Results 1 to 6 of 6

Thread: how to disable "eternal arrows" ?

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Icon4 how to disable "eternal arrows" ?

    the arrows remaining on the ground causes too much lag , how to make them disappear ?

  2. #2
    Decanus
    Join Date
    Mar 2011
    Location
    Pico Rivera, Califorina
    Posts
    530

    Default Re: how to disable "eternal arrows" ?

    how about turing down the Grass a nocth down since there is more grass than all the troops on the battlefield

  3. #3
    Stylix's Avatar MOS Team Member
    Join Date
    Apr 2008
    Location
    Alabama, U.S.A.
    Posts
    2,263

    Default Re: how to disable "eternal arrows" ?

    Quote Originally Posted by snakescrin View Post
    the arrows remaining on the ground causes too much lag , how to make them disappear ?
    The solution can be found in the descr_effect_impacts.txt file.
    See my next post for the soluton.
    Last edited by Stylix; October 24, 2011 at 08:32 PM.
    MOS v1.6.2+ Bug fixer 30 Dec 2013

  4. #4

    Default

    thanks , i will have a try .

    i have changed fade_time to 1 ,there seems no effect , the arrows still remain . ps : i'm playing KGCM4.2 + HHB
    Last edited by Stylix; October 24, 2011 at 08:07 PM. Reason: Double Post

  5. #5
    Stylix's Avatar MOS Team Member
    Join Date
    Apr 2008
    Location
    Alabama, U.S.A.
    Posts
    2,263

    Default Re: how to disable "eternal arrows" ?

    Quote Originally Posted by snakescrin View Post
    i have changed fade_time to 1 ,there seems no effect , the arrows still remain . ps : i'm playing KGCM4.2 + HHB
    Just found this, you might want to give it a try:

    I wanted to ask how can I remove permanent arrows,,,,,,,,,, my computer slows down XD
    Very easy to remove open your descr_effect_impact file and scroll down till you find the flaming and arrow impact ground and remove the semi collon infront of the play time.
    eg..effect_set arrow_impact_ground_set
    {
    ;play_time 5
    lod 1000
    {
    arrow_ground_impact
    bullet_impact_ground_small
    }
    }
    Change it to this
    effect_set arrow_impact_ground_set
    {
    play_time 5
    lod 1000
    {
    arrow_ground_impact
    bullet_impact_ground_small
    }
    }

    Just looked at my HHB file and this is how my file was coded. I assume that by removing the semi-colon in front of play_time will fix the problem. Do not have time to check this now. This does not exist in v4.3.
    Last edited by Stylix; October 24, 2011 at 08:35 PM.
    MOS v1.6.2+ Bug fixer 30 Dec 2013

  6. #6

    Default Re: how to disable "eternal arrows" ?

    this works pretty well , i appreciate your help .

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •