For now I advice you playing with The Netherlands. They simply have the most units custom made. Sweden also have most new units after The Netherlands. Though all European nations have new unit stats.
For now I advice you playing with The Netherlands. They simply have the most units custom made. Sweden also have most new units after The Netherlands. Though all European nations have new unit stats.
Not possible? Wow that is a disappointment. I can't believe their are armor values that are not calculated. It works in Shogun II tho?
Ok I shall take your advice, how about England?
They have new stats and 2-3 new units don' t know for sure
Next update will see the texturing of some ottoman units, and English as it was primary rival of the Dutch.
As said the Dutch are the most fun atm
Thanks you've been very helpful +REP
Not a problem, as said part of our service
Thought i'd come back and see if there was any movement on this mod....well done V1.2 out...good to see WIP.!
Q. Which nations are..or perhaps if easier, which nations arn't equipted with 17th century units....i.e will i take my army of Musket/Pikemen into a province and be faced with 18th century light infantry??
Also, any smoke / sound and other mods made to this yet?
Thanks
I've played a few turns and I'm quite impressed. Nicely done!
Very nice to hear!
Good evening General Sir,
It just keeps getting better! First turns are enjoyable, so I am hooked up again in a new VOC campaign.
Something funny; when I recruit sepoys in Mysore (because of the cheap upkeep) I get VOC infantry the next turn?
Another thing that puzzles me; if I look at the Lists screen for regions; Amsterdam has a lower income than even dutch guyana?
Curious about the loadings screen, when does it appear, according to Mod Manager I am in V 1.2 but the loading screen is familiar.
Plenty more to discover I guess... Thanks for all sofar!
Rgdz,
Renatuz
Strange, keep me posted on this.
Check the opening post for V1650 in Total Warcast!
I can't understand why there is an armor value if it is not calculated. Maybe it is only calculated vs arrows? If that is the case, then perhaps bullet properties could be modified to match arrows in the needed respects?
There are more tables That don't do anything...
There for melee combat not bullets.
Hi!
This is a new cavalry unit for the Netherlands faction.
Lets see if you ,(not you G, Brewster) know which one it is.
Spoiler Alert, click show to read:
Last edited by Bethencourt; March 16, 2012 at 12:28 PM.
Bethencourt's 1800
NAVAL MODDING
& Modeling. Milkshape and UU3D. With (more than) colaboration of Wangrin.
Well I don't see how this mod can be made without armor that works. =/
You played the mod... ?
The entire game then wouldn't have existing rights because a cuirassier has an armor plate and then don't hold bullets either...
Definition found about armor type stat in the great db manual "Armor Type: There are leather, chain, plate and f. Exact effect unknown. May be a further differentiation on the way projectiles affect the armor value. May also affect movement speed."
All mods and vanilla game have this stat.
Last edited by Bethencourt; March 16, 2012 at 12:31 PM.
Bethencourt's 1800
NAVAL MODDING
& Modeling. Milkshape and UU3D. With (more than) colaboration of Wangrin.