Results 1 to 17 of 17

Thread: Barron's Alliance Script

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default Barron's Alliance Script

    is it possible to make the Baron's script work with several factions? for example instead of just having barons alliance for england, you have it for scotland, Ireland and Norway too...all at the same time?

    also is it possible that if the Irish Barons Alliance rebel can they be a diffrent faction than the english Barons alliance faction?

    thanks for the reply

  2. #2

    Icon1 Re: Barron's Alliance Script

    Toho: The barons_alliance faction is really just a shadow faction with an extra scripted way of emerging. So as long as you have enough room to add three extra factions, you can have a shadow faction for the Scotland, Ireland and Norway factions, and yes you can make each one of those factions emerge in exactly the same way as the barons_alliance faction does.

    Though this is not directly related to your question, there is probably no need for the emerging faction to actually be the shadow faction of the faction it is emerging from.

  3. #3
    AJStoner's Avatar Lord of Entropy
    Join Date
    Dec 2010
    Location
    Currently exiled to Florida
    Posts
    1,746

    Default Re: Barron's Alliance Script

    Quote Originally Posted by TNZ View Post
    Though this is not directly related to your question, there is probably no need for the emerging faction to actually be the shadow faction of the faction it is emerging from.
    This is correct.

    *MEMBER OF THE HOUSE OF HADER* *UNDER THE CRUEL & MERCILESS PATRONAGE OF y2day*

  4. #4
    Kiliç Alì's Avatar Domesticus
    Artifex

    Join Date
    Feb 2011
    Location
    Italy
    Posts
    2,114

    Default Re: Barron's Alliance Script

    Quote Originally Posted by TNZ View Post
    Though this is not directly related to your question, there is probably no need for the emerging faction to actually be the shadow faction of the faction it is emerging from.
    I think this is a first answer.
    In pratics, you make a shadow-fation for SE, one for ME, one for NE and go on... And then you script te conditions of their emergeance.
    The limit is, once the shadow faction emerged from a faction, then other faction with the same culture won't suffer any rebellion, right?
    Bellum Crucis has such a feature, there is a Barons'Alliance faction that can emerge from european factions and an Emirs'Union faction (not sure about the name) for islamic ones.
    So, acually, yes, it is possible, and shouldn't be so difficult IMO.
    Last edited by Kiliç Alì; October 17, 2011 at 07:57 AM.

    Member of the Imperial House of Hader, proud client of The only and sole Ferrit

  5. #5

    Default Re: Barron's Alliance Script

    well the thing is what im trying to do is very role play oriented if i remeber correctly in Britannia campaign if your leader had low authority and generals had low loyalty then the barons were more likely to show up. so is what i just said truth or am i wrong? and if it is truth and as you have said this can be applied to any faction to have this "shadow" faction as you said with the same functions? thanks a lot

    i need it emerging because i need something similar to "the minor lords of BlaBla have rebelled against you for X reason" and i want it this faction to act as a regular faction that attacks, makes alliances and etc. not just some random rebel faction that just sits there with its finger in its nose XD

  6. #6
    AJStoner's Avatar Lord of Entropy
    Join Date
    Dec 2010
    Location
    Currently exiled to Florida
    Posts
    1,746

    Default Re: Barron's Alliance Script

    Shadow factions are full-fledged players once they spawn, they do everything the other factions do.

    *MEMBER OF THE HOUSE OF HADER* *UNDER THE CRUEL & MERCILESS PATRONAGE OF y2day*

  7. #7

    Default Re: Barron's Alliance Script

    thank you very much

  8. #8

    Default Re: Barron's Alliance Script

    is it possible to give the option to the player, to become the shadow-emerging-faction upon its creation ?

    let's say right afterwards, with a yes/no event?

    as in taking the "rebels" side and fighting against his former self ?


  9. #9
    AJStoner's Avatar Lord of Entropy
    Join Date
    Dec 2010
    Location
    Currently exiled to Florida
    Posts
    1,746

    Default Re: Barron's Alliance Script

    You could do that in the first MTW but not now. Sadly a bunch of good things from the first game were lost...

    *MEMBER OF THE HOUSE OF HADER* *UNDER THE CRUEL & MERCILESS PATRONAGE OF y2day*

  10. #10
    Kiliç Alì's Avatar Domesticus
    Artifex

    Join Date
    Feb 2011
    Location
    Italy
    Posts
    2,114

    Default Re: Barron's Alliance Script

    I don't think so.
    I think you can, but this will mean a lot of work.
    Let's say we have an England and a Baron Factions. You are england.
    Basically, you make a y\n event BEFORE the new faction emerges. then:
    YES -> you are still England, and barons emerges. nothing new
    NO -> england change its banner and its name into Barons (like Kalmar union script), new generals are spawned and old ones are removed.England faction re-emerges for the settlements England should own; of course, this would require a lot of work with the campaign_script.
    Last edited by Kiliç Alì; October 15, 2011 at 07:07 PM.

    Member of the Imperial House of Hader, proud client of The only and sole Ferrit

  11. #11
    AJStoner's Avatar Lord of Entropy
    Join Date
    Dec 2010
    Location
    Currently exiled to Florida
    Posts
    1,746

    Default Re: Barron's Alliance Script

    Quote Originally Posted by Kiliç Alì View Post
    I don't think so.
    I think you can, but this will mean a lot of work.
    Let's say we have an England and a Baron Factions. You are england.
    Basically, you make a y\n event BEFORE the new faction emerges. then:
    YES -> you are still England, and barons emerges. nothing new
    NO -> england change its banner and its name into Barons (like Kalmar union script), new generals are spawned and old ones are removed.England faction re-emerges for the settlements England should own; of course, this would require a lot of work with the campaign_script.
    This could work but the problem I see is the number of territories each would have. The BA comes in with a small number and if this were made to turn into England (because you, as England, chose the rebels) then the rebellion would come into possession of most of England's land right off the bat, and likely in control of London to boot. Also, I'm not sure how transforming 2 faction at once would affect the game.

    *MEMBER OF THE HOUSE OF HADER* *UNDER THE CRUEL & MERCILESS PATRONAGE OF y2day*

  12. #12
    Polycarpe's Avatar Back into action!
    Join Date
    Feb 2010
    Location
    Quebec, Canada
    Posts
    3,338

    Default Re: Barron's Alliance Script

    Got a question regarding the script, instead to link a shadow faction to a faction, how about a culture? My idea is to make a shadow faction to the player for any factions he will play, since it's limited to the number of faction maybe that would work like a shadow faction (emergent) that represent all the northern_european factions, same for southern_european, etc. Do you think it's possible?

  13. #13

    Default Re: Barron's Alliance Script

    so lets say i have 10 factions, 7 of these faction have a shadow faction and the other 3 share one shadow faction.

    when the player's shadow faction rebels he gets to choose either side (by switching name, icon & territories owned)?

    and lets say the choosing the rebel side is actually possible does that mean when the shadow faction that rebels against the now new rebel faction would be the same? that would mean the shadow faction would be rebelling itself right?

  14. #14
    Kiliç Alì's Avatar Domesticus
    Artifex

    Join Date
    Feb 2011
    Location
    Italy
    Posts
    2,114

    Default Re: Barron's Alliance Script

    ok. this means 7+7+3+1 = 18 faction slots. and right, basically the new rebel faction rebels against itself

    Member of the Imperial House of Hader, proud client of The only and sole Ferrit

  15. #15
    Polycarpe's Avatar Back into action!
    Join Date
    Feb 2010
    Location
    Quebec, Canada
    Posts
    3,338

    Default Re: Barron's Alliance Script

    Thanks to confirm me this info, now I need to try to figure it out how to do this with culture instead of faction per say.

  16. #16
    Kiliç Alì's Avatar Domesticus
    Artifex

    Join Date
    Feb 2011
    Location
    Italy
    Posts
    2,114

    Default Re: Barron's Alliance Script

    But I mean, can't you even use the script selecting by faction instead of culture, since you know wich culture each faction is?

    Member of the Imperial House of Hader, proud client of The only and sole Ferrit

  17. #17
    Polycarpe's Avatar Back into action!
    Join Date
    Feb 2010
    Location
    Quebec, Canada
    Posts
    3,338

    Default Re: Barron's Alliance Script

    Quote Originally Posted by Kiliç Alì View Post
    But I mean, can't you even use the script selecting by faction instead of culture, since you know wich culture each faction is?
    If Bellum Crecis did it, it must be possible, I am kinda a starter on script so I can't really say but this thread may have the necessary info but I don't udnerstand it.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •