Good morning General Sir,
Yesterday I enjoyed testing the new Mod for a couple of hours. As said I held a blocnote on the side to write down some ideas and tips;
- The flag of Scotland should be corrected
- Perhaps rename Westphalia to Munster?
- there is a 2nd plug bayonet in the researchscreen that takes 120+ turns to research
- the startscreen is on the coast of Africa instead of NL (minor detail)
- 1652 no outbreak of hostilities between NL and England
- I have not found a repair at sea button, should it be during the battle or on the strategymap?
The units were very nice! Will you guys also be altering the unitpics to match the look of the new units? (idem for the ships) This really might add to the 17th century atmosphere.
I hope you will go deeper into changing that so also the looks will start to differentiate the Mod even further from the original game.
Most enjoyable, great work, loving it!
Rgds,
Renatuz
- It was intentional that Scotland got that flag; it is to represent the English Civil War. We might change the flag later, but now it's there to represent that it is the British cavaliers.
- If it is the region you're talking about, then no.
- That is the tech that enables line infantry and militia, it will get a personal UI pic later.
- That we know and it will (eventually) be fixed. It's the game that does that automatically.
- To make a war happen between GB and NL, we need a scripter.
- I don't think the repair at sea ability exists in ETW, but if it did it would be in battles.
- Yes, we're planning to add new UI cards for every new unit.
Hi, why we do not work? In doing I installed by instructions. In the campaign there is no change and the same goes for the unit. In what is the problem? Thanks
Yes![]()
I also tried through the mod manager and user.cript. But never together.
In my opinion musketeers kill armored infantry much too quickly. Do y'all intend to add other types of armored infantry and cavalry besides pikemen and curaissers?
I installed mode normally according to instructions.When you start the campaign, the campaign is the same as the original game and the units are not changed.I tried to put user.script and nothing happened, then I tried it through the mod manager and also nothing, but I never tried to put user.script and activate the mod manager simultaneously.In mod manager I have turned on field all files.
Use mod manager,
Un-check the boxes on the right. then on the left the mod.pack will appear check that box on then click on launch.
It does not work![]()
Can you make a screenshot and post it here ? of you're ETW directory and mod manager ?
Omg, yes
Everything I did as instructed and it does not work, I am not stupid![]()
I'm willing to help you. Don't say i call you stupid.
General Sir,
it looks like Kubo4747 has the same issue as I had. He should check if the packs from the .RAR are really in the path C\ ....... data, and C\ ........ campaign.
When unpacking RAR sometimes puts the packs at the desktop instead of in the desired path. When that happens the V1650 does not appear in the Mod Manager list.
This may have something to do with Windows 7. Hope this is of any help...
Greetz,
Renatuz.
General Sir,
Check out the below link for actual dutch navy strength, ship types, commanders and shipnames:
http://www.spanishsuccession.nl/dutch_navy.html#5
Rgds,
Renatuz