The Order of the Knights of Camelot and the Kingdom of Britannia and Gaul
A Knightly Order, representing Britannia's desire to fight the pagan forces in the East and drive them out of Europe, the Knights of Camelot makes up the most elite and well equipped of Britannia's armed forces. King Arthur, with the support of the Pope, has decided to allow other nations to set up their own branches of the Order throughout their lands, giving them access to some of the Order's powerful knights and sergeants.
OOC: This will follow the order system as developed by Jakev and myself some time ago - it is in the game rules, though it hasn't been used yet.
Order Rules:
Quote:
Level 1: 200,000 up front, 100,000 per turn, 20,000 of which goes to the nation in charge of the order (may only recruit 1 troop type of veteran quality)
Level 2: 300,000 up front, 250,000 per turn, 50,000 of which goes to the nation in charge of the order (may recruit 1 troop type of guard quality and 1 of veteran quality)
Level 3: 600,000 up front, 400,000 per turn, 80,000 of which goes to the nation in charge of the order (may recruit 2 troop types of elite quality and one of veteran quality)
The troop types being chosen by the nation that owns the order.
At level 3, the elite units in question are unique and have bonuses like any other unique unit, thus the cost of a level 3 order is justified, though high enough that it cannot be exploited. The orders only allow you access to the troops, you still have to pay their upkeep.
Level 1: Knights of Camelot Chapter House
Allows recruitment of:
Auxilia Britannium: Recruit Heavy Infantry (UNIQUE UNIT)
Level 2: Major Chapter House of the Knights of Camelot
Allows recruitment of:
Auxilia Britannium: Soldier Heavy Infantry (UNIQUE UNIT)
Knights of Camelot: Guard Heavy Cavalry - Those sergeants who have proven themselves to be devoted to the cause, (having spent at least 15 years in service) and who have a history in combat, are promoted to the next, and highest level available to those not of noble birth - the captains. Each is given between two and three horses and a squire to care for them. They form the mobile core of the Order's armies - faster than any genuine knights, and able to fight for longer, but less well armoured.
Level 2: Knights of Camelot Headquarters
Allows recruitment of:
Legionarii Britannium: Veteran Heavy Infantry (UNIQUE UNIT)
Knights of Camelot: Elite Heavy Cavalry - Battle hardened from their experiences in the many Briton-Saxon wars first crusades, these men are the best that the Order has to offer. The genuine knights of the Order, these men are as feared by Pagans and Muslims as the very best Teutonic Knights or Templar Knights. They wear the best heavy armour available in Europe, yet through vigorous training their horses lose little speed because of this. As a result, their charges are enormously powerful, however the horses lack stamina, and in a long battle they tire quickly. As well as exceptional fighters, the Knights of Camelot are also zealous Christians, and this can have a serious effect when facing Pagan, Saxon or Islamic foes. In such situations, they will never flee, but may attempt hopeless charges and ruin a general's plans.
Longbowmen: Guard Archer-Infantry Hybrid (UNIQUE UNIT)













