ROP unit recruitment
We're trying to decide how our unit recruitment will take place. We already decided that we'll use an AOR kind of system, but just not which. I've written two concepts, both based on other mods, and I hope this discussion will lead to a system that will satisfy as many people as possible.
Concept 1:
This concept is rougly based on what I believe to be Fourth Age: TW's idea of recruitment. First, you conquer the city, and build the first level in the tree. Then you get to choose for either Colonization or Assimilation.
Colonization:
At level one, you can build some basic units from your own tech tree, in combination with the necessary buildings (barracks etc). This will take 4 turns to build. At level 2, you get access to your entire tech tree, still in combination with barracks etc. This will take 8 turns to accomplish.
Assimilation:
At level one, you can build some basic units from the tech tree of the region you conquered, ie Babylonian units recruitable if you're playing as Persia. Level two gives you access to either most units of the native tech tree, or your own elite units. This is a discussion point, so please help us out here!
Assimilation gives a law bonus, because people may like it that their own armies still walk in their towns, just under other leadership. Colonization can give a growth bonus, simulating the effect of foreign (your) men colonizing the city. But also gives a law penalty, due to your men walking there. All these points are open to discussion, they require more brainstorming than just mine
Concept 2:
This concept is exactly the RTR 6 concept.
First, you can build auxilia based on a faction. When reaching the Barracks, you get access to your own faction's units. You'll never build other faction's units, just auxilia. There is also being made use of trade and law bonuses.
Personally, I like concept 1 better, giving you a choise between assimilation and colonization, radically changing the way of warfare. Concept 2 gives you no choise, it's just a one-directional path of recruitment.
When using concept 1, we could also give factions a certain 'direction', like making the assimilation building uberly expensive or something like that.
These are my concepts and discussion. I hope you guys will give us some great input, or even new concepts. It's really important to have a system that will also satisfy the people playing our mod, since it'd be a whole lot of coding for nothing if you don't like it. So go ahead and post![]()






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