So, I figured I'll post here since I'm playing Stainless Steel these days. Units take x amount of turns to "refresh" and when you can recruit new ones. Is there any way to tweak those numbers, or remove it entirely?
So, I figured I'll post here since I'm playing Stainless Steel these days. Units take x amount of turns to "refresh" and when you can recruit new ones. Is there any way to tweak those numbers, or remove it entirely?
Yes in export_descr_buildings.txt. Every unit has recruitment entries such as:
Change the highlighted number to 1 to remove the waiting. There are a lot of entries though. Plus you will likely unbalance the entire game as you'll have hordes of elite units everywhere.Code:recruit_pool "Peasants" 1 0.84 6 0 requires factions { portugal, } and event_counter FULL_PLATE_ARMOR 1
Aha, yea, I hadn't thought of that. Only reason I asked was that it makes a rather dull early game, taking quite some time to even raise an army of militia.
Yeah but it makes you value your armies more. Knowing you can't just instantly replace lost troops makes you weigh up your strategic options a lot more![]()
Last edited by oxxid; October 24, 2011 at 06:07 AM.
I like it. Makes the game more realistic.
Well, what sucks it's that battles in SS are very bloody, you'll always lose at least 20% of your army... even if everything plays out perfectly for you, because most enemy units fight until they have lost like 60% -70% men. Units should have lower morale IMOYeah but it makes you value your armies more. Knowing you can't just instantly replace lost troops makes you weigh up your strategic options a lot more![]()
Dont take this peronal but in my opinion you are completly wrong
Early Era is too easy! There is no point in loosing militias as they replenish very fast!
Proffesional troops are like Superman/Batman! Compared with the enemies´s troops ( who builds crap only ) you always are superior! You do not need to "cheat"!
Winning a battle with 20% death is not bad! If it is too hard for you lower the difficulty...