the arrows remaining on the ground causes too much lag , how to make them disappear ?
the arrows remaining on the ground causes too much lag , how to make them disappear ?
how about turing down the Grass a nocth down since there is more grass than all the troops on the battlefield
Last edited by Stylix; October 24, 2011 at 08:32 PM.
MOS v1.6.2+ Bug fixer 30 Dec 2013
thanks , i will have a try .
i have changed fade_time to 1 ,there seems no effect , the arrows still remain . ps : i'm playing KGCM4.2 + HHB
Last edited by Stylix; October 24, 2011 at 08:07 PM. Reason: Double Post
Just found this, you might want to give it a try:
I wanted to ask how can I remove permanent arrows,,,,,,,,,, my computer slows down XD
Very easy to remove open your descr_effect_impact file and scroll down till you find the flaming and arrow impact ground and remove the semi collon infront of the play time.
eg..effect_set arrow_impact_ground_set
{
;play_time 5
lod 1000
{
arrow_ground_impact
bullet_impact_ground_small
}
}
Change it to this
effect_set arrow_impact_ground_set
{
play_time 5
lod 1000
{
arrow_ground_impact
bullet_impact_ground_small
}
}
Just looked at my HHB file and this is how my file was coded. I assume that by removing the semi-colon in front of play_time will fix the problem. Do not have time to check this now. This does not exist in v4.3.
Last edited by Stylix; October 24, 2011 at 08:35 PM.
MOS v1.6.2+ Bug fixer 30 Dec 2013
this works pretty well , i appreciate your help .