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October 21, 2011, 04:23 AM
#1
about tatw modding limits
do not remeber where, i found this list of limitations.
may someone confirm them?
Hardcoded limits of the engine (from docudemons):
AgentTypes 12
Building Trees 128
Buildings in Tree 9
Cultures, number of 7 (6+pagan?)
Factions 31 (30 + arnor?)
Regions 200
Resources, desc_sm_resources.txt 26
Resources, Hidden 64
Units in export_desc_units.txt 500 (no limitation in modeldb?)
thanks for attention
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October 25, 2011, 11:51 PM
#2
Re: about tatw modding limits
TATW's modding limits are the same as M2TW's modding limits since that's the game it's based on.
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October 28, 2011, 08:35 AM
#3
Re: about tatw modding limits
clear as water mr JAL.
correct question: the number of units in "export_desc_units.txt" may be more than 500?
thanks again and regards
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