Results 1 to 2 of 2

Thread: How to eliminate inefficient animations?

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default How to eliminate inefficient animations?

    How can I eliminate the flashy and inefficient animations for certain units?

    I think some elite units suffer from inconsistent and inefficient animations that reduce their effectiveness. In TATW for example, a unit of Fountain Guards in spearwall formation still dies much more quickly than expected. I've found the reason to be that the front rank engaging the enemy tends to carry out flashy and idiotic animations. These animations have the Fountain Guard cut forward into enemy ranks just to carry out a kill animation, but once the animation is over that Guard is literally surrounded and easily cut down. I want to find a way to eliminate all these inefficient animations and just keep the "poke foward" one.

    For instance in SS pikes only "poke forward," which is good and efficient as it keeps the enemy away and kills quickly and efficiently, not leaving the first rank vulnerable as a flashy kill would. Swordsman too I think don't carry out all those animations that make them cut forward into the thick of the enemy to get slaughtered.

    So essentially I want my units to only use these efficient animations. How would I do that?

  2. #2

    Default Re: How to eliminate inefficient animations?

    Comment out the anims you don't want in descr_skeleton and rebuild the anim packs. Check the tutorial section, Bwian is your man for this. Here.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •