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  1. #1

    Default Setting of agressive AI strategy

    Is it possible to mod AI strategic plans? For example to set a startegic goal to AI egyptians to capture everything on their way to Londinium?
    Or at least what moderate startegic tasks can be set for AI. So that AI will always try to capture a specific settlement, make naval attack on specific islands and so on.
    On the other hand, if AI will have all these plans, will he still undertake any other local plans?

  2. #2
    Lusted's Avatar Look to the stars
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    Default Re: Setting of agressive AI strategy

    The only way you can do this is by setting the victory conditions in 1.3 or 1.5, and this will only affect the ai slightly.
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  3. #3

    Default Re: Setting of agressive AI strategy

    Lusted, yes it's possible to set victory conditions to outlive certain factions, as well as changing diplomatic relations and attitudes.
    But I've read somewhere, just yesterday but now can't find where, that somebody said about planning naval invasions for AI Greeks or Macedonians...
    Is that the string in a text file "prefer naval invasions: yes or no"?
    Perhaps it's possible to make this, but original file is blank in this question and I can't find an example how to make my copy of it.
    In 1.2. in descr_strat file there was nothing written about diplomatic relations and I could not have an example how to change them. In 1.5 the diplomatic section is thoroughly written and I can easily make my "diplomatic mod"... But still nothing about setting priorities for AI opponents

    BTW You have your own mod... Is it possible that each faction when played by human player should use it's own descr_strat file? So that human player should not have too much bonuses. Now descr_start file is optimised to be played as romans. But when I start as mecedonians, the game becomes significantly easier. I can take Sparta on turn 3 (or 2 if greeks don't build walls on 1st turn). While playing Bruttii it's relatively more complex procedure.
    At least there may be a set of descr_strat files for each nation, which will need manual renaming for starting any new game. But they can give more challenging gameplay if each descr_strat file is designed for one specific faction.
    Last edited by webusver; April 18, 2006 at 05:41 AM.

  4. #4
    Lusted's Avatar Look to the stars
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    Default Re: Setting of agressive AI strategy

    You would need a new campaign for each descr_strat file.

    The prefers naval invasions line is in descr_sm_factions.txt.

    You cna set certain provinces as victory conditions, making the ai go for those provinces.
    Creator of:
    Lands to Conquer Gold for Medieval II: Kingdoms
    Terrae Expugnandae Gold Open Beta for RTW 1.5
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    Awarded the Rank of Opifex for outstanding contributions to the TW mod community.
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  5. #5

    Default Re: Setting of agressive AI strategy

    Quote Originally Posted by Lusted
    You would need a new campaign for each descr_strat file.

    The prefers naval invasions line is in descr_sm_factions.txt.

    You cna set certain provinces as victory conditions, making the ai go for those provinces.

    First: It would be good if an installer create several folders for each campaign and copy similar files to them plus different descr_start files. This would be more smart looking than manual renaming of descr_start files.

    Second: Thanks. I've found the file.

    Third: Are there any examples to see "spelling" of these conditions? 1.5 file has only examples of "Outlive Factions" or "Take Rome" conditions. BTW - I noticed that none faction has "Outlive Slaves" condition. Perhaps thats why AI doesn't attack neutral cities if he can attack "conditional" cities. Thus AI Brutties didn't take Appollonia but tried to capture my Korinf 2 times. AI needs condition to "Outlive Slaves". Neutral cities are easy to capture thus they should have better priority.

  6. #6
    Lusted's Avatar Look to the stars
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    Default Re: Setting of agressive AI strategy

    This is an example of victory conditons i use in TE 4.0

    hold_regions Latium Syria Zeugitana Nile_Delta Attica Sicilia_Graecus Beribracia Aeduia Arvernia Macedonia
    take_regions 70

    The outlive victory conditions are only for short campaigns, it has no bearing on the main campaign.
    Creator of:
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    Terrae Expugnandae Gold Open Beta for RTW 1.5
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    Awarded the Rank of Opifex for outstanding contributions to the TW mod community.
    Awarded the Rank of Divus for oustanding work during my times as Administrator.

  7. #7

    Default Re: Setting of agressive AI strategy

    Quote Originally Posted by Lusted
    This is an example of victory conditons i use in TE 4.0

    hold_regions Latium Syria Zeugitana Nile_Delta Attica Sicilia_Graecus Beribracia Aeduia Arvernia Macedonia
    take_regions 70

    The outlive victory conditions are only for short campaigns, it has no bearing on the main campaign.

    How do these work? What file? I don't see them in the strat_descr file...

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  8. #8

    Default Re: Setting of agressive AI strategy

    Good, exactly what I need.
    As for short campaign... I found very boring to play a long campaign. When I have already 10-15 regions I have a great power and no other faction can be compared with me. But the short campaign ... is really short. I want to play a short but hard campaign which in this case will not be too short. Thus I was almost satisfied with setting of "outlive" conditions. But the mentioned conditions are also useful. I'll try to stimulate AI with them.

  9. #9

    Default Re: Setting of agressive AI strategy

    Oh... is this only for BI... I see them in the BI victory txt file, but in the RTW txt file changes don't seem to matter except for the outlast factions part.

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