Ok I do not understand computer speech. I have been playing my campaign since March. I wanted to conquer the whole map. I started off early campaign and I noticed as time went by the later in the campaign I went the more my computer crashed. Yesterday my computer went through automatic configurations and kicked me off the game. There was no crash screen showing an error(Im suspecting I keep the graphics a little too high as most crashes come when there is a bunch of armies.) My PC rebooted automatically and when I went to come back to the game this appeared.

See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.NullReferenceException: Object reference not set to an instance of an object.
at CoreLib.Action_LaunchExecutable..ctor(String arguments)
at CoreLib.ActionManager.RegisterControl(String name, String type, String arguments)
at SkinLib.SkinManager.ReskinButton(Control& ctrl)
at SkinLib.SkinManager.Reskin(Control& ctrl)
at Launcher.LauncherMainForm.ApplySkin(Object& obj)
at Launcher.LauncherMainForm.ApplySkin(Object& obj)
at Launcher.LauncherMainForm.ApplySkins()
at Launcher.LauncherMainForm.LoadSkins()
at Launcher.LauncherMainForm.LoadLauncher()
at Launcher.LauncherMainForm.LauncherMainForm_Load(Object sender, EventArgs e)
at System.Windows.Forms.Form.OnLoad(EventArgs e)
at System.Windows.Forms.Form.OnCreateControl()
at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
at System.Windows.Forms.Control.CreateControl()
at System.Windows.Forms.Control.WmShowWindow(Message& m)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.ContainerControl.WndProc(Message& m)
at System.Windows.Forms.Form.WmShowWindow(Message& m)
at System.Windows.Forms.Form.WndProc(Message& m)
at System.Windows.Forms.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

************** Loaded Assemblies **************
mscorlib
Assembly Version: 1.0.5000.0
Win32 Version: 1.1.4322.2490
CodeBase: file:///c:/windows/microsoft.net/framework/v1.1.4322/mscorlib.dll
----------------------------------------
Launcher
Assembly Version: 1.0.2669.20298
Win32 Version: 1.0.2669.20298
CodeBase: file:///C:/Users/Michael/Desktop/BFB/Medieval%20II%20Total%20War/Launcher.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 1.0.5000.0
Win32 Version: 1.1.4322.2032
CodeBase: file:///c:/windows/assembly/gac/system.windows.forms/1.0.5000.0__b77a5c561934e089/system.windows.forms.dll
----------------------------------------
System
Assembly Version: 1.0.5000.0
Win32 Version: 1.1.4322.2490
CodeBase: file:///c:/windows/assembly/gac/system/1.0.5000.0__b77a5c561934e089/system.dll
----------------------------------------
CoreLib
Assembly Version: 1.0.2669.20298
Win32 Version: 1.0.2669.20298
CodeBase: file:///C:/Users/Michael/Desktop/BFB/Medieval%20II%20Total%20War/CoreLib.DLL
----------------------------------------
System.Drawing
Assembly Version: 1.0.5000.0
Win32 Version: 1.1.4322.2032
CodeBase: file:///c:/windows/assembly/gac/system.drawing/1.0.5000.0__b03f5f7f11d50a3a/system.drawing.dll
----------------------------------------
SkinLib
Assembly Version: 1.0.2669.20298
Win32 Version: 1.0.2669.20298
CodeBase: file:///C:/Users/Michael/Desktop/BFB/Medieval%20II%20Total%20War/SkinLib.DLL
----------------------------------------
AxInterop.SHDocVw
Assembly Version: 1.1.0.0
Win32 Version: 1.1.0.0
CodeBase: file:///C:/Users/Michael/Desktop/BFB/Medieval%20II%20Total%20War/AxInterop.SHDocVw.DLL
----------------------------------------
Interop.SHDocVw
Assembly Version: 1.1.0.0
Win32 Version: 1.1.0.0
CodeBase: file:///C:/Users/Michael/Desktop/BFB/Medieval%20II%20Total%20War/Interop.SHDocVw.DLL
----------------------------------------
Accessibility
Assembly Version: 1.0.5000.0
Win32 Version: 1.1.4322.573
CodeBase: file:///c:/windows/assembly/gac/accessibility/1.0.5000.0__b03f5f7f11d50a3a/accessibility.dll
----------------------------------------
UpdateLib
Assembly Version: 1.0.2669.20298
Win32 Version: 1.0.2669.20298
CodeBase: file:///C:/Users/Michael/Desktop/BFB/Medieval%20II%20Total%20War/UpdateLib.DLL
----------------------------------------
System.Xml
Assembly Version: 1.0.5000.0
Win32 Version: 1.1.4322.2032
CodeBase: file:///c:/windows/assembly/gac/system.xml/1.0.5000.0__b77a5c561934e089/system.xml.dll
----------------------------------------
Microsoft.DirectX.AudioVideoPlayback
Assembly Version: 1.0.2902.0
Win32 Version: 5.04.00.2904
CodeBase: file:///c:/windows/assembly/gac/microsoft.directx.audiovideoplayback/1.0.2902.0__31bf3856ad364e35/microsoft.directx.audiovideoplayback.dll
----------------------------------------
Microsoft.DirectX
Assembly Version: 1.0.2902.0
Win32 Version: 5.04.00.2904
CodeBase: file:///c:/windows/assembly/gac/microsoft.directx/1.0.2902.0__31bf3856ad364e35/microsoft.directx.dll
----------------------------------------
************** JIT Debugging **************
To enable just in time (JIT) debugging, the config file for this
application or machine (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
For example:
<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the machine
rather than being handled by this dialog


Can somebody make sense of this nonsense. I can no longer play 6.4. Note that this was a copied version my original has Battle for the Baltic on it. Is this a diabolical plot by CC so I will play his mod? All I know is now only the vanilla version boots. Not even the kingdoms or Rise of Brittannia. Help...oh the humanity...