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Thread: V1650! Version 1.5 released!

  1. #21

    Default Re: V A Dutch bassed 1650 VOC mod.

    Looking forward to this

  2. #22
    General Brewster's Avatar The Flying Dutchman
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    Default

    Thats oké highlander!

  3. #23
    General Brewster's Avatar The Flying Dutchman
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    Default Re: V A Dutch bassed 1650 VOC mod.

    Added Screen Shots

  4. #24
    Highlander_23's Avatar Semisalis
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    Default Re: V A Dutch bassed 1650 VOC mod. (new screens available)

    Nice screens. Like the swords for the line infantry. Also those are incredible shots of Dutch ships! Never seen naval pics that good. Great work.

    http://www.twcenter.net/forums/showthread.php?t=487997
    Spoiler Alert, click show to read: 
    ER]

  5. #25
    The Vengur's Avatar Bloodthirsty Lunatic
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    Default Re: V A Dutch bassed 1650 VOC mod. (new screens available)

    Quote Originally Posted by Highlander_23 View Post
    Nice screens. Like the swords for the line infantry. Also those are incredible shots of Dutch ships! Never seen naval pics that good. Great work.
    you can see some more on my steam profile, the sweden/pirates game was played on max settings on all
    Quote Originally Posted by trance View Post
    I might have inherited the stature and alcohol consumption of our ancestors, but Vengur got the ruthless, psychopathic bloodlust.
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    New rule: -one player each session will be designated the "Vengur Handler". It is like a dog handler in real life but you have to also pay attention to where his weapon is pointed at all times, make sure he does not have access to a parachute while in a chopper, keep him from running into buildings which the rest of the squad is currently suppressing, etc. An AGM/ACE compatible leash has been added to VAS.

  6. #26
    General Brewster's Avatar The Flying Dutchman
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    Default Re: V A Dutch bassed 1650 VOC mod. (new screens available)

    Update,

    Pikemen model implanted pictures are in the screen shot box.

  7. #27
    Aragorn1963's Avatar Biarchus
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    Default Re: V A Dutch bassed 1650 VOC mod. (new screens available)

    Very nice. Chatham, here we come!

  8. #28
    General Brewster's Avatar The Flying Dutchman
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    Default Re: V A Dutch bassed 1650 VOC mod. (new screens available)

    yes indeed.

  9. #29
    Highlander_23's Avatar Semisalis
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    Default Re: V A Dutch bassed 1650 VOC mod. (new screens available)

    Great work. I hope this mod will bring Empire back to life and I look forward to release.

    http://www.twcenter.net/forums/showthread.php?t=487997
    Spoiler Alert, click show to read: 
    ER]

  10. #30
    General Brewster's Avatar The Flying Dutchman
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    Default Re: V A Dutch bassed 1650 VOC mod. (new screens available)

    Updated screen.

    if people have idea's or suggestion. feel free to say so.

  11. #31
    General Brewster's Avatar The Flying Dutchman
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    Default Re: V A Dutch bassed 1650 VOC mod. (new screens available)

    I am proud to announce that in the OP the download link for V1650 mod is ready to download!

  12. #32

    Default Re: V A Dutch bassed 1650 VOC mod. (Beta 0.6 released!)

    Hi!

    Congratulations because of your first mod release! I hope it is the beginning of a great adventure.

  13. #33
    carricanta's Avatar Going Nowhere Fast!
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    Default Re: V A Dutch bassed 1650 VOC mod. (Beta 0.6 released!)

    Congrats! itīs so kind watch new mods! Keep on this great stuff!... i am thinking about a minimod with colonial troops in India but i am very busy with my spaniards. +rep
    Last edited by carricanta; December 16, 2011 at 05:05 PM.

  14. #34

    Default Re: V A Dutch bassed 1650 VOC mod. (Beta 0.6 released!)

    Congrats on the release! Lets hope this is only the first And that you'll soon make a mod I can actually play
    Developer of The Great War | Leader of WW2: Sandstorm | Under the Woolen Patronage of Mitch | King of All

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  15. #35
    General Brewster's Avatar The Flying Dutchman
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    Default Re: V A Dutch bassed 1650 VOC mod. (Beta 0.6 released!)

    Quote Originally Posted by carricanta View Post
    Congrats! itīs so kind watch new mods! Keep on this great stuff!... i am thinking about a minimod with colonial troops in India but i am very busy with my spaniards. +rep

    First thank you all guys and Sama that will be "taken care off".

    Carricanta we could always use more models from the time period
    If you like we could talk about this true pm

  16. #36
    Geronimo2006's Avatar TAR Local Moderator
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    Default Re: V A Dutch bassed 1650 VOC mod. (Beta 0.6 released!)

    Dutch musketeers kept the helmet until at least 1660. Thought I'd share that info with you.
    Colonialism 1600AD - 2016 Modding Awards for "Compilations and Overhauls".



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  17. #37
    General Brewster's Avatar The Flying Dutchman
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    Default Re: V A Dutch bassed 1650 VOC mod. (Beta 0.6 released!)

    Quote Originally Posted by Geronimo2006 View Post
    Dutch musketeers kept the helmet until at least 1660. Thought I'd share that info with you.

    Thanks, but we dont have units for them yet sadly.
    Though really thanks for the info

  18. #38

    Default Re: V A Dutch bassed 1650 VOC mod. (Beta 0.6 released!)

    Does this mod make all factions use c. 1650 technology?

  19. #39
    General Brewster's Avatar The Flying Dutchman
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    Default Re: V A Dutch bassed 1650 VOC mod. (Beta 0.6 released!)

    Quote Originally Posted by The Pale Horseman View Post
    Does this mod make all factions use c. 1650 technology?
    Not yet though line infantry units do not use bayonets under any circumstances.
    follow our development and see when we changed all the techs.

  20. #40
    Aragorn1963's Avatar Biarchus
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    Default Re: V A Dutch bassed 1650 VOC mod. (Beta 0.6 released!)

    En wordt nog eens in latere dagen,
    Neerlands vlag ten strijd ontplooid,
    Stervend zullen wij haar schragen,
    Maar die vlag verlaten? NOOIT!

    Congrats on the first Beta, guys! Well done.

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