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Thread: V1650! Version 1.5 released!

  1. #41

    Default Re: V A Dutch bassed 1650 VOC mod. (Beta 0.6 released!)

    Great new unit models and ship textures!
    I'll download it.

    Please convey my thanks to the whole team!

  2. #42

    Default Re: V A Dutch bassed 1650 VOC mod. (Beta 0.6 released!)

    The ship designs are simply jaw-dropping. Best I've seen yet +rep to you all.

    Couple questions, though: - Will this mod be 'comprehensive'? I'm kind of reluctant to play a 1650 mod if it's mainly fleshed out for two or three states and still has many vanilla remnants or 'naked' factions.
    - Those ships you designed are Galleons, right? They look really cool and similar to those you see in drawings of the day, but they seem to differ widely from the vanilla version. Is this a design mishap on CA's part?


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  3. #43
    The Vengur's Avatar Bloodthirsty Lunatic
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    Default Re: V A Dutch bassed 1650 VOC mod. (Beta 0.6 released!)

    Quote Originally Posted by Archon Musa View Post
    The ship designs are simply jaw-dropping. Best I've seen yet +rep to you all.

    Couple questions, though: - Will this mod be 'comprehensive'? I'm kind of reluctant to play a 1650 mod if it's mainly fleshed out for two or three states and still has many vanilla remnants or 'naked' factions.
    - Those ships you designed are Galleons, right? They look really cool and similar to those you see in drawings of the day, but they seem to differ widely from the vanilla version. Is this a design mishap on CA's part?
    we are expanding the mod, and we are working on full roosters for all factions, but The Dutch and Sweden gets most of the work right now.

    The Galleons are Reskinned by Bethencourt, who also reskinned ships for some mod.
    Last edited by The Vengur; December 18, 2011 at 10:09 AM.
    Quote Originally Posted by trance View Post
    I might have inherited the stature and alcohol consumption of our ancestors, but Vengur got the ruthless, psychopathic bloodlust.
    Quote Originally Posted by s.rwitt View Post
    New rule: -one player each session will be designated the "Vengur Handler". It is like a dog handler in real life but you have to also pay attention to where his weapon is pointed at all times, make sure he does not have access to a parachute while in a chopper, keep him from running into buildings which the rest of the squad is currently suppressing, etc. An AGM/ACE compatible leash has been added to VAS.

  4. #44

    Default Re: V A Dutch bassed 1650 VOC mod. (Beta 0.6 released!)

    Quote Originally Posted by Le Vengur View Post

    The Galleons are Reskinned by Bethencourt,

    Thank you for mentioning my work.

    Musa. Thank you to you too. The ships are vanilla models, maybe the new skin makes the look different in what shape is about, but they are the same.
    Last edited by Bethencourt; December 18, 2011 at 11:02 AM.

  5. #45
    General Brewster's Avatar The Flying Dutchman
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    Default Re: V A Dutch bassed 1650 VOC mod. (Beta 0.6 released!)

    Quote Originally Posted by Archon Musa View Post
    The ship designs are simply jaw-dropping. Best I've seen yet +rep to you all.

    Couple questions, though: - Will this mod be 'comprehensive'? I'm kind of reluctant to play a 1650 mod if it's mainly fleshed out for two or three states and still has many vanilla remnants or 'naked' factions.
    - Those ships you designed are Galleons, right? They look really cool and similar to those you see in drawings of the day, but they seem to differ widely from the vanilla version. Is this a design mishap on CA's part?

    As Le Vengur said, we are working on it but it will change for every nation eventually.
    Almost every nation have there historically regions in hand now, every nation with Pike men use the new pike men model.

    I recommend "play and see" follow our work and hopefully you'll like it.

  6. #46
    Bernardius's Avatar Decanus
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    Default Re: V A Dutch bassed 1650 VOC mod. (Beta 0.6 released!)

    looks promising!
    EB II is finally out! ...NOW!!!...

  7. #47
    General Brewster's Avatar The Flying Dutchman
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    Default Re: V A Dutch bassed 1650 VOC mod. (Beta 0.6 released!)

    thank you

  8. #48

    Default Re: V A Dutch bassed 1650 VOC mod. (Beta 0.6 released!)

    Dutch are my favorite faction, this looks great!

  9. #49
    General Brewster's Avatar The Flying Dutchman
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    Default Re: V A Dutch bassed 1650 VOC mod. (Beta 0.6 released!)

    Thanks Der Einzige
    Good luck uniting the world in der the Red white and blue stripes.

  10. #50

    Default Re: V A Dutch bassed 1650 VOC mod. (Beta 0.6 released!)

    Time to install this, I'll test and report back with what I find.

  11. #51

    Default Re: V A Dutch bassed 1650 VOC mod. (Beta 0.6 released!)

    The infantry hats are wrong - the three cornered hat came into fashion in the late 1690s/1700's

  12. #52
    General Brewster's Avatar The Flying Dutchman
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    Default Re: V A Dutch bassed 1650 VOC mod. (Beta 0.6 released!)

    Quote Originally Posted by Captain Grimes View Post
    The infantry hats are wrong - the three cornered hat came into fashion in the late 1690s/1700's
    As said the infantry is not yet changed. only there stats and removed bayonets.

  13. #53
    Valkar's Avatar Senator
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    Default Re: V A Dutch bassed 1650 VOC mod. (Beta 0.6 released!)

    Finally another Dutch mod! Congratiolations!

  14. #54
    General Brewster's Avatar The Flying Dutchman
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    Default Re: V A Dutch bassed 1650 VOC mod. (Beta 0.6 released!)

    Thank you !

    Edit : in the new year the work on the mod wil resume.
    Last edited by General Brewster; December 24, 2011 at 07:04 AM.

  15. #55

    Default Re: V A Dutch bassed 1650 VOC mod. (Beta 0.6 released!)

    @ General Brewster. I think i send your now two private messages. But I hope I can help this great project!

  16. #56
    General Brewster's Avatar The Flying Dutchman
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    Default Re: V A Dutch bassed 1650 VOC mod. (Beta 0.6 released!)

    Yh i got it!

  17. #57

    Default Re: V A Dutch bassed 1650 VOC mod. (Beta 0.6 released!)

    Btw, If you add me on msn or you don't have that? I can tell you some great new aspects and ideas!

  18. #58
    General Brewster's Avatar The Flying Dutchman
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    Default

    In January we hope too release a new beta !

  19. #59

    Default Re: V A Dutch bassed 1650 VOC mod. (Beta 0.6 released!)

    Nice! Haha.

  20. #60

    Default Re: V A Dutch bassed 1650 VOC mod. (Beta 0.6 released!)

    This mod looks interesting. I've been trying to find a 1600 based mod for ages.


    I can't get it to work though. It crashes just as i'm loading the campaign after selecting my faction. Its probably because i have DarthMod installed. Should i uninstall DMUC before trying to play 1650 VOC mod?

    I realise this might be a silly question. But i wanted to check before going through the hassle of uninstalling such a massive mod if i don't need to.

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