building equestrian
{
convert_to c_equestrian
levels stables knights_stables barons_stables earls_stables kings_stables
{
stables castle requires factions { sicily, byzantium, milan, scotland, turks, middle_eastern, france, hre, portugal, greek, }
{
convert_to 0
capability
{
recruit_pool "Eldar Cavalry" 0
0.05 1 0 requires factions { egypt, } and region_religion orthodox 60
recruit_pool "Silvan Horsearchers" 0 0.05 1 0 requires factions { mongols, } and region_religion orthodox 40
recruit_pool "Dol Amroth Knights" 1 0.15 2 0 requires factions { sicily, } and region_religion numenorian 15
recruit_pool "Southron Lancers" 1 0.2 2 0 requires factions { spain, } and region_religion catholic 25
recruit_pool "Goblin Wargs" 1 0.08 1 0 requires factions { hre, portugal, } and region_religion catholic 25
recruit_pool "rohan scouts" 1 0.25 3 0 requires factions { milan, } and region_religion northmen 15
recruit_pool "Variag Raiders" 1 0.2 2 0 requires factions { venice, } and region_religion catholic 15
recruit_pool "Dale Yeomen" 1 0.15 2 0 requires factions { scotland, } and region_religion northmen 20
recruit_pool "Arnor Sergeants" 1 0.15 1 0 requires factions { byzantium, turks, } and region_religion numenorian 50 and event_counter union_accepted 1
recruit_pool "Merchants" 1 0.06 1 0 requires factions { turks, } and region_religion northmen 25 and not event_counter union_accepted 1
recruit_pool "Dol Amroth Knights" 1 0.2 2 0 requires factions { timurids, } and region_religion numenorian 15 and event_counter coronation 1
recruit_pool "Gondor Cavalry" 1 0.2 2 0 requires factions { timurids, } and region_religion numenorian 60 and event_counter coronation 1
;
trade_base_income_bonus bonus 1 requires event_counter is_the_ai 1
}
material wooden
construction 4
cost 1200
settlement_min town
upgrades
{
knights_stables
}
}
The value in red shows how much of the unit will be filled up in one round. For recruitment you need at least one full unit, so divide 1 through the red number to get the number of turns until the next unit is ready (20 turns for Eldar cavalry in this case)
You can change the value as you want, a higher number means faster availability.
Remember you must change this value for all high elven units in all buildings if you want to have the effect in any level of building (a bit of work...

)