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Thread: V1650! Version 1.5 released!

  1. #1
    General Brewster's Avatar The Flying Dutchman
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    Default V1650! Version 1.5 released!

    Lady's and Gents,

    I present V a mod about the Dutch east India company (Verenigde Oost-Indische Compagnie, VOC) the mod will begin in 1650 just 4 years before the first Dutch-Anglo war and hight of the 7 United Provinces.



    It translate "For Dutch Glory!"




    V1650 in Total Warcast!






    Information
    The mod is set shortly after the Thirty Years War in 1650. The new nation of the Netherlands is a mere two years old after gaining independence in the struggle against Spain in the Eighty Years' War. The newfound republic builds a large colonial empire with the help of the Verenigde Oost-Indische Compagnie (the Dutch East India Company) in the east and the Geoctrooieerde West-Indische Compagnie (the Dutch West India Company) in the west. Both companies will stop at nothing to expand their territories with their own military and political powers.

    Will you look to destroy the Republic of the Seven United Netherlands or turn it into greatness?




    Signatures V1650
    Spoiler for Company sigs
    Original VOC sig


    GWC


    VOC


    VOC-Amsterdam


    VOC-Delft


    VOC-Enkhuizen


    VOC-Hoorn


    VOC-Rotterdam


    VOC-Zeeland




    Screen-shots custom battle's

    Spoiler for Special units









    Yes people these are the Red Guard Lancers in Napoleons Army.
    My a couple times "great" grandfather was commander of them, so i thought it would be a nice add to the game





    Spoiler for Army



























































    Guess which one is this for now






    Spoiler for Navy


    Naval textures changed.





























    Spoiler for Campaign map screens













    Spoiler for Naval damage Textures
















    The Team General Brewster : Mod leader, founder, DB editor, Campaign maker and Dutch language specialist, Texture maker.

    Cpt.Wsq96 : Campaign maker, Sig maker, 2D artist, Second in command, Swedish language specialist.

    adrian74 : 3D modeler(rep this guy!)

    panzer 4 : Research and Beta Testing.

    Bethencourt : Advisor, Naval texture creator, teacher, DB editing helper and some unit textures.

    Le Vengur : Naval research, Beta tester, screen shot maker.

    King Sama : Advisor.

    Highlander_23 : Part time Beta Tester.

    Admiral Van Tromp : Beta Tester.

    carricanta : For making Regiment Van Goor.

    Johannes Mavritivs Nassaviae : For research.

    MasterBigAb : Making the video.

    .Mitch. : For his natural awesomeness and scripting.





    Change log
    Spoiler for version 0.6
    Indian mercenary unit in America unit limits removed.
    (only is so when playing with units on ultra)400 men in a unit 200 for cav and 50 in general unit. (credit to Bethencourt)
    new ships with new textures (credit to Bethencourt)
    Every building that can recruit units can now recruit 2 units at the same time.(also naval recruitment)
    Changed some upkeep cost for the navy, also changed building times.
    Changed faction name United Provinces to VOC & GWC(Verenigde Oost-Indische Compagnie & Geoctroyeerde West-Indische Compagnie.)
    improved archer range slightly.
    Changed recruitment cost & upkeep of Militia colonial and European.
    Pikemen upkeep and recruitment cost changed.
    All line infantry now fights with swords.
    Pikemen made stronger so they can defeat militia in a melee battle.
    Unit model pikemen included! (credit Adrian74 for making, credit for DB implanting Bethencourt and General Brewster)
    Swede Cruissairs added.
    Dutch Red Guard Lancer added.(credit to Bethencourt for the model)
    Modified Startpose (made by Cpt.WSQ96)
    Changed Line Infantry name to Professional Infantry.


    Spoiler for Version 1.0
    Entire new stats line infantry.
    Red Lancers only recruitable in The Netherlands home region.
    Musketeers added.
    Technology added that you need to research before you can use Line infantry and militia.
    changed naval recruitment times.
    Swedish Dragoons added.
    Pikemen recruitable the entire campaign and late custom battle's.
    Cuirassiers added.
    Fixed some minor bugs.
    Problem with turn 5 is fixed.
    Prussian line infantry are elite now.
    New pikemen animation ( made by Primergy)
    Fixed Merchant not trading problem.
    A new startpos.esf with regions to the correct nations and the English civil war included.
    New flags for The Netherlands.
    Custom campaign map made.
    changed bits of the Campaign AI.
    added Swedish heavy pikemen.


    Spoiler for Version 1.2
    Changelog 1.2

    Added 6 new units for the Dutch (textured by General Brewster)
    Added new loading screens (Cpt.WSQ)
    changed Musketeer stats.
    replaced lods on the Red Lancers.
    Changed some bits of the CAI in theory they should invade more by sea.
    Added a tech.
    Changed the old tech.
    Changed stats of all line infantry's.
    Gave more Europeans access to the line infantry tech.
    The Ottomans now also have the technologies.
    I totally forgot about Portugal & Poland in the previous release so i fixed that too.
    several minor fixes


    Please note that this is not the only changed stuff this is just a list to keep a bit track of what i did in the DB tables and what can cause CTD's more things are added i highly recommend download and see if you like it.







    Download & important note's

    Download link Beta 1.5


    Game Front :

    http://www.gamefront.com/files/21849640/V1650-V1.5.rar

    MediaFire :

    http://www.mediafire.com/?2aihoanmmaks8a3

    Read the README do what it says and play.




    For people who want to use modmanager Download-link

    Dont forget to +Rep the team!


    Greetings,
    The Dev Team of V.

    Last edited by General Brewster; December 23, 2012 at 04:48 PM.

  2. #2
    Eöl's Avatar Divide and Conquer
    Artifex

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    Default Re: V A Dutch VOC mod.

    This will be a lovely mod.
    And I also see you will add more than the VOC alone :O Amazing...

    Under the patronage of Přntifex Maximus

  3. #3
    Aragorn1963's Avatar Biarchus
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    Default Re: V A Dutch VOC mod.

    I'm very interested!

  4. #4
    General Brewster's Avatar The Flying Dutchman
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    Default Re: V A Dutch VOC mod.

    Good to hear!

  5. #5

  6. #6
    Jokern's Avatar Mowbray of Nottingham
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    Default Re: V A Dutch VOC mod.

    I am happy to announce that adrian74 has joined the group as a 3D modeler.

  7. #7

    Default Re: V A Dutch VOC mod.

    Quote Originally Posted by Cpt.Wsq96 View Post
    I am happy to announce that adrian74 has joined the group as a 3D modeler.
    adrian74 no longer working on the ROMA VICTRIX?


  8. #8
    General Brewster's Avatar The Flying Dutchman
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    Default Re: V A Dutch VOC mod.

    That you need too ask him.
    But he is helping us with this mod..

  9. #9

    Default Re: V A Dutch VOC mod.

    Finally the mod I've heard so much about! I wish you the best of luck
    Developer of The Great War | Leader of WW2: Sandstorm | Under the Woolen Patronage of Mitch | King of All

    Quote Originally Posted by Admiral Van Tromp View Post
    History has always been a bit of the State's slut.

  10. #10
    General Brewster's Avatar The Flying Dutchman
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    Default Re: V A Dutch VOC mod.

    Thank you!

  11. #11

    Default Re: V A Dutch bassed 1650 VOC mod.

    Nice team gathering here.

  12. #12
    General Brewster's Avatar The Flying Dutchman
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    Default Re: V A Dutch bassed 1650 VOC mod.

    Indeed we seem to have a explosive growth.

    10 11 2011

    I am glad to announce most beta DB work is done!
    Work is going fast and good. providing a Beta in sort time.
    Last edited by General Brewster; November 09, 2011 at 08:04 PM.

  13. #13
    S-te-Fan's Avatar Primicerius
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    Default Re: V A Dutch bassed 1650 VOC mod.

    I have some 17th century art scanned from a magazine, like this (without text):







  14. #14
    General Brewster's Avatar The Flying Dutchman
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    Default Re: V A Dutch bassed 1650 VOC mod.

    Ah nice thanks! If you could post without the text, we could probably use it!

  15. #15
    Mortality's Avatar Senator
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    Default Re: V A Dutch bassed 1650 VOC mod.

    Good luck with this, and I could be a beta tester if my Empire still works.

    Regards.


  16. #16
    General Brewster's Avatar The Flying Dutchman
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    Default Re: V A Dutch bassed 1650 VOC mod.

    PM me about that

  17. #17
    Aragorn1963's Avatar Biarchus
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    Default Re: V A Dutch bassed 1650 VOC mod.

    An Eighty Years War mod....now that would be really exiting. In combination with a Thirty Years War mod preferably.
    Last edited by Aragorn1963; November 11, 2011 at 07:33 AM.

  18. #18
    General Brewster's Avatar The Flying Dutchman
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    Default Re: V A Dutch bassed 1650 VOC mod.

    Well always room for more idea's, the Trhirty Years War mod is a bit part of VOC as we use the same models.

  19. #19
    Highlander_23's Avatar Semisalis
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    Default Re: V A Dutch bassed 1650 VOC mod.

    Great work! Cheers for the beta tester credit. G2g homework lol. (They never stop do they.) Just wanted to check in for a minute though. Good luck and great work!

    http://www.twcenter.net/forums/showthread.php?t=487997
    Spoiler Alert, click show to read: 
    ER]

  20. #20
    Highlander_23's Avatar Semisalis
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    Default Re: V A Dutch bassed 1650 VOC mod.

    Oh yeah great advertisement for the mod. If I get time over this weekend or next I will make some sigs to advertise the mod, if that's ok with you.

    http://www.twcenter.net/forums/showthread.php?t=487997
    Spoiler Alert, click show to read: 
    ER]

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