5 files so far, please take look
1. Optimates descriptions from the internet
2. Populares descriptions from the internet
3. Building which favor Optimates or Populares
4. Traits for Optimates or Populares
5. Loyalty traits from Barbarian Invasion
Here are some of my initial thoughts about the idea of Optimates and Populares;
1. It makes sense to have those two ‘parties’ as the basis of the civil war, and that makes the split logical. In this case, how do we make the player choose which party they want to play the game as? Would the player automatically be the Populares or the Optimates when the split happens?
The best outcome would be that the player can choose to play as either party, maybe the player could choose a faction leader (either Populares/Optimates) and then when the civil war happens the player takes control of the party based on the faction leader they choose.
2. The Optimates were generally the ‘old order’ of older senators and generals, and so the Roman “homelands” of the Italian peninsula would have been more supportive of the Optimates. While the provinces were experiencing new populations and were struggling for their rights so the Populares could have more support from the Provinces.
3. The first civil war could start a bit later in the game, after the settlements and generals have started to become more entrenched in their Optimates/Populares beliefs.
4. The belief in Optimates/Populares could be passed on from father to son, except in the case of ‘not like his father’ where there would be a split between generations.
5. The Populares generally disliked slavery, so your options when you have taken a settlement would help contribute to a general’s disposition towards the parties.
6. For Loyalty, the Ruler of Rome could be either Optimates or Populares in belief, and the status of generals (Optimates/Populares) would decide their loyalty in relation to the ruler.
7. For Loyalty, if the general receives no action for a number of turns (say 4/5 turns), not building anything if in a settlement, or not moving on the map. They could feel ‘neglected’ and start to show less loyalty.