be a retinue member for Caesar, who appears when Caesar spends a turn in the region of the Morini or Menapii, and gives him a +2 command against Britons or something... But I don't think the Trinouantes are really important enough for their own faction, the people of Cantion are the important ones for the actual fight against Caesar, and by the time that happens, we know that Cassiuellaunos had already defeated the Trinouantes.

    So:
    Last edited by Edorix; November 04, 2011 at 09:13 AM.
    ~ Edorix
    Ancient Briton


  12. #12

    Default Re: De Bello Gallico, Of the Gallic War

    The right translation of De Bello Gallico is "About the Gallic War" as long as I can remember.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •