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Thread: V1650! Version 1.5 released!

  1. #121
    General Brewster's Avatar The Flying Dutchman
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    Default Re: V1650 a Dutch VOC mod. Béta 1.0 released!

    Awesome thanks!

  2. #122
    The Vengur's Avatar Bloodthirsty Lunatic
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    Default Re: V1650 a Dutch VOC mod. Béta 1.0 released!

    New Campaign screens are up.
    Quote Originally Posted by trance View Post
    I might have inherited the stature and alcohol consumption of our ancestors, but Vengur got the ruthless, psychopathic bloodlust.
    Quote Originally Posted by s.rwitt View Post
    New rule: -one player each session will be designated the "Vengur Handler". It is like a dog handler in real life but you have to also pay attention to where his weapon is pointed at all times, make sure he does not have access to a parachute while in a chopper, keep him from running into buildings which the rest of the squad is currently suppressing, etc. An AGM/ACE compatible leash has been added to VAS.

  3. #123
    General Brewster's Avatar The Flying Dutchman
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    Default Re: V1650 a Dutch VOC mod. Béta 1.0 released!

    For the new version of V1650 the V1650 team wants to know what you want!

    Do you want better artillery do you feel that you're faction is left out ?
    Leave a message with what you want for the next version of V1650!

  4. #124
    Taraphir's Avatar Semisalis
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    Default Re: V1650 a Dutch VOC mod. Béta 1.0 released!

    Hello General Brewster. Maybe you can find something interesting for your project on these Sites:

    http://vocwarfare.net/
    http://www.ellipsis.cx/~liana/names/other/vocships.html
    http://www.vocsite.nl/schepen/index.html ( Its in Dutch. I´m therefore reckon you know this Site already)

  5. #125
    General Brewster's Avatar The Flying Dutchman
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    Default Re: V1650 a Dutch VOC mod. Béta 1.0 released!

    Thank you very much !

  6. #126
    Renatuz's Avatar Foederatus
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    Default Re: V1650 a Dutch VOC mod. Béta 1.0 released!

    General Sir,
    where can I find the 'modmanager' to get this mod running? I am not a great IT-man and like mod's with a .exe extension more because that does all the installation work...
    The location to put the script was not clear neither... :o(

    Thanks!

    First tips that are allready on my mind;
    -

  7. #127
    Renatuz's Avatar Foederatus
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    Default Re: V1650 a Dutch VOC mod. Béta 1.0 released!

    Here perhaps some ideas:

    - New York should be dutch in the start position, historically it was so untill 1664
    - NL should have 2 harbours so we do not have to chose between a marine or a commercial harbour (perhaps add Rotterdam) This reflects better the naval capacity of the time
    - due to the shallowness of NL harbours it should not be possible to have 1st Rate ships of the line. (the technology should be available though for in other harbours overseas just like Spain did in Cuba)
    - I do not know if you are going to alter the maps, but if you would like to put more accent on the East Indies you could check out Siam Total War (through Moddb)
    - The dutch naval technology should be very advanced allready at 1650 so that they could be able to have those big navy batlles like the 4 days battle or the Battle at Schooneveld on 6/6/1673
    - Our biggest ships at that time had maximum 82 guns, the english had 4 of more than 100.

    Rgds,

    Renatuz

  8. #128
    General Brewster's Avatar The Flying Dutchman
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    Default Re: V1650 a Dutch VOC mod. Béta 1.0 released!

    Quote Originally Posted by Renatuz View Post
    General Sir,
    where can I find the 'modmanager' to get this mod running? I am not a great IT-man and like mod's with a .exe extension more because that does all the installation work...
    The location to put the script was not clear neither... :o(

    Thanks!

    First tips that are allready on my mind;
    -
    Probably the folder that you need is not visible by default on you're computer i recommend use of modmanager

    http://www.twcenter.net/forums/attac...3&d=1253984165

    i shall add it to the opening post to for other people

    Quote Originally Posted by Renatuz View Post
    Here perhaps some ideas:

    - New York should be dutch in the start position, historically it was so untill 1664
    - NL should have 2 harbours so we do not have to chose between a marine or a commercial harbour (perhaps add Rotterdam) This reflects better the naval capacity of the time
    - due to the shallowness of NL harbours it should not be possible to have 1st Rate ships of the line. (the technology should be available though for in other harbours overseas just like Spain did in Cuba)
    - I do not know if you are going to alter the maps, but if you would like to put more accent on the East Indies you could check out Siam Total War (through Moddb)
    - The dutch naval technology should be very advanced allready at 1650 so that they could be able to have those big navy batlles like the 4 days battle or the Battle at Schooneveld on 6/6/1673
    - Our biggest ships at that time had maximum 82 guns, the english had 4 of more than 100.

    Rgds,

    Renatuz
    New York is in NL possession, we cant add an other harbor to the Netherlands and the one there is the port of Rotterdam, ships are a central point in the upcoming version of V1650. We are not altering maps as we have no one who knows how to do that and as you will see the dutch can recruit proper ships for the era

    Also De Zeven Provinciën is added as a special dutch only ship as you will see
    In case you did not notice I myself am Dutch with interest in the era so things will be as historical as can be

  9. #129
    Taraphir's Avatar Semisalis
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    Default Re: V1650 a Dutch VOC mod. Béta 1.0 released!

    Adrian74´s units for this mod are first rate.

  10. #130
    MasterBigAb's Avatar Valar Morghulis
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    Default Re: V1650 a Dutch VOC mod. Béta 1.0 released!

    Looks good, looks promising....

    I shall be back....

  11. #131
    General Brewster's Avatar The Flying Dutchman
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    Default Re: V1650 a Dutch VOC mod. Béta 1.0 released!

    Quote Originally Posted by Taraphir View Post
    Adrian74´s units for this mod are first rate.
    They are indeed!

    Quote Originally Posted by MasterBigAb View Post
    Looks good, looks promising....

    I shall be back....
    Thank you!

    And our little secret

  12. #132
    Renatuz's Avatar Foederatus
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    Default Re: V1650 a Dutch VOC mod. Béta 1.0 released!

    Good morning,

    How does this Mod Manager work? When I launch it I get a list of extensions but I do not see the 'Main V1 pack' on it?
    Is there a description or a printscreen that can show me how? Dying to get started on this game......

    Thanks in advance,

    Renatuz

  13. #133
    Renatuz's Avatar Foederatus
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    Default Re: V1650 a Dutch VOC mod. Béta 1.0 released!

    By the way,

    I found some usefull 1650 maps for the New World:
    http://www.google.nl/imgres?q=americ...1t:429,r:0,s:0

    And because there is no territory to represent the dutch pressence in Brazil I would advice to let the dutch start with a merchantfleet allready at the coast there.

  14. #134
    Renatuz's Avatar Foederatus
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    Default Re: V1650 a Dutch VOC mod. Béta 1.0 released!

    Same thing at the Ivory coast and on the other side next to Mozambique where they had driver off the portugese.

  15. #135
    General Brewster's Avatar The Flying Dutchman
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    Default Re: V1650 a Dutch VOC mod. Béta 1.0 released!

    Quote Originally Posted by Renatuz View Post
    Good morning,

    How does this Mod Manager work? When I launch it I get a list of extensions but I do not see the 'Main V1 pack' on it?
    Is there a description or a printscreen that can show me how? Dying to get started on this game......

    Thanks in advance,

    Renatuz
    Open modmanager then to the right you see 2 boxes that you can un-check, un-check them then on the left you will see the pack check it on and launch

    Quote Originally Posted by Renatuz View Post
    By the way,

    I found some usefull 1650 maps for the New World:
    http://www.google.nl/imgres?q=americ...1t:429,r:0,s:0

    And because there is no territory to represent the dutch pressence in Brazil I would advice to let the dutch start with a merchantfleet allready at the coast there.
    Awesome thank you.

    Quote Originally Posted by Renatuz View Post
    Same thing at the Ivory coast and on the other side next to Mozambique where they had driver off the portugese.
    Later on that will be looked into
    Please dont post triple posts not allowed by the ToS.

  16. #136
    Taraphir's Avatar Semisalis
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    Default Re: V1650 a Dutch VOC mod. Béta 1.0 released!

    Just one question General Brewster. I believe you defined the startdate to be in 1650.
    In wich year will the game end (as far as I know its defined in the vicoriy conditions in the startpos.esf)?

  17. #137
    General Brewster's Avatar The Flying Dutchman
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    Default Re: V1650 a Dutch VOC mod. Béta 1.0 released!

    The game starts in 1650 and ends in 1750 if i recall good
    We are still figuring that out a bit.

  18. #138
    Renatuz's Avatar Foederatus
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    Default Re: V1650 a Dutch VOC mod. Béta 1.0 released!

    General Sir,
    Here some things I thought of and found that might be usefull:
    -Can we make territories of the islands that are now tradingzones in Indonesia ?
    -The Netherlands at the time was severely hindered by the internal strive between republicans and monarchists, is/can that be effected in the characters like generals or ministers?
    -In the 4-day seabattle the result was only 10 ships sunk for the English and only 4 for the dutch. The 'killratio'was quite low, there were far more ships damaged and withdrawn due to that.
    -
    If there is no possibility to make territories of the tradingzones, is there a way for ships to make repairs at sea just like in Napoleon TW naval warfare?
    -is Munster a faction? (in 1672 it was one of the opponents of NL)
    -
    The French had serious interest in Southern Netherlands that should be causing them to go to war with Spain?
    -Scotland independent untill 1707, are they also in this Mod?
    -Here some population growth stats: there was an impressive growth of Holland's cities between 1647 and 1688. But there can be no doubt either, on the basis of Table 30, ('The population of the main Holland cities 1635-1700'), that far and away the most impressive growth occurred between 1647 and 1672, an increase of the order of 34%, as against a mere c.1.2% between 1672 and 1688. Indeed, between 1672 and 1688, only Rotterdam of the six main cities of Holland appears to have increased its population
    -The importance of trade at the baltic sea wa huge at the time, can that be taken into effect? Or is it possible to create extra tradezones there for grain/ silver and copper?
    -Will the war of spanish succession be a factor? :
    ``The decisive factor, the pivot upon which everything turned in 1688, was the economic war between France and the Dutch Republic, just as, in the so-called War of the Spanish Succession, the reasons for the Republic's involvement in the war, and for its determination to continue with the war, in the face of unprecedented damage to the Dutch trading system, were, in the first place, and fundamentally, concern for the survival and recovery of the Dutch trading system""
    -Dutch admirals should be of higher quality than the english when recruiting, thus reflecting the actual difference in quality that existed at the time``.
    Naval Facts
    -"From 1649 to 1660 the english Parliament built or purchased 207 new warships, adding these to an original fleet of just 39 ships
    -
    ""Between 1646 and 1659 the navy grew by an outstanding 217 vessels: 111 captured and 106 were built. After Cromwell’s death and the restoration of the Stuart Dynasty in 1660, the navy built another 25 battleships of the first, second and third classes. But the development of the navy did not guarantee immediate success, especially considering that the Dutch remained the foremost navy power in the Atlantic. After 1649, England fought three wars with the foremost naval power in Europe at the time, the United Provinces (The Netherlands). England’s main objective was to destroy Dutch trade and shipping and replace the Dutch as the leading maritime trading power. The first two wars, which lasted between 1652-4 and 1665-7, produced relatively little progress on the trading front. Ad the last war in 1672-4 was hardly decisive and ended with only modest gain for the English."
    By the way, when reading this you can see that I have not managed to get the mod going. I re-installed a clean ETW and started to unpack the packs according to the mod instructions. But when I open the downloaded 'rar Modmanager and uncheck the 2 boxes at the right I get a list with all kinds of patches with conflicts next to them. On that list is 1 'main'. If I leave only that one checked and click on launch (the ETW logo at the right) I just get the normal ETW launched? What am I missing / doing wrong?

    Thanks & salutations,
    Renatuz

  19. #139
    General Brewster's Avatar The Flying Dutchman
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    Default Re: V1650 a Dutch VOC mod. Béta 1.0 released!

    Quote Originally Posted by Renatuz View Post
    General Sir,
    Here some things I thought of and found that might be usefull:
    -Can we make territories of the islands that are now tradingzones in Indonesia ?
    -The Netherlands at the time was severely hindered by the internal strive between republicans and monarchists, is/can that be effected in the characters like generals or ministers?
    -In the 4-day seabattle the result was only 10 ships sunk for the English and only 4 for the dutch. The 'killratio'was quite low, there were far more ships damaged and withdrawn due to that.
    -
    If there is no possibility to make territories of the tradingzones, is there a way for ships to make repairs at sea just like in Napoleon TW naval warfare?
    -is Munster a faction? (in 1672 it was one of the opponents of NL)
    -
    The French had serious interest in Southern Netherlands that should be causing them to go to war with Spain?
    -Scotland independent untill 1707, are they also in this Mod?
    -Here some population growth stats: there was an impressive growth of Holland's cities between 1647 and 1688. But there can be no doubt either, on the basis of Table 30, ('The population of the main Holland cities 1635-1700'), that far and away the most impressive growth occurred between 1647 and 1672, an increase of the order of 34%, as against a mere c.1.2% between 1672 and 1688. Indeed, between 1672 and 1688, only Rotterdam of the six main cities of Holland appears to have increased its population
    -The importance of trade at the baltic sea wa huge at the time, can that be taken into effect? Or is it possible to create extra tradezones there for grain/ silver and copper?
    -Will the war of spanish succession be a factor? :
    ``The decisive factor, the pivot upon which everything turned in 1688, was the economic war between France and the Dutch Republic, just as, in the so-called War of the Spanish Succession, the reasons for the Republic's involvement in the war, and for its determination to continue with the war, in the face of unprecedented damage to the Dutch trading system, were, in the first place, and fundamentally, concern for the survival and recovery of the Dutch trading system""
    -Dutch admirals should be of higher quality than the english when recruiting, thus reflecting the actual difference in quality that existed at the time``.
    Naval Facts
    -"From 1649 to 1660 the english Parliament built or purchased 207 new warships, adding these to an original fleet of just 39 ships
    -
    ""Between 1646 and 1659 the navy grew by an outstanding 217 vessels: 111 captured and 106 were built. After Cromwell’s death and the restoration of the Stuart Dynasty in 1660, the navy built another 25 battleships of the first, second and third classes. But the development of the navy did not guarantee immediate success, especially considering that the Dutch remained the foremost navy power in the Atlantic. After 1649, England fought three wars with the foremost naval power in Europe at the time, the United Provinces (The Netherlands). England’s main objective was to destroy Dutch trade and shipping and replace the Dutch as the leading maritime trading power. The first two wars, which lasted between 1652-4 and 1665-7, produced relatively little progress on the trading front. Ad the last war in 1672-4 was hardly decisive and ended with only modest gain for the English."
    By the way, when reading this you can see that I have not managed to get the mod going. I re-installed a clean ETW and started to unpack the packs according to the mod instructions. But when I open the downloaded 'rar Modmanager and uncheck the 2 boxes at the right I get a list with all kinds of patches with conflicts next to them. On that list is 1 'main'. If I leave only that one checked and click on launch (the ETW logo at the right) I just get the normal ETW launched? What am I missing / doing wrong?

    Thanks & salutations,
    Renatuz
    We cant make new territories
    Republican and monarchist will be dealt with later on.
    Yes it was not common to sink ships i know that but that would make naval battle's really uninteresting.
    on the naval battle map ships can repair yes, munster is not a faction, France is at war with spain and France takes the Spanish low-lands, or The Dutch if they are faster depends.

    Admiral will be dealt with later on, thanks for the facts I'll PM with the modmanager solution, Also in my humble opinion The Dutch won the second and 3 Anglo Dutch war and the English the first and 4th.

  20. #140
    Taraphir's Avatar Semisalis
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    Default Re: V1650 a Dutch VOC mod. Béta 1.0 released!

    Quote Originally Posted by General Brewster View Post
    The game starts in 1650 and ends in 1750 if i recall good
    We are still figuring that out a bit.
    Many thanks for the quick answer General Brewster!

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