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Thread: V1650! Version 1.5 released!

  1. #141
    General Brewster's Avatar The Flying Dutchman
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    Default Re: V1650 a Dutch VOC mod. Béta 1.0 released!

    Quote Originally Posted by Taraphir View Post
    Many thanks for the quick answer General Brewster!
    No problem

  2. #142
    Renatuz's Avatar Foederatus
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    Default Re: V1650 a Dutch VOC mod. Béta 1.0 released!

    Good morning General Sir,

    Yesterday I enjoyed testing the new Mod for a couple of hours. As said I held a blocnote on the side to write down some ideas and tips;
    - The flag of Scotland should be corrected
    - Perhaps rename Westphalia to Munster?
    - there is a 2nd plug bayonet in the researchscreen that takes 120+ turns to research
    - the startscreen is on the coast of Africa instead of NL (minor detail)
    - 1652 no outbreak of hostilities between NL and England
    - I have not found a repair at sea button, should it be during the battle or on the strategymap?

    The units were very nice! Will you guys also be altering the unitpics to match the look of the new units? (idem for the ships) This really might add to the 17th century atmosphere.
    I hope you will go deeper into changing that so also the looks will start to differentiate the Mod even further from the original game.

    Most enjoyable, great work, loving it!

    Rgds,

    Renatuz

  3. #143
    Jokern's Avatar Mowbray of Nottingham
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    Default Re: V1650 a Dutch VOC mod. Béta 1.0 released!

    Quote Originally Posted by Renatuz View Post
    Good morning General Sir,

    Yesterday I enjoyed testing the new Mod for a couple of hours. As said I held a blocnote on the side to write down some ideas and tips;
    - The flag of Scotland should be corrected
    - Perhaps rename Westphalia to Munster?
    - there is a 2nd plug bayonet in the researchscreen that takes 120+ turns to research
    - the startscreen is on the coast of Africa instead of NL (minor detail)
    - 1652 no outbreak of hostilities between NL and England
    - I have not found a repair at sea button, should it be during the battle or on the strategymap?

    The units were very nice! Will you guys also be altering the unitpics to match the look of the new units? (idem for the ships) This really might add to the 17th century atmosphere.
    I hope you will go deeper into changing that so also the looks will start to differentiate the Mod even further from the original game.

    Most enjoyable, great work, loving it!

    Rgds,

    Renatuz
    - It was intentional that Scotland got that flag; it is to represent the English Civil War. We might change the flag later, but now it's there to represent that it is the British cavaliers.

    - If it is the region you're talking about, then no.

    - That is the tech that enables line infantry and militia, it will get a personal UI pic later.

    - That we know and it will (eventually) be fixed. It's the game that does that automatically.

    - To make a war happen between GB and NL, we need a scripter.

    - I don't think the repair at sea ability exists in ETW, but if it did it would be in battles.

    - Yes, we're planning to add new UI cards for every new unit.

  4. #144
    Tiro
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    Default Re: V1650 a Dutch VOC mod. Béta 1.0 released!

    Hi, why we do not work? In doing I installed by instructions. In the campaign there is no change and the same goes for the unit. In what is the problem? Thanks

  5. #145
    The Vengur's Avatar Bloodthirsty Lunatic
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    Default Re: V1650 a Dutch VOC mod. Béta 1.0 released!

    Quote Originally Posted by kubo4747 View Post
    Hi, why we do not work? In doing I installed by instructions. In the campaign there is no change and the same goes for the unit. In what is the problem? Thanks
    did you use modmanager or userscript?
    Quote Originally Posted by trance View Post
    I might have inherited the stature and alcohol consumption of our ancestors, but Vengur got the ruthless, psychopathic bloodlust.
    Quote Originally Posted by s.rwitt View Post
    New rule: -one player each session will be designated the "Vengur Handler". It is like a dog handler in real life but you have to also pay attention to where his weapon is pointed at all times, make sure he does not have access to a parachute while in a chopper, keep him from running into buildings which the rest of the squad is currently suppressing, etc. An AGM/ACE compatible leash has been added to VAS.

  6. #146
    Tiro
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    Default Re: V1650 a Dutch VOC mod. Béta 1.0 released!

    Yes

  7. #147
    The Vengur's Avatar Bloodthirsty Lunatic
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    Default Re: V1650 a Dutch VOC mod. Béta 1.0 released!

    witch one did you use?, modmanager or user.script
    Quote Originally Posted by trance View Post
    I might have inherited the stature and alcohol consumption of our ancestors, but Vengur got the ruthless, psychopathic bloodlust.
    Quote Originally Posted by s.rwitt View Post
    New rule: -one player each session will be designated the "Vengur Handler". It is like a dog handler in real life but you have to also pay attention to where his weapon is pointed at all times, make sure he does not have access to a parachute while in a chopper, keep him from running into buildings which the rest of the squad is currently suppressing, etc. An AGM/ACE compatible leash has been added to VAS.

  8. #148
    Tiro
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    Default Re: V1650 a Dutch VOC mod. Béta 1.0 released!

    I also tried through the mod manager and user.cript. But never together.

  9. #149
    The Vengur's Avatar Bloodthirsty Lunatic
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    Default Re: V1650 a Dutch VOC mod. Béta 1.0 released!

    where did you place your user.script?, for modmanager, remember to uncheck the boxes on the side
    Quote Originally Posted by trance View Post
    I might have inherited the stature and alcohol consumption of our ancestors, but Vengur got the ruthless, psychopathic bloodlust.
    Quote Originally Posted by s.rwitt View Post
    New rule: -one player each session will be designated the "Vengur Handler". It is like a dog handler in real life but you have to also pay attention to where his weapon is pointed at all times, make sure he does not have access to a parachute while in a chopper, keep him from running into buildings which the rest of the squad is currently suppressing, etc. An AGM/ACE compatible leash has been added to VAS.

  10. #150
    Prince of Judah's Avatar Senator
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    Default Re: V1650 a Dutch VOC mod. Béta 1.0 released!

    In my opinion musketeers kill armored infantry much too quickly. Do y'all intend to add other types of armored infantry and cavalry besides pikemen and curaissers?

  11. #151
    General Brewster's Avatar The Flying Dutchman
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    Default Re: V1650 a Dutch VOC mod. Béta 1.0 released!

    Quote Originally Posted by Prince of Judah View Post
    In my opinion musketeers kill armored infantry much too quickly. Do y'all intend to add other types of armored infantry and cavalry besides pikemen and curaissers?
    We are still finding the balance and
    yes of course but our modeler is very busy at this moment.

  12. #152
    Tiro
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    Default Re: V1650 a Dutch VOC mod. Béta 1.0 released!

    I installed mode normally according to instructions.When you start the campaign, the campaign is the same as the original game and the units are not changed.I tried to put user.script and nothing happened, then I tried it through the mod manager and also nothing, but I never tried to put user.script and activate the mod manager simultaneously.In mod manager I have turned on field all files.

  13. #153
    General Brewster's Avatar The Flying Dutchman
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    Default Re: V1650 a Dutch VOC mod. Béta 1.0 released!

    Use mod manager,
    Un-check the boxes on the right. then on the left the mod.pack will appear check that box on then click on launch.

  14. #154
    Tiro
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    Default Re: V1650 a Dutch VOC mod. Béta 1.0 released!

    It does not work

  15. #155
    General Brewster's Avatar The Flying Dutchman
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    Default Re: V1650 a Dutch VOC mod. Béta 1.0 released!

    Can you make a screenshot and post it here ? of you're ETW directory and mod manager ?

  16. #156
    Tiro
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    Default Re: V1650 a Dutch VOC mod. Béta 1.0 released!

    Omg, yes
    Everything I did as instructed and it does not work, I am not stupid

  17. #157
    General Brewster's Avatar The Flying Dutchman
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    Default Re: V1650 a Dutch VOC mod. Béta 1.0 released!

    I'm willing to help you. Don't say i call you stupid.

  18. #158
    Renatuz's Avatar Foederatus
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    Default Re: V1650 a Dutch VOC mod. Béta 1.0 released!

    General Sir,
    it looks like Kubo4747 has the same issue as I had. He should check if the packs from the .RAR are really in the path C\ ....... data, and C\ ........ campaign.
    When unpacking RAR sometimes puts the packs at the desktop instead of in the desired path. When that happens the V1650 does not appear in the Mod Manager list.
    This may have something to do with Windows 7. Hope this is of any help...
    Greetz,
    Renatuz.

  19. #159
    Taraphir's Avatar Semisalis
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    Default Re: V1650 a Dutch VOC mod. Béta 1.0 released!

    Quote Originally Posted by kubo4747 View Post
    Omg, yes
    Everything I did as instructed and it does not work, I am not stupid
    General Brewster is an Officer and Gentleman. He will treat you with dignity!

  20. #160
    Renatuz's Avatar Foederatus
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    Default Re: V1650 a Dutch VOC mod. Béta 1.0 released!

    General Sir,

    Check out the below link for actual dutch navy strength, ship types, commanders and shipnames:
    http://www.spanishsuccession.nl/dutch_navy.html#5

    Rgds,
    Renatuz

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