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  1. #1
    Grouchio's Avatar Vicarius
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    Default Hello? Anybody there?

    Excuse me, But I was wondering where everyone, including the mods and devs, disappeared off to? Isn't this game popular? Can't more be done to improve gameplay, like with new buildings, economy, etc, something like how RS2 focused on it's detail in infrastructure?


  2. #2

    Default Re: Hello? Anybody there?

    yeah I didn't get an answer on my question too... I really love how this mod looks, I've just run into installation fdifficulties :/

  3. #3
    julianus heraclius's Avatar The Philosopher King
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    Default Re: Hello? Anybody there?

    Quote Originally Posted by Grouchio View Post
    Excuse me, But I was wondering where everyone, including the mods and devs, disappeared off to? Isn't this game popular? Can't more be done to improve gameplay, like with new buildings, economy, etc, something like how RS2 focused on it's detail in infrastructure?
    In relation to IB:SAI V1.0 is considered final. Having said that there will be a V1.1 which basically incorporates the changes made via Patch 1.2.

    If you have any ideas it would be good to voice them. In relation to gameplay what did you have in mind. Also bear in mind that people are always free to alter mods to suit themselves.

    They can never be all things to all people.

    Cheers

    Avatar & Signature by Joar

  4. #4
    Grouchio's Avatar Vicarius
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    Default Re: Hello? Anybody there?

    1. Well I was wondering if you knew about Roma Surrectum II's Economic System. I can provide you a link below.
    http://www.twcenter.net/forums/showthread.php?t=285478
    Anyway, if you've played the game at least once ( If you haven't, just copy your RTW folder and install it there) You'll recognize the ups and downs about each building (ex. making suburbs decreases tax collection as well as population growth, and Hospitals remove much tax income as well as providing a health bonus) and also all of the detail and effort made into each building for factions. Gives alot of good micromanagement in short.

    2. I was wondering if you could implement some military/economic reforms for barbarian/nomad/desert factions that for instance conquer a part of Rome or Persia, and then gain the ability to make paved roads/highways, for instance. Or building ports and high quality ships. Or building academies in order to take advantage of roman technologies, like advanced farming, trading, etc. Something sorta like this:
    http://forums.totalwar.org/vb/showth...a-reform-guide.
    The same could apply for militarism; Germanic-Roman Legions don't seem too far away in terms of potential, for instance. After all, you ARE technically changing history if you play MOST of the factions in the game. SO why not let it slide?

    3. I was wondering how I could add new music to my game, if my .idex files fails to load the files? What do I do then?

    4. I was also wondering why I get CTDs whenever I try entering one of my settlements on the battle map with any faction other than Rome? Also, could perhaps Constantinople get it's unique shape, size, and walls (the option to build the theodosian walls would make this game EPIC.)

    6. Also, could the map size get any bigger?

    As for my first request, I'm sure either you or I could pm some RS2 Dev asking for permission to implement their economic/building system into IB SAI.


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