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Thread: SUB MOD REQUEST: Timurids and Teutons

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  1. #1
    Ultra123's Avatar Senator
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    Default SUB MOD REQUEST: Timurids and Teutons

    hey all i have a urge to play teutonics in early campaign and timurids, aztecs and mongols on the map and playable

    perhaps mongols and tims in their own settlement (1 only each) in the south east (maybe tims in baghdad), and teutons perhaps a rebel settlement north of denmark. the aztecs in their own settlment in portugal would be nice too.



    sounds crazy but i just want those factions in for playablility, no doubt with just a single settlement each they would be wiped in no time by ai unless controlled by a human, and i would love to have them in the early period.

    if the factions are already maxed, i would be happy to lose the kwarezmians (sp?) portugal, and sicily to rebels (their start regions in hands of rebels perhaps with the relevant factions troops part of the rebel garrison)

    im no modder the most ive gone into modding is playing with my EDU in third age.

    if someone could tell me in detail the way to do it ill do it myself though no doubt ill mess something up.

    + rep to anyone who actually takes me up on this!


    thank you!
    Last edited by Ultra123; October 20, 2011 at 12:24 PM.

  2. #2
    Caesar Clivus's Avatar SS Forum Moderator
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    Default Re: SUB MOD REQUEST: Timurids and Teutons

    Check the Mod Workshop for tutorials to do what you want to do.

    BftB2 UPDATED 22nd DECEMBER. Member of the Complete Byzantine Unit Roster team

  3. #3
    Ultra123's Avatar Senator
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    Default Re: SUB MOD REQUEST: Timurids and Teutons

    ok am going to make a start on this myself if i can. am using

    http://www.twcenter.net/forums/showthread.php?t=109692


    just want to know is there a specific guide to show how to put emerging factions into the game form the start? i see a tut on doing the opposite - putting a faction as emerging on the map, just not the other way round....

    i see in Descr.strat this

    faction kwarezm, balanced smith
    ai_label islam
    denari 10000
    denari_kings_purse 2200


    for example for kwarezmians but obviously there isnt on for mong/tim/az so woulod i have to create one? and then remove the lines of text giving the city i want to the factions they belong to and paste those lines under the new mon/tim/az headings?

    the tutorials appear quite unhelpful since they dont deal with brining emerging factions into the start of the game in their own regions.
    Last edited by Ultra123; October 22, 2011 at 10:41 PM.

  4. #4
    Domesticus
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    Default Re: SUB MOD REQUEST: Timurids and Teutons

    Aztecs? In Portugal? WHAT DID I JUST READ?!

    I think a adding the Teutonics to the early campaign would be kinda neat though. I'd give them Acre, since IIRC, that was their main base when they were crusading in the middle east. I'd also makes a Knights Hosptailler/Knights of Malta faction

  5. #5
    oxxid's Avatar Civis
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    Default Re: SUB MOD REQUEST: Timurids and Teutons

    Quote Originally Posted by Mr Kriegtooth View Post
    I think a adding the Teutonics to the early campaign would be kinda neat though. I'd give them Acre, since IIRC, that was their main base when they were crusading in the middle east.
    True, it seems they where based there between 1192 and 1291.

  6. #6
    Ultra123's Avatar Senator
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    Default Re: SUB MOD REQUEST: Timurids and Teutons

    if i was a capable and patient modder id love to have in knights of malta, my family is from there so would be neat

  7. #7

    Default Re: SUB MOD REQUEST: Timurids and Teutons

    Well, it isn't that difficult to do, though it's a bit tricky! I have done it myself but I am not sure which effects the campaign script can have. However, I am playing the teutonic order in the early campaign right now.

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