This is a thread intended to outline my play in Rise of the Samurai and what I felt were natural directions to expand and create chokepoints to set up a "turtle and hold" economic loop. Key border towns are heavily fortified with the intent of creating a wall to break the back of any encroaching armies.
I haven't played every clan and thus don't know every chokepoint so any additions you might have are welcomed. This little guide is ONLY intended for use against the AI. People are quite a bit smarter than this.
General Notes
When fortifying a province, my general approach is this:
- You can defend a basic tier 1 town but you hardly ever want to. But if you feel threatened, put extra Levy in the town and use the pre-placed low barricades to your advantage. Place your Naginata Levy beyond the low walls. I have a saved replay beating 2:1 odds in a basic town on Hard, took me a couple of tries to pull it off though.
- As soon as feasable, build your province up to at least the Stronghold level (the first level that offers fortification). This will consume 1 additional food. I actually haven't ever been involved in an engagement beyond the Stronghold level so I dont know what kind of towers/defensive emplacements are added at higher tiers.
- A Stronghold can withstand 2x its number of Levy attackers due to the low morale of attackers and minimal losses incurred by defenders.
- Go for the 1 recruitment slot / garrison line unless you specifically want to build units here.
- Go for the Dry Field Agriculture line unless you specifically want to build mounted units here.
- Don't build any dojos, again, unless you specifically want to. Use the additional construction slots on Food Storage for more food.
- Manually build 1-2 Bow Levy in the town, to support the garrisoned forces which lean towards Naginata Levy.
North Eastern Provinces (Fujiwara clans)
Most traffic to the north tends to go through the province of Fukushima. There is a tree-lined mountain pass from both Fukushima and Echigo provinces through to Uzen provinces, ideal for secretly moving through with an army, but both routes will heavily tax your movement points and thus take at least two turns to get where you want to go. If you can take and hold Fukushima (by attacking through the pass from Uzen), a single unit in the pass from Echigo to Uzen can provide ample warning of a flanking army. I've yet to encounter an AI that takes the passes (except when playing Chosokabe heh), most will simply follow the roads instead.
If you are defending the northern provinces I would suggest fortifying either Fukushima (western Fujiwara) or Miyagi (eastern Fujiwara). I've had a lot of success fortifying Fukushima against 3 hostile clans to the south that all hit me with simultaneous declarations of war. If you choose to take Fukushima, you will quickly come into conflict with your sister clan as that province is their natural expansion as well. Be prepared to deal with them. Once you do, you can capture and hold the entire north and set up Fukushima as your gateway to the south.
Note that even in my Normal mode games, by the time I rushed an army south to take Fukushima, the provincial owners had built a Military Port on the coast. This is a huge advantage (as it is money somebody ELSE spends effectively building up YOUR navy). I was able to devote my northernmost port to trade and taking the northern trading node.
South Eastern Provinces (southern Minamoto clan)
Unfortunately to adequately defend here requires you to take at least two provinces: Suruga and Kai... fortunately the Takeda of RotS start with Minamoto allegiance and can be bought out with a Junsutsushi fairly early (on normal at least).
This sets you up with a very solid defense; west at Suruga (which itself defends Kai from an unexpected attack), north at Kai, leaving you free to expand eastwards towards the craftworks in Hitachi province. There is an iron mine in Kazusa and you want it.
In my multiple plays of the southern Minamoto clan, the northern Minamoto clan tends to expand north and west. In a fit of historical irony two lesser clans ganged up and wiped it out.
Central Eastern Provinces (northern Minamoto clan)
The northern Minamoto (I forget the name, sorry) start with North and South Shinano. In my gameplay I have expanded into Echigo and almost immediately regretted it; it is far from your military producing provinces and I didnt find it a particularly desirable province to even bother holding onto. Naval Tradition.. um.. yay?
South Shinano is only approachable from North Shinano and Mino; I usually set it up as a bulwark to the west. I then dig in at North Shinano as well to hold against Takeda, to the south, and... well, basically every other direction too. Unfortunately the town of North Shinano province lies a little beyond the bend in the road leading to South Shinano, so you will want to station a unit or a spotter on the road outside of town to intercept any approaching Takeda or Minamoto army from the south. If you don't push south your sister clan will likely expand east and west and generally leave you alone.
If I had to play it again I would expand northwest towards the Ikko provinces of Vanilla with the goal of taking everything up to Echizen lightning fast, and then digging in hard. Your east and south borders are North Shinano, western border is South Shinano and Echizen, and you're only really vulnerable to an attack along the coast from the direction of Echigo (Vanilla Jinbo/Uesugi provinces).
The Center (Kyoto Taira)
I've only started this clan very recently. The vassals sound good on paper but in reality it's a bunch of bad seeds in the middle of your territory that have different allegiances. You will want to take them eventually. I immediately rushed Echizen and Kaga, with the intent of setting a northern bulwark at Kaga. My eastern bulwark will be in Mikawa; normally I make this Owari province in Vanilla but in RotS, the Horse resource of Tokugawa has been replaced by an Iron mine that I think you will want to acquire.
I'm not too worried about an attack from South Shinano, though I will likely keep a scouting force or a monomi along the road there to spot any attackers. Reinforcements can be pulled quickly from Mikawa/Owari.
The approaches from the west are divided by a mountain range so that there are three natural chokepoints: Settsu chokes off an approach along the southern central coast. Kyoto can only be invaded via Tamba province and Echizen from Wakasa. I will have to check the map again but as I recall the two roads merge along the northern central coast to at either Tango or Tajima provinces. From there you can simultaneously block both approaches. My concern is whether your sister clan holds that key province.
You end up holding the "core" of Japan; all the monomi producing provinces, blockaded by Kaga to the northeast, Mikawa to the east, Settsu along the coast to the southwest, and Tajima along the coast to the northwest. Everyone inside those borders must be made to submit... or die.
The West (naval Taira)
I haven't played this clan so i'm going off memory. However, your only major clan threat is to the east, your sister Taira clan, which would be fortified in a mirror fashion to theirs. Tajima and Harima should successfully blockade them; then you can expand westwards towards Kyushu. I'm afraid I dont remember any great chokepoints to the west other than Buzen province, which is a long way to the west. I have yet to play this clan but if I did, I would almost certainly fortify heavily to the east and expand westward, going for the gold, iron and craftwork resources I know are in that direction.
A sneaky thing to do may be to load up a strike force and do a naval invasion of Buzen province. Once you hold it, you can fortify like mad. I've tried that in Vanilla and failed miserably (by the time you land, your force - which left several turns ago - is outnumbered) but with the way the AI doesn't seem to build up fortifications, and the ease of taking a simple town in RotS, this may be doable.
Once you hold Buzen you can simply expand westwards from central Japan until you've filled in the gap. I have no idea how realistic this is to actually pull off (i'm kind of doubtful truth be told).




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