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Thread: Are these "new" hidden attributes?

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  1. #1

    Default Are these "new" hidden attributes?

    I'm new to m2tw modding. I found several attributes that don't appear to be documented anywhere. I tested them and they work. Can anyone confirm if they are indeed "new" to the community before I add them to the wiki, etc?

    Electability
    Boldness
    BodyguardValour
    TrainingAnimalUnits
    Management
    Disposition
    Generosity

    There's also "FootInTheDoor", but squid found that one previously.

  2. #2
    Heathen Storm's Avatar Where's my axe?
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    Default Re: Are these "new" hidden attributes?

    Quote Originally Posted by erasmus777 View Post
    I'm new to m2tw modding. I found several attributes that don't appear to be documented anywhere. I tested them and they work. Can anyone confirm if they are indeed "new" to the community before I add them to the wiki, etc?

    Electability
    Boldness
    BodyguardValour
    TrainingAnimalUnits
    Management
    Disposition
    Generosity

    There's also "FootInTheDoor", but squid found that one previously.
    Well we know that management is from the Brittania campaign, because piety doesn't matter in that campaign. That's the only one I know of though. Interesting find! I'd like to hear more about this.

    Proud mod leader, modeller and public relations officer of Heiğinn Veğr: Total War


  3. #3

    Default Re: Are these "new" hidden attributes?

    Quote Originally Posted by Heathen Storm View Post
    Well we know that management is from the Brittania campaign, because piety doesn't matter in that campaign. That's the only one I know of though. Interesting find! I'd like to hear more about this.
    I don't have much else to add. All I did was look at what kingdoms.exe keeps in memory (meaning, I was browsing my RAM with a hex editor). The scripting related bits are stored as human-readable, so ... there they were.

    All there is to add to that, really, is that the fact that these are new to modders suggests that no one has thought to poke around the game's RAM. There may be other things there that no one has seen before. If anyone's curious, easiest way to get around is to search for a string you already know (a condition, event, etc) and then you find everything grouped together.

    If anyone wants a hex editor, HxD is really simple and has a button that will load your ram and restrict what you see to a specific application. Other hex editors probably have similar tools.

  4. #4

    Default Re: Are these "new" hidden attributes?

    Is anyone keeping a list of this stuff, or should I just post it as a "resource" in the tutorials forum?

  5. #5
    irishron's Avatar Cura Palatii
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    Default Re: Are these "new" hidden attributes?


  6. #6

    Default Re: Are these "new" hidden attributes?

    Quote Originally Posted by irishron View Post
    Did that. But there are some things that people seem to know about that don't appear in the docudemons. Though it looks like I should update the spreadsheet and send it to GED. Thanks for the link.

  7. #7
    Moneybags14's Avatar Ordinarius
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    Default Re: Are these "new" hidden attributes?

    hmmm, so what do they do? The attributes that is.

  8. #8
    irishron's Avatar Cura Palatii
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    Default Re: Are these "new" hidden attributes?

    Take a look at XAI, Lusted's AI, BBB, and a few more.

    I am running BBB and XAI in my mod with a few of my own tweaks.

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