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October 18, 2011, 01:16 PM
#1
How to make units available for action AND family tree help
Question 1. How do I make a specific game unit available for a faction to recruit? E.G If I am playing as france and I want a certain mercenary to be able to recruit in my castles. Or if I wanted scotland to recruit scots guards etc. Which files to edit? Help for this would be much appreciated.
Question 2. When I used to play this game (been a long time and I only started again today), I remember my family tree being ruined when marrying with other factions etc. It made my factions surnames become random. Which mod fixes this? Or do you have to edit files?
Help
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October 18, 2011, 04:26 PM
#2
Re: How to make units available for action AND family tree help
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October 18, 2011, 04:32 PM
#3
Re: How to make units available for action AND family tree help
For Q1, you have to change the ownership in export_descr_units and make them available to recruit in export_descr_buildings. Just doing this will make them show up like silver surfers in game though. You also have to copy paste some model files between folders. I don't remember exactly what's involved in that last step. Perhaps someone else can assist you in that.
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October 18, 2011, 05:51 PM
#4
Re: How to make units available for action AND family tree help
Aw really? That sucks. I was thinking about (if I planned in advance what my family tree would be like) that I could delete all of the randojm generated names of that faction, so that each time it would be the same name that I want if I marry into it? Only problem with that would be that the other factions family tree will be more perfect than mine lol. And all of their generals would be like that too I guess haha.
Also, forgot about a question I just had. Who knows how to change the event requirements for william wallace emerging? Is it possible to make him emerge at a set turn instead of certain conditions? Id rather he appear at the historical time.
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October 18, 2011, 06:58 PM
#5
Re: How to make units available for action AND family tree help
For Wallace, do a forum search. There is a long thread about exactly that.
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October 18, 2011, 07:43 PM
#6
Re: How to make units available for action AND family tree help
For Q1 :
- As said before, in export_descr_unit.txt you have to add your faction to the line "ownership" of the unit.
- In export_descr_buildings.txt, search for the unit desired and add your faction to each recruit_pool line of the buildings needed to recruit the unit.
Make sure the building is available to your faction, if not, you can copy the recruit_pool line (with only your faction name in it) amongst recruit lines of a building you want for recruiting the unit.
You can also add your faction's name to the building's required factions,
for ex : small_masjid city requires factions { egypt, moors, turks, kwarezm, timurids, france}
Now there might be a texture problem, depending on the unit. Then it's a bit complicated, ask again if you find you have some shiny creatures in place of your unit
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October 19, 2011, 09:37 AM
#7
Re: How to make units available for action AND family tree help
Thanks guys. I have no idea if my unit thing worked. ill need to wait and find out when i progress far enough in my campaign. hopefully there are no silver surfers 
I can't seem to find a thread detailing how to change the william wallace event trigger so that it is a certain turn though...
I found one saying that you can make him spawn when you first start the game if you change the turns from <2 to <20 but it didnt seem to work.. would appreicate if someone took the time to paste on here what i would need to do to change the event so that i can choose which turn he emerges.
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October 21, 2011, 11:49 AM
#8
Re: How to make units available for action AND family tree help
That is very very easy!!!
Just search the forum...
Here is an Tutorial explaining everything...
http://www.twcenter.net/forums/showt..._desc_unit.txt
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