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  1. #1
    Jake Armitage's Avatar Artifex
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    Icon5 about tatw modding limits

    do not remeber where, i found this list of limitations.
    may someone confirm them?

    Hardcoded limits of the engine (from docudemons):
    AgentTypes 12
    Building Trees 128
    Buildings in Tree 9
    Cultures, number of 7 (6+pagan?)
    Factions 31 (30 + arnor?)
    Regions 200
    Resources, desc_sm_resources.txt 26
    Resources, Hidden 64
    Units in export_desc_units.txt 500 (no limitation in modeldb?)

    thanks for attention

  2. #2

    Default Re: about tatw modding limits

    TATW's modding limits are the same as M2TW's modding limits since that's the game it's based on.

  3. #3
    Jake Armitage's Avatar Artifex
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    Default Re: about tatw modding limits

    clear as water mr JAL.
    correct question: the number of units in "export_desc_units.txt" may be more than 500?

    thanks again and regards

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