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Thread: Rome 0turn -DeWitt

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  1. #1

    Default Rome 0turn -DeWitt

    Playing H/H, BI.exe

    7 turns into the campaign yet, no screenies today because I have no time...


    1)....that got consumed by a really nice battle, where I was outnumbered 1:2 and had no upgrades on my "historical" built legion (8 principes, 4 triarii, 4 cav, 2 velites, 1 merc) + 7 units as reinforcements. That one was really tough, but earned my young scipio 2 x Hastae Purae + a Vexillium. Love those.

    On the other hand that was the only one, because only 2 cities rebelled, after that mopping up of half a stack maybe and rebellion is over now.

    2) Carthage conquered Arminium + Arretium in the meantime, have to go there next. Moneywise it was a little tight some turns, but I could still build in some cities besides warfare. Could be harder imho, but maybe I was just lucky with my rebellion. Now I can afford 3 full legions and still have building money. Feeling quite powerful.

    3) I have noticed I'm no longer able to retrain my 3rd type of cav (best one and AOR, forgot the name) in Capua, also no allied legions yet. Have to build up that city first to get these, that's nice. Difference just to 1turn or to 2.1a? Remember it being different.

    4) As already pointed out, the elections feel quite pointless. Some real reward for those, also taking into account the prominence of the message you get on that turn, would be nice!

  2. #2

    Default Re: Rome 0turn -DeWitt

    What was the battle against?


    Under patronage of Spirit of Rob; Patron of Century X, Pacco, Cherryfunk, Leif Erikson.

  3. #3

    Default Re: Rome 0turn -DeWitt

    2 Full stacks of roman rebels, lead by captains. Because they had a really nice cavalry advantage I wasn't able to rout them early...so not really 2:1 but it felt like that, because they had some chevrons to make things worse. Good idea to give them some!

  4. #4

    Default Re: Rome 0turn -DeWitt

    How many turns in? It'd be interesting to see those finance and other graphs


    Under patronage of Spirit of Rob; Patron of Century X, Pacco, Cherryfunk, Leif Erikson.

  5. #5
    Ybbon's Avatar The Way of the Buffalo
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    Default Re: Rome 0turn -DeWitt

    Did you keep Emporiae and Dyrrhacium or not?

  6. #6

    Default Re: Rome 0turn -DeWitt

    Patience dear readers...I'll post some screenies soon. But as I wrote it's only 7-8 turns in.

    I moved my troops there back to Italy, but noone attacked one of the now nearly empty settlements.
    Carthage has taken Sardinia though with the help of towered elephants...

  7. #7

    Default Re: Rome 0turn -DeWitt

    A few turns and a second heroic victory against Bomilkar's full stack with one full legion I get the impression these medals are awarded a bit too fast.
    Gained 2 coronae aureae, 1 more vexillia + 1 more hasta pura this time...

  8. #8

    Default Re: Rome 0turn -DeWitt

    We ought to add triggers to make sure you don't get more than one of the same sort at a time, but we may need to reduce the likelihood of these being awarded too:

    ;------------------------------------------
    Trigger Corona_Muralis_Centurion_1
    WhenToTest PostBattle

    Condition IsGeneral
    and GeneralFoughtInCombat
    and WonBattle
    and CultureType roman
    and I_ConflictType Siege
    and not Trait Coward1 > 0
    and not Trait LostEagle > 0
    and BattleOdds < 1.2
    and BattleOdds >=1

    and Trait Plebeian_Military_Tree >= 1

    Affects Corona_Muralis 1 Chance 25

    ;------------------------------------------
    Trigger Corona_Muralis_Centurion_2
    WhenToTest PostBattle

    Condition IsGeneral
    and GeneralFoughtInCombat
    and WonBattle
    and CultureType roman
    and I_ConflictType Siege
    and not Trait Coward1 > 0
    and not Trait LostEagle > 0
    and BattleOdds < 1
    and BattleOdds >=0.7
    and BattleSuccess >= clear
    and Trait Plebeian_Military_Tree >= 1

    Affects Corona_Muralis 1 Chance 40

    ;------------------------------------------
    Trigger Corona_Muralis_Centurion_3
    WhenToTest PostBattle

    Condition IsGeneral
    and GeneralFoughtInCombat
    and WonBattle
    and CultureType roman
    and I_ConflictType Siege
    and not Trait Coward1 > 0
    and not Trait LostEagle > 0
    and BattleOdds < 0.7
    and BattleSuccess >= close
    and Trait Plebeian_Military_Tree >= 1

    Affects Corona_Muralis 1 Chance 55

    I've just taken away some tax benefit (slashed from 200 to 50) for the Republican dictator. Let's see whether that makes things a bit more scary!


    Under patronage of Spirit of Rob; Patron of Century X, Pacco, Cherryfunk, Leif Erikson.

  9. #9
    dvk901's Avatar Consummatum est
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    Default Re: Rome 0turn -DeWitt

    Quote Originally Posted by tone View Post
    We ought to add triggers to make sure you don't get more than one of the same sort at a time, but we may need to reduce the likelihood of these being awarded too:

    ;------------------------------------------
    Trigger Corona_Muralis_Centurion_1
    WhenToTest PostBattle

    Condition IsGeneral
    and GeneralFoughtInCombat
    and WonBattle
    and CultureType roman
    and I_ConflictType Siege
    and not Trait Coward1 > 0
    and not Trait LostEagle > 0
    and BattleOdds < 1.2
    and BattleOdds >=1 <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
    and Trait Plebeian_Military_Tree >= 1

    Affects Corona_Muralis 1 Chance 25


    I've just taken away some tax benefit (slashed from 200 to 50) for the Republican dictator. Let's see whether that makes things a bit more scary!
    Why would you want to do that? Correct me if I'm wrong, but a condition of:

    and BattleOdds < 1.2

    Means that you're odds of winning the battle are less than 1.2 to 1.....meaning, that the battle is slightly in your favor or less. If you add this to it:

    and BattleOdds >=1

    You're saying that the battle MUST be exactly 1 to 1, or 1.1 to 1. So if the battle turned out to be 0.8 to 1, or even worse odds, you'd get nothing for it? It doesn't make sense?

    Creator of: "Ecce, Roma Surrectum....Behold, Rome Arises!"
    R.I.P. My Beloved Father

  10. #10

    Default Re: Rome 0turn -DeWitt

    It does, because the traits under that one are covering theother cases. I think.

  11. #11

    Default Re: Rome 0turn -DeWitt

    Exactly


    Under patronage of Spirit of Rob; Patron of Century X, Pacco, Cherryfunk, Leif Erikson.

  12. #12
    dvk901's Avatar Consummatum est
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    Default Re: Rome 0turn -DeWitt

    Quote Originally Posted by tone View Post
    Exactly
    Well, OK. If you want to give loyalty a go, I'll work on this and the 'ring' for it. See what I can do to keep multiple triggers firing as above.
    Last edited by dvk901; October 14, 2011 at 03:12 PM.

    Creator of: "Ecce, Roma Surrectum....Behold, Rome Arises!"
    R.I.P. My Beloved Father

  13. #13

    Default Re: Rome 0turn -DeWitt

    #2

    Ok just wanted to update with my new campaign, just after that really nice siege battle I was in. Then CTD. But this is probably a random one.

    So: Overview screenshots following this time for sure, but some comments first:


    Economy:
    Money feels roughly the same, but I'm always leaving only a skeleton crew in both colonies, and disbanding every allied unit which is not on garrsion duty because of the inevitable loss of Arminium and Arretium. Not using purely cheap garrison though, always one heavy unit + 1 light where possible. So: money could be tighter for me.

    Surprising:
    This time my elder Scipio and all his men got sunk by a pirate vessel. Heavy loss. (But not in 0turn - that's one of the reasons I play 1turn when not testing. Back to topic)

    Military:
    Turn 5 now, 2 full legions ready. 2 Battles so far, one with odds slightly in my favour, no medals this time. Second one the same, no medals. 3rd one, a siege slightly against higher numbers was just ended by CTD.
    Maybe it is enough to limit the medal number per turn, because when winning heroic victories like before you should get some medals. That's what I did, so maybe my statement to tune the chances down was not right. I didn't get some this time because the victories where clear but not that good. Fine I think.

  14. #14

    Default Re: Rome 0turn -DeWitt

    Was it a siege reinforcement CTD?


    Under patronage of Spirit of Rob; Patron of Century X, Pacco, Cherryfunk, Leif Erikson.

  15. #15

    Default Re: Rome 0turn -DeWitt

    No, that kind of CTD is probably really solved, had 2 of these situations in my last campaign and it worked fine. This one was mid-battle

    Now here are some screenies:
    Spoiler Alert, click show to read: 







  16. #16

    Default Re: Rome 0turn -DeWitt

    Graphs are looking good. Have worked hard to get all factions stable at around 30-80000 per turn. One or two go higher for a while, like Parthia until it has expanded a load.


    Under patronage of Spirit of Rob; Patron of Century X, Pacco, Cherryfunk, Leif Erikson.

  17. #17

    Default Re: Rome 0turn -DeWitt

    Small update:

    Turn 14 now, crushed the rebels and reconquered all city Carthage took from me. 1 vexilium so far, but no heroic victories as well.

    A question regarding the offices:

    I always have a leader for every army, is it advisable to bring them to the nearest settlement during quiet times, even if they are NOT governing it, to let them take part in the cursus honorum?

    And: I recently recruited a general, which took over my 3rd legion. After 1 battle he doesn't have any military traits, what is needed to start it for him? He's a plebeian.

  18. #18

    Default Re: Rome 0turn -DeWitt

    He should become Centurion after the first battle as long as he's already a plebeian....sometimes it can take a turn or two in order to kick things off. Also, he needs to be in the field rather than in a settlement to be showing his military traits.

    The traits are coded so that military traits will only show when a character is in the field or besieged in a settlement. The traits system is still tracking in a hidden way where that character has got to on his career ladder and will show at the correct level when he reappears in the field.


    Under patronage of Spirit of Rob; Patron of Century X, Pacco, Cherryfunk, Leif Erikson.

  19. #19

    Default Re: Rome 0turn -DeWitt

    Quote Originally Posted by tone View Post
    He should become Centurion after the first battle as long as he's already a plebeian....sometimes it can take a turn or two in order to kick things off. Also, he needs to be in the field rather than in a settlement to be showing his military traits.

    The traits are coded so that military traits will only show when a character is in the field or besieged in a settlement. The traits system is still tracking in a hidden way where that character has got to on his career ladder and will show at the correct level when he reappears in the field.
    So this supports my theory you need 2 battles so start the career. Strange though.

    I think you misunderstood my other question. It's good to know your military traits are still progressing even if not shown when residing in a settlement. What I'd like to know, how do you progress your legion commanders in the civil career (quaestor, aedile and so on)? Is it advisable and enough to send them to a settlement in peace times, even if that settlement already has a governor?

  20. #20

    Default Re: Rome 0turn -DeWitt

    The important thing is to have then in settlements at the time of elections. But there's also a time frame that these career advancements take....I'll update the diagram some time soon to show the maximum speed of progression

    in order to qualify as a quaestor though there are minimum requirements such as having clients and estates as a patrician and being at the top of your career for other classes
    Last edited by tone; October 15, 2011 at 03:56 AM.


    Under patronage of Spirit of Rob; Patron of Century X, Pacco, Cherryfunk, Leif Erikson.

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