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October 21, 2011, 10:21 AM
#1
[Proposal] Historical Accuracy Mod
Hi I have no clue about modding so the progress of this mod will be slow and steady, my aim is to increase the Historical Accuracy of Stainless Steel in everyway possible. What I can and can't do will be limited by what I can and can't get the hang of, so any help would be much appreciated and would help this reacdh completion much quicker.
At first I won't be making any major gameplay changes but I am going to concenetrate on editing the factions for increased historical accuracy. I will be starting with the factions I know most about as that seems the most logical step and leaving the ones I will need most help researching till last.
This thread is also here to gauge interest in this as a project.
Does anyone want to help either by heling with the modding side of this mod, giving me some pointers, helping with research or just sharing ideas in the forum?
First on the agenda is the Crusader States, any ideas? (because of the order I am doing factions, the more factions change the more I will need help with ideas and research) I will be writing up what I have in mind for the CS in the next couple of days.
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October 21, 2011, 07:31 PM
#2
Re: [Proposal] Historical Accuracy Mod
you could ask FP to incorparate the historical factions names so you could get a more correct name whether its in english or in the native language, you could also change the heir and king titles eg. instead of prince of france, try dauphin and vice versa for principe for Iberian factions
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October 21, 2011, 07:41 PM
#3
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October 21, 2011, 10:50 PM
#4
Re: [Proposal] Historical Accuracy Mod
Pick a couple area to focus on first. Historical accuracy is pretty broad and can be applied to many different areas in the game. Roster names, place names, person names, building structures, trade resources, historical events, characters etc...
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October 22, 2011, 10:49 AM
#5
Re: [Proposal] Historical Accuracy Mod
Fair point, the overall aim of the mod is to imrpove historical accuracy across the board. But to start with I am going to concentrate on rosters and names of units, places and the like.
Today I am going to be looking at the rosters of a few factions and doing research on each unit represented, then deciding whether they can stay in but may need to be changed in some way (e.g stats or appearance) or if they need to be removed.
Also allthough historical accuracy is the main aim I don't want to ruin the overall gameplay of Stainless Steel so sometimes something innacurate will probably have to be left in and ignored.
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October 22, 2011, 03:31 PM
#6
Re: [Proposal] Historical Accuracy Mod
I would actually enjoy more historical characters spawning with an army if some conditions are met. IE- France losing Paris, not peace with England would have France spawn Joan, some of the "great captains" of medieval eras as well might be interesting if certain conditions are met like lose of city and such a faction still exists etc.
Philip II regaining control of France.
Ivan I of Bulgaria could spawn as rebel.
Manuel Komnenos if Seljuks control Caesera in 1170 he could spawn as young aged ERE general.
Alexios Philanthropenos- if Seljuks hold Ankara and Sinope in 1280.
Nur-ud-din Zengi
Saladin
Baibars
Yaqub al-Mansur- could spawn for Moors if lost Cordoba and Murcia.
Arslan II
Suleiman
Edward III
Lazar of Serbia as a rebel if Turks take Sofia, Thessaloniki
John Hunyadi
Prokop the Great
Probably others as well.
Last edited by Ichon; October 22, 2011 at 03:54 PM.
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October 22, 2011, 04:19 PM
#7
Re: [Proposal] Historical Accuracy Mod
Yeah, spawning generals is pretty cool. The Last Kingdom has them, and they work out pretty good.
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October 22, 2011, 06:49 PM
#8
Tiro
Re: [Proposal] Historical Accuracy Mod
Could also give them custom traits, like what William Wallace has ?
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October 22, 2011, 07:59 PM
#9
Re: [Proposal] Historical Accuracy Mod
^ you would have to do that in the william wallace part in the campagin script
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October 22, 2011, 09:42 PM
#10
Re: [Proposal] Historical Accuracy Mod
Im not sure what to do for historical kings and such, but generals can be made the same way William Wallace was
Problem with Kings is that after the first turn of the game, it can go all crazy 
But yeah, special spawning generals is always cool, saved my ass in TLK
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October 22, 2011, 11:06 PM
#11
Re: [Proposal] Historical Accuracy Mod
I used to be against them but with appropriate triggers it seems to work in some other mods I've tried.
The main issue is so few people end up stepping up to mod but there are actually currently a good amount of historical projects- just hope everyone avoids super duplication.
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